Search found 17 matches

by Gzegzolka
Thu Nov 11, 2021 8:34 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646262

Re: (V1.05 Page50) Ashes Afterglow TC

I hope that salesman Larry will return in Episode 3 :)
by Gzegzolka
Mon Nov 08, 2021 12:31 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646262

Re: (V1.05 Page50) Ashes Afterglow TC

I have already stated that this game is awesome. Personally I think that everything fits it right and there is no need to remove any content, sure there are small things that can be work on to improve them (latest update got them already :) ) . I would love to see some upgrade that would allow ...
by Gzegzolka
Sat Nov 06, 2021 3:39 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646262

Re: (Enriched Update) Ashes Afterglow TC

Yes, if adding radiation to ghosts would be possible I think it would be awesome and made them even more deadly, but still fair to fight. As for invisible ones it is interesting concept, but I am not sure, would it be too scary? Like ghosts in school in F. E. A. R. 2. Another cool idea would be ...
by Gzegzolka
Thu Nov 04, 2021 5:44 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646262

Re: (Enriched Update) Ashes Afterglow TC

Congratulations on releasing Your mod/total conversion, but it feels much more like stand-alone complete game :) I see great progress, with new gameplay features, bigger levels and even more moody story. I wish it was not free game and I could buy it.
by Gzegzolka
Wed Apr 22, 2020 11:52 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68249

Re: Embers Of Armageddon

I load in order: EOA Assets EOA Code STR_EOA_D4_Monsters and map wad for last like Evernity.wad On first map in wad map in game do not work, but after finishing level it starts working on next maps :) It is not big problem while playing map packs, but I find it bit bad while playing single big map ...
by Gzegzolka
Thu Apr 16, 2020 5:14 am
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68249

Re: Embers Of Armageddon

Yes, I try to change order of code and assets files but it ends with broken upgrade menu and glowing left site of HUD. In both configurations map does not work. I use Lzdoom 3.84 for 64bit cpu.
Also I use addon with new monsters.
by Gzegzolka
Wed Apr 15, 2020 8:35 am
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68249

Re: Embers Of Armageddon

Usually I just lurking around but this time I will write something. This is very good mod, I like a lot amount of details You put into Your work, like all this hands animations and gun sprites details. While there are other mods with different progression / development systems this one nails well ...
by Gzegzolka
Thu Apr 02, 2020 7:57 am
Forum: Technical Issues
Topic: Very Fatal Error on new laptop
Replies: 2
Views: 449

Re: Very Fatal Error on new laptop

Thanks for answer, will try that in spare time. I do not understood this situation.

Edited: I try it on back to saturn x and it have worked.
by Gzegzolka
Thu Apr 02, 2020 6:48 am
Forum: Technical Issues
Topic: Very Fatal Error on new laptop
Replies: 2
Views: 449

Very Fatal Error on new laptop

I have problem with gzdoom. It start to crash each time I finish map (back to saturn x) or sometimes in the middle of map (artic outpost, diabolus dx, recomposition/decompostion, the place, etc wads). I use: zdl 3.2.2.2 gzdoom 3.8.2 legacy (some old versions also display that bug, latest version of ...
by Gzegzolka
Sat Oct 20, 2018 12:22 pm
Forum: Levels
Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
Replies: 13
Views: 3697

Re: (GZDoom) Under a Freezing Sea

Awesome map :) I like snow environment and underwater segments and I wish to see more of them. If I could change anything I would remove half of those dead bodies on upper section of base or just replace them with some small blood pools, body near power switch should stay - it is very good detail in ...
by Gzegzolka
Sun Oct 14, 2018 3:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394141

Re: Ashes 2063 TC - (Release Ep1 Pg 54) Jetfire mod

EP2 screenshoot looks bit raw, but I know it is work in progress :) I like idea for secondary fire button as long as it would be something cool :)
by Gzegzolka
Wed Oct 10, 2018 11:46 am
Forum: Levels
Topic: Doom 4 Doom Starter Pack
Replies: 5
Views: 4257

Re: Doom 4 Doom Starter Pack

That is some interesting project You have.
I would love to see it finished. I love Doom 2016 design and I am surprised how refreshing is Doom4Doom gameplay modification, how player is stronger, but so do monsters and they are even more aggressive.
I wonder is this project still alive?
by Gzegzolka
Tue Oct 09, 2018 10:15 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394141

Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05

Another crazy idea would be to turn shootgun into automated shootgun like in Wolfenstein the new order or add ability to shoot some kind of fire slugs that would fly in short range arc and got big chance to put enemies on fire. As for more classic approach there could be standard magazine extensions ...
by Gzegzolka
Mon Oct 08, 2018 11:02 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394141

Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05

I also like idea for keeping two guns as long as they have different functions. Having many guns with same functions are not fun :) Revolver to be more powerful one, good for medium/long distance. Second pistol for close encounters that would be less accurate. It would be cool if those guns could be ...
by Gzegzolka
Wed Oct 03, 2018 8:44 am
Forum: Levels
Topic: [GZDoom] Diabolus Ex v1.1
Replies: 37
Views: 30096

Re: [GZDoom] Diabolus Ex v1.1

I love that level, it's fun and visual are great. I wish to play more levels with those textures :)

Go to advanced search