Felt so uncanny to play classic maps with this.. I feel like i brought a curse upon myself
Very nice work ! If you could do maybe a randomizer (random settings at each maps start) it would be even more fun
Search found 34 matches
- Thu May 07, 2020 5:51 am
- Forum: Gameplay Mods
- Topic: Deformed Doom - deform any Doom map!
- Replies: 54
- Views: 24670
- Sat May 02, 2020 11:52 am
- Forum: Gameplay Mods
- Topic: [WIP] Dark Arena weapons conversion
- Replies: 1
- Views: 1151
Re: [WIP] Dark Arena weapons conversion
Added the rocket launcher and took better sound samples. Link updated
- Fri May 01, 2020 11:38 am
- Forum: Gameplay Mods
- Topic: [WIP] Dark Arena weapons conversion
- Replies: 1
- Views: 1151
[WIP] Dark Arena weapons conversion
Know about Dark arena ? It's a fun GBA Doom clone (https://www.youtube.com/watch?v=ju-JqCEcSQ4) which runs on the doom GBA engine. Being fairly news at modding for doom i tried myself at remaking the weapons from the game in doom. I Already done the gun/plasma/shotgun/chaigun replacements and i ...
- Sat Oct 19, 2019 11:39 am
- Forum: Gameplay Mods
- Topic: [WIP2] Thy Blood Konsumed: Vampiric Power Fantasy
- Replies: 34
- Views: 18333
Re: [WIP] Thy Blood Konsumed: Vampiric Power Fantasy
Very nice mod ! Not much to say beside this but i couldn't help but saying it
- Wed Oct 02, 2019 8:40 am
- Forum: Abandoned/Dead Projects
- Topic: Doomreal [1.2]
- Replies: 140
- Views: 84846
Re: [Beta] Doomreal
Why does it say i need Gzdoom 4.3.0 despite the last version being 4.2.1 on the official site ?
- Wed Sep 04, 2019 6:45 am
- Forum: Gameplay Mods
- Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
- Replies: 108
- Views: 38674
Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.1
That's the mod many of us waited
It deserves that DoomRL gets more weapons

- Sat Aug 24, 2019 5:00 pm
- Forum: Gameplay Mods
- Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
- Replies: 5
- Views: 5572
Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
Nice to see it being updated so fast, the ajustments are just like i expected them to be, nice job !
- Wed Aug 21, 2019 4:43 am
- Forum: Gameplay Mods
- Topic: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]
- Replies: 5
- Views: 5572
Re: Grand Doom Auto: GTA V Weapons for Doom [Beta v1.0]
Hi ! I tested your mod and to be honest the feel of the weapons are pretty accurate to their GTA counterpart. Well Done ! On the other hand, the pistol has some weird animations frames (near the end of the loop it still displays the burst), and the shotgun is off-centered by a good amount of px (idk ...
- Mon Aug 12, 2019 12:38 pm
- Forum: Gameplay Mods
- Topic: Artifacts - An optional challenge mod
- Replies: 4
- Views: 1506
Re: Artifacts - An optional challenge mod
Has a halo player bringed to doom because i crave nice single player content i must say that this is a very nice concept 

- Sun Aug 11, 2019 4:11 am
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 71
- Views: 45885
Re: Legion of Bones [1.0]
Nice monster replacement the sprites are well done 

- Tue Jul 23, 2019 8:06 am
- Forum: Gameplay Mods
- Topic: Untitled's Touhou Doom Monsters
- Replies: 22
- Views: 10638
Re: Untitled's Touhou Doom Monsters
Nice monster replacements, i like the way they faint exactly like in their games 

- Sun Jul 21, 2019 6:11 am
- Forum: Gameplay Mods
- Topic: BREACH- Reloaded
- Replies: 17
- Views: 5180
Re: BREACH- Reloaded
Glad that i can help ! Imo just make the gun more reactive and reduce the travelling lenght of bullets (which is possible i guess ?)? Don't push yourself too hard on monster replacement since most players don't like them and will throw in cyberkrakken randomizer or the new vanilla doom + instead ...
- Sun Jul 21, 2019 5:59 am
- Forum: Gameplay Mods
- Topic: BREACH- Reloaded
- Replies: 17
- Views: 5180
Re: BREACH- Reloaded
I can't even kill the first ennemies in map01, in my opinion you should start improving on the weapons (which are indeed nice except the first gun) and remove the monster replacement part which isn't very nice and will be an instant "nope" for many players (the soldiers are OP and can shoot through ...
- Sun Jun 16, 2019 4:35 pm
- Forum: Levels
- Topic: [Testing] Verdant Citadel
- Replies: 17
- Views: 4982
Re: [Testing] Verdant Citadel
I had no bug with a fairly heavy usage of mods
- Sun Jun 16, 2019 4:34 pm
- Forum: Levels
- Topic: [Release] While You Were Sleeping
- Replies: 8
- Views: 2660
Re: [Release] While You Were Sleeping
Very well crafted mapset ! The flow is impressive, it's a bit on the easy side tho but it's why doom let us choose the difficulty !