Search found 160 matches
- Tue Feb 02, 2010 6:51 am
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20325
Re: Doom 64 Stuff
Also, his GZDoom is TOO OLD. It's 1.0.24 on 2.5 years ago... current official version is 1.4.3 . I don't think this mod works without any problems on the old GZDoom. :p BTW, D64STMons.PK3 & 64testST.wad shouldn't load when running with GZDoom, they're ST only. EDIT : Try run this mod with ST 98a ...
- Mon Feb 01, 2010 11:08 am
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20325
Re: Doom 64 Stuff
I use skulltag 98a, play on doom64 work fine and reloading crash when i exit game and reload goto crash.
- Sun Jan 31, 2010 7:05 am
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20325
Re: Doom 64 Stuff
Skulltag 98a has crash on windowxp too many mem
- Sun Jan 31, 2010 6:26 am
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20325
Re: Doom 64 Stuff
On Skulltag get error:
Skulltag Fatal Error
---------------------------
Script error, "decorate/STdecorations.txt" line 30:
Invalid state parameter a_spawnitemex
I use skulltag 0.97d-beta4.3 when loading goto error. fix it decoration plz.
Skulltag Fatal Error
---------------------------
Script error, "decorate/STdecorations.txt" line 30:
Invalid state parameter a_spawnitemex
I use skulltag 0.97d-beta4.3 when loading goto error. fix it decoration plz.
- Sat Jan 30, 2010 1:50 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20325
Re: Doom 64 Stuff
I get error:

I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz

I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz
- Fri Nov 06, 2009 10:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: PlayStation Doom TC
- Replies: 308
- Views: 147189
Re: PlayStation Doom TC
Hey every there. Need make a Final Doom TC (Psxdoom) level 1 thru 30. And DoomKnight is not reposed.. I make something texture for psxdoom tc.
Any more?
Any more?
- Thu Jul 10, 2008 10:23 am
- Forum: Abandoned/Dead Projects
- Topic: Kaiser's Doom64 EX 1.1 (Feedback Build)
- Replies: 152
- Views: 14107
Re: Kaiser's Doom64 EX 1.1 (Feedback Build)
where is Doom64 Editor or doom64 doom builder.
- Wed Jun 25, 2008 11:17 am
- Forum: Abandoned/Dead Projects
- Topic: Zportal2
- Replies: 16
- Views: 2267
Re: Zportal2
I rip all level and create new level and add new texture. add.on zportal2.pk3
- Wed Jun 25, 2008 10:21 am
- Forum: Abandoned/Dead Projects
- Topic: Zportal2
- Replies: 16
- Views: 2267
Re: Zportal2
Bug: Map01, Map02 and Map06
1. credit is blank on first episode credit start.
2. another closed door other room to room in platform room.
3. Texture invalid in this puzzle room.
Fix in map02 make hole of island green stone near red stone start on hall of color sky place.
Update on first post.
1. credit is blank on first episode credit start.
2. another closed door other room to room in platform room.
3. Texture invalid in this puzzle room.
Fix in map02 make hole of island green stone near red stone start on hall of color sky place.
Update on first post.
- Tue Jun 24, 2008 2:36 pm
- Forum: Abandoned/Dead Projects
- Topic: Zportal2
- Replies: 16
- Views: 2267
Re: Zportal2
What. matter with unkown object
Unkown english, I'm deaf and english..+:icytux:+. wrote:err, i only see new textures and all the maps cutty made made into one + some new puzzle and bad english
and i dont see any credits to cutmanmike =(
- Mon Jun 23, 2008 6:15 pm
- Forum: Abandoned/Dead Projects
- Topic: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
- Replies: 158
- Views: 15995
Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
Check out my topic: Zportal2
- Mon Jun 23, 2008 6:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Zportal2
- Replies: 16
- Views: 2267
Zportal2
ZPortal2. A mod based from Valve's very first Portal trailer back in 2005(06?). If you haven't heard of portal yet I suggest you check it out, otherwise feel free to continue. Cutmanmike's Zportal topic Create new map and texture on zportal2 http://img32.picoodle.com/img/img32/4/6/25/f_Zportal2m ...
- Wed Jun 18, 2008 1:24 pm
- Forum: Abandoned/Dead Projects
- Topic: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
- Replies: 158
- Views: 15995
Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
Thank You. its working.
- Wed Jun 18, 2008 9:49 am
- Forum: Abandoned/Dead Projects
- Topic: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
- Replies: 158
- Views: 15995
Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
I'm worked my 3 key skull test http://img29.picoodle.com/img/img29/4/6/18/f_new3keyskulm_2e5bac0.png //---------------------3 key skull---------------------------------- int key0=0; int key1=0; int key2=0; int key3=0; script 60 (void) { if (key0 == 3) Door_Open(1, 16, 0); else Print(s:"You need the ...
- Tue Jun 17, 2008 4:53 pm
- Forum: Editing (Archive)
- Topic: 3 key skull in zportal's code
- Replies: 15
- Views: 784
Re: 3 key skull in zportal's code
My test 3 keyskull
Dosnt work. how put red, yellow, blue key skull on piller to door open. fix please.
Dosnt work. how put red, yellow, blue key skull on piller to door open. fix please.