
Search found 17 matches
- Thu Nov 11, 2021 8:34 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646262
Re: (V1.05 Page50) Ashes Afterglow TC
I hope that salesman Larry will return in Episode 3 

- Mon Nov 08, 2021 12:31 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646262
Re: (V1.05 Page50) Ashes Afterglow TC
I have already stated that this game is awesome. Personally I think that everything fits it right and there is no need to remove any content, sure there are small things that can be work on to improve them (latest update got them already :) ) . I would love to see some upgrade that would allow ...
- Sat Nov 06, 2021 3:39 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646262
Re: (Enriched Update) Ashes Afterglow TC
Yes, if adding radiation to ghosts would be possible I think it would be awesome and made them even more deadly, but still fair to fight. As for invisible ones it is interesting concept, but I am not sure, would it be too scary? Like ghosts in school in F. E. A. R. 2. Another cool idea would be ...
- Thu Nov 04, 2021 5:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646262
Re: (Enriched Update) Ashes Afterglow TC
Congratulations on releasing Your mod/total conversion, but it feels much more like stand-alone complete game
I see great progress, with new gameplay features, bigger levels and even more moody story. I wish it was not free game and I could buy it.

- Wed Apr 22, 2020 11:52 pm
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68249
Re: Embers Of Armageddon
I load in order: EOA Assets EOA Code STR_EOA_D4_Monsters and map wad for last like Evernity.wad On first map in wad map in game do not work, but after finishing level it starts working on next maps :) It is not big problem while playing map packs, but I find it bit bad while playing single big map ...
- Thu Apr 16, 2020 5:14 am
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68249
Re: Embers Of Armageddon
Yes, I try to change order of code and assets files but it ends with broken upgrade menu and glowing left site of HUD. In both configurations map does not work. I use Lzdoom 3.84 for 64bit cpu.
Also I use addon with new monsters.
Also I use addon with new monsters.
- Wed Apr 15, 2020 8:35 am
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68249
Re: Embers Of Armageddon
Usually I just lurking around but this time I will write something. This is very good mod, I like a lot amount of details You put into Your work, like all this hands animations and gun sprites details. While there are other mods with different progression / development systems this one nails well ...
- Thu Apr 02, 2020 7:57 am
- Forum: Technical Issues
- Topic: Very Fatal Error on new laptop
- Replies: 2
- Views: 449
Re: Very Fatal Error on new laptop
Thanks for answer, will try that in spare time. I do not understood this situation.
Edited: I try it on back to saturn x and it have worked.
Edited: I try it on back to saturn x and it have worked.
- Thu Apr 02, 2020 6:48 am
- Forum: Technical Issues
- Topic: Very Fatal Error on new laptop
- Replies: 2
- Views: 449
Very Fatal Error on new laptop
I have problem with gzdoom. It start to crash each time I finish map (back to saturn x) or sometimes in the middle of map (artic outpost, diabolus dx, recomposition/decompostion, the place, etc wads). I use: zdl 3.2.2.2 gzdoom 3.8.2 legacy (some old versions also display that bug, latest version of ...
- Sat Oct 20, 2018 12:22 pm
- Forum: Levels
- Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
- Replies: 13
- Views: 3697
Re: (GZDoom) Under a Freezing Sea
Awesome map :) I like snow environment and underwater segments and I wish to see more of them. If I could change anything I would remove half of those dead bodies on upper section of base or just replace them with some small blood pools, body near power switch should stay - it is very good detail in ...
- Sun Oct 14, 2018 3:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 394141
Re: Ashes 2063 TC - (Release Ep1 Pg 54) Jetfire mod
EP2 screenshoot looks bit raw, but I know it is work in progress
I like idea for secondary fire button as long as it would be something cool 


- Wed Oct 10, 2018 11:46 am
- Forum: Levels
- Topic: Doom 4 Doom Starter Pack
- Replies: 5
- Views: 4257
Re: Doom 4 Doom Starter Pack
That is some interesting project You have.
I would love to see it finished. I love Doom 2016 design and I am surprised how refreshing is Doom4Doom gameplay modification, how player is stronger, but so do monsters and they are even more aggressive.
I wonder is this project still alive?
I would love to see it finished. I love Doom 2016 design and I am surprised how refreshing is Doom4Doom gameplay modification, how player is stronger, but so do monsters and they are even more aggressive.
I wonder is this project still alive?
- Tue Oct 09, 2018 10:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 394141
Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05
Another crazy idea would be to turn shootgun into automated shootgun like in Wolfenstein the new order or add ability to shoot some kind of fire slugs that would fly in short range arc and got big chance to put enemies on fire. As for more classic approach there could be standard magazine extensions ...
- Mon Oct 08, 2018 11:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 394141
Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05
I also like idea for keeping two guns as long as they have different functions. Having many guns with same functions are not fun :) Revolver to be more powerful one, good for medium/long distance. Second pistol for close encounters that would be less accurate. It would be cool if those guns could be ...
- Wed Oct 03, 2018 8:44 am
- Forum: Levels
- Topic: [GZDoom] Diabolus Ex v1.1
- Replies: 37
- Views: 30096
Re: [GZDoom] Diabolus Ex v1.1
I love that level, it's fun and visual are great. I wish to play more levels with those textures 
