Search found 160 matches

by Chris Neilson
Tue Feb 02, 2010 6:51 am
Forum: Abandoned/Dead Projects
Topic: Doom 64 Stuff (Update. 10/1/2010)
Replies: 136
Views: 20325

Re: Doom 64 Stuff

Also, his GZDoom is TOO OLD. It's 1.0.24 on 2.5 years ago... current official version is 1.4.3 . I don't think this mod works without any problems on the old GZDoom. :p BTW, D64STMons.PK3 & 64testST.wad shouldn't load when running with GZDoom, they're ST only. EDIT : Try run this mod with ST 98a ...
by Chris Neilson
Mon Feb 01, 2010 11:08 am
Forum: Abandoned/Dead Projects
Topic: Doom 64 Stuff (Update. 10/1/2010)
Replies: 136
Views: 20325

Re: Doom 64 Stuff

I use skulltag 98a, play on doom64 work fine and reloading crash when i exit game and reload goto crash.
by Chris Neilson
Sun Jan 31, 2010 7:05 am
Forum: Abandoned/Dead Projects
Topic: Doom 64 Stuff (Update. 10/1/2010)
Replies: 136
Views: 20325

Re: Doom 64 Stuff

Skulltag 98a has crash on windowxp too many mem
by Chris Neilson
Sun Jan 31, 2010 6:26 am
Forum: Abandoned/Dead Projects
Topic: Doom 64 Stuff (Update. 10/1/2010)
Replies: 136
Views: 20325

Re: Doom 64 Stuff

On Skulltag get error:

Skulltag Fatal Error
---------------------------
Script error, "decorate/STdecorations.txt" line 30:
Invalid state parameter a_spawnitemex

I use skulltag 0.97d-beta4.3 when loading goto error. fix it decoration plz.
by Chris Neilson
Sat Jan 30, 2010 1:50 pm
Forum: Abandoned/Dead Projects
Topic: Doom 64 Stuff (Update. 10/1/2010)
Replies: 136
Views: 20325

Re: Doom 64 Stuff

I get error:
Image
I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz
by Chris Neilson
Fri Nov 06, 2009 10:16 am
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 147189

Re: PlayStation Doom TC

Hey every there. Need make a Final Doom TC (Psxdoom) level 1 thru 30. And DoomKnight is not reposed.. I make something texture for psxdoom tc.

Any more?
by Chris Neilson
Thu Jul 10, 2008 10:23 am
Forum: Abandoned/Dead Projects
Topic: Kaiser's Doom64 EX 1.1 (Feedback Build)
Replies: 152
Views: 14107

Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

where is Doom64 Editor or doom64 doom builder.
by Chris Neilson
Wed Jun 25, 2008 11:17 am
Forum: Abandoned/Dead Projects
Topic: Zportal2
Replies: 16
Views: 2267

Re: Zportal2

I rip all level and create new level and add new texture. add.on zportal2.pk3
by Chris Neilson
Wed Jun 25, 2008 10:21 am
Forum: Abandoned/Dead Projects
Topic: Zportal2
Replies: 16
Views: 2267

Re: Zportal2

Bug: Map01, Map02 and Map06
1. credit is blank on first episode credit start.
2. another closed door other room to room in platform room.
3. Texture invalid in this puzzle room.

Fix in map02 make hole of island green stone near red stone start on hall of color sky place.

Update on first post.
by Chris Neilson
Tue Jun 24, 2008 2:36 pm
Forum: Abandoned/Dead Projects
Topic: Zportal2
Replies: 16
Views: 2267

Re: Zportal2

What. matter with unkown object
.+:icytux:+. wrote:err, i only see new textures and all the maps cutty made made into one + some new puzzle and bad english :P

and i dont see any credits to cutmanmike =(
Unkown english, I'm deaf and english.
by Chris Neilson
Mon Jun 23, 2008 6:12 pm
Forum: Abandoned/Dead Projects
Topic: Zportal2
Replies: 16
Views: 2267

Zportal2

ZPortal2. A mod based from Valve's very first Portal trailer back in 2005(06?). If you haven't heard of portal yet I suggest you check it out, otherwise feel free to continue. Cutmanmike's Zportal topic Create new map and texture on zportal2 http://img32.picoodle.com/img/img32/4/6/25/f_Zportal2m ...
by Chris Neilson
Wed Jun 18, 2008 9:49 am
Forum: Abandoned/Dead Projects
Topic: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
Replies: 158
Views: 15995

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

I'm worked my 3 key skull test http://img29.picoodle.com/img/img29/4/6/18/f_new3keyskulm_2e5bac0.png //---------------------3 key skull---------------------------------- int key0=0; int key1=0; int key2=0; int key3=0; script 60 (void) { if (key0 == 3) Door_Open(1, 16, 0); else Print(s:"You need the ...
by Chris Neilson
Tue Jun 17, 2008 4:53 pm
Forum: Editing (Archive)
Topic: 3 key skull in zportal's code
Replies: 15
Views: 784

Re: 3 key skull in zportal's code

My test 3 keyskull

Dosnt work. how put red, yellow, blue key skull on piller to door open. fix please.

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