
Search found 28 matches
- Thu Dec 16, 2010 8:01 pm
- Forum: General
- Topic: Why Doom SUCKS
- Replies: 21
- Views: 4314
- Thu Dec 16, 2010 6:04 pm
- Forum: General
- Topic: Why Doom SUCKS
- Replies: 21
- Views: 4314
Re: Why Doom SUCKS
"go over to the jdoom or risen3d communities and live with your suckish 3d models everyone seems to love" those models are horribly edgy, blocky and amateurish: the original 2D sprites are much more detailed. Problem with polygon rendering is that it is hyper-sensitive to surface complexity = no ...
- Thu Dec 16, 2010 5:02 pm
- Forum: General
- Topic: Why Doom SUCKS
- Replies: 21
- Views: 4314
Re: Why Doom SUCKS
Look here you flatlanders:
That video perfectly illustrates the awesomeness of 3D.
I want fully 3D doom projects. I've had it with these motherfcking AGS games and lifeless unimmersive 2.5D zdoom projects
That video perfectly illustrates the awesomeness of 3D.
I want fully 3D doom projects. I've had it with these motherfcking AGS games and lifeless unimmersive 2.5D zdoom projects
- Thu Dec 16, 2010 4:45 pm
- Forum: General
- Topic: Why Doom SUCKS
- Replies: 21
- Views: 4314
Why Doom SUCKS
I used to love playing Doom.. I played it all day, erryday.. The game had immersive gfx, music and gayplay. Life was good.. .. until I headshotted JFK and his whore of a wife in JFK Reloaded :trippy: now whenever i play doom, I cant help but notice the flat 2D sprites im shooting at :blergh: makes ...
Re: Voxels?
I stopped playing Doom a long time ago because all the objects and characters are flat and 2D. 2D is extremely boring and unimmersive when compared to 3D. Slab6 is a very simple user-friendly program that everyone can learn how to use (unlike programs like Blender that is cluttered with advanced ...
- Thu Jul 09, 2009 7:11 pm
- Forum: General
- Topic: New Zdoom Voxel Logo
- Replies: 1
- Views: 310
New Zdoom Voxel Logo
The other thread was locked, so I made a new one lol

Voxels for the win!


Voxels for the win!


- Wed Dec 03, 2008 9:41 pm
- Forum: General
- Topic: Voxel caco
- Replies: 51
- Views: 5771
- Wed Dec 03, 2008 9:39 pm
- Forum: General
- Topic: Voxel caco
- Replies: 51
- Views: 5771
Re: Voxel caco
Realtime 3D raster raytracing(RRT)!Is there any way to properly light voxels? Both these models and Voxelstein 3D seem very flat and featureless compared to sprites (which are shaded) or 3D models.

[youtube]http://www.youtube.com/watch?v=lEHIUC4LNFE[/youtube]

- Wed Dec 03, 2008 10:24 am
- Forum: General
- Topic: Voxel caco
- Replies: 51
- Views: 5771
Re: Voxel caco
No, I was just bored and felt like making a caco 

- Wed Dec 03, 2008 10:14 am
- Forum: General
- Topic: Voxel caco
- Replies: 51
- Views: 5771
Re: Voxel caco
http://i225.photobucket.com/albums/dd202/highwingx3/cacao.png Made the face bigger. I only use Slab6 . It should be possible to animate voxel models by "stretching" them, but then you would have to convert the voxels to hexahedrons or something. hansk (Voxelstein programmer) is currently working on ...
- Wed Nov 26, 2008 8:20 pm
- Forum: General
- Topic: Voxel caco
- Replies: 51
- Views: 5771
- Wed Nov 26, 2008 6:11 pm
- Forum: General
- Topic: Voxel caco
- Replies: 51
- Views: 5771
- Wed Nov 07, 2007 6:41 am
- Forum: General
- Topic: Demon (voxel) model
- Replies: 16
- Views: 1386
Re: Demon (voxel) model
Graf Zahl wrote:Ugly!!!


- Wed Nov 07, 2007 6:17 am
- Forum: General
- Topic: Demon (voxel) model
- Replies: 16
- Views: 1386
- Thu Oct 25, 2007 4:26 pm
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5657