Search found 34 matches

by Enarkz
Thu May 07, 2020 5:51 am
Forum: Gameplay Mods
Topic: Deformed Doom - deform any Doom map!
Replies: 54
Views: 24670

Re: Deformed Doom - deform any Doom map!

Felt so uncanny to play classic maps with this.. I feel like i brought a curse upon myself

Very nice work ! If you could do maybe a randomizer (random settings at each maps start) it would be even more fun
by Enarkz
Sat May 02, 2020 11:52 am
Forum: Gameplay Mods
Topic: [WIP] Dark Arena weapons conversion
Replies: 1
Views: 1151

Re: [WIP] Dark Arena weapons conversion

Added the rocket launcher and took better sound samples. Link updated
by Enarkz
Fri May 01, 2020 11:38 am
Forum: Gameplay Mods
Topic: [WIP] Dark Arena weapons conversion
Replies: 1
Views: 1151

[WIP] Dark Arena weapons conversion

Know about Dark arena ? It's a fun GBA Doom clone (https://www.youtube.com/watch?v=ju-JqCEcSQ4) which runs on the doom GBA engine. Being fairly news at modding for doom i tried myself at remaking the weapons from the game in doom. I Already done the gun/plasma/shotgun/chaigun replacements and i ...
by Enarkz
Sat Oct 19, 2019 11:39 am
Forum: Gameplay Mods
Topic: [WIP2] Thy Blood Konsumed: Vampiric Power Fantasy
Replies: 34
Views: 18333

Re: [WIP] Thy Blood Konsumed: Vampiric Power Fantasy

Very nice mod ! Not much to say beside this but i couldn't help but saying it
by Enarkz
Wed Oct 02, 2019 8:40 am
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 84846

Re: [Beta] Doomreal

Why does it say i need Gzdoom 4.3.0 despite the last version being 4.2.1 on the official site ?
by Enarkz
Wed Sep 04, 2019 6:45 am
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 38674

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.1

That's the mod many of us waited :D It deserves that DoomRL gets more weapons
by Enarkz
Sat Aug 24, 2019 5:00 pm
Forum: Gameplay Mods
Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
Replies: 5
Views: 5572

Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

Nice to see it being updated so fast, the ajustments are just like i expected them to be, nice job !
by Enarkz
Wed Aug 21, 2019 4:43 am
Forum: Gameplay Mods
Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
Replies: 5
Views: 5572

Re: Grand Doom Auto: GTA V Weapons for Doom [Beta v1.0]

Hi ! I tested your mod and to be honest the feel of the weapons are pretty accurate to their GTA counterpart. Well Done ! On the other hand, the pistol has some weird animations frames (near the end of the loop it still displays the burst), and the shotgun is off-centered by a good amount of px (idk ...
by Enarkz
Mon Aug 12, 2019 12:38 pm
Forum: Gameplay Mods
Topic: Artifacts - An optional challenge mod
Replies: 4
Views: 1506

Re: Artifacts - An optional challenge mod

Has a halo player bringed to doom because i crave nice single player content i must say that this is a very nice concept :D
by Enarkz
Sun Aug 11, 2019 4:11 am
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 71
Views: 45885

Re: Legion of Bones [1.0]

Nice monster replacement the sprites are well done :D
by Enarkz
Tue Jul 23, 2019 8:06 am
Forum: Gameplay Mods
Topic: Untitled's Touhou Doom Monsters
Replies: 22
Views: 10638

Re: Untitled's Touhou Doom Monsters

Nice monster replacements, i like the way they faint exactly like in their games :D
by Enarkz
Sun Jul 21, 2019 6:11 am
Forum: Gameplay Mods
Topic: BREACH- Reloaded
Replies: 17
Views: 5180

Re: BREACH- Reloaded

Glad that i can help ! Imo just make the gun more reactive and reduce the travelling lenght of bullets (which is possible i guess ?)? Don't push yourself too hard on monster replacement since most players don't like them and will throw in cyberkrakken randomizer or the new vanilla doom + instead ...
by Enarkz
Sun Jul 21, 2019 5:59 am
Forum: Gameplay Mods
Topic: BREACH- Reloaded
Replies: 17
Views: 5180

Re: BREACH- Reloaded

I can't even kill the first ennemies in map01, in my opinion you should start improving on the weapons (which are indeed nice except the first gun) and remove the monster replacement part which isn't very nice and will be an instant "nope" for many players (the soldiers are OP and can shoot through ...
by Enarkz
Sun Jun 16, 2019 4:35 pm
Forum: Levels
Topic: [Testing] Verdant Citadel
Replies: 17
Views: 4982

Re: [Testing] Verdant Citadel

I had no bug with a fairly heavy usage of mods
by Enarkz
Sun Jun 16, 2019 4:34 pm
Forum: Levels
Topic: [Release] While You Were Sleeping
Replies: 8
Views: 2660

Re: [Release] While You Were Sleeping

Very well crafted mapset ! The flow is impressive, it's a bit on the easy side tho but it's why doom let us choose the difficulty !

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