Search found 309 matches

by Reinchard2
Mon Nov 07, 2022 4:48 am
Forum: Levels
Topic: Hell Renaissance : The Great Mindsucking Machine (WIP v0.2)
Replies: 11
Views: 4182

Re: Hell Renaissance : The Great Mindsucking Machine (WIP v0.1)

Library is called "Aris Media Clips 10". Yes, Cheello does a really good job with voxels and parallax. I was also making sp_rock by hand for my pbr stuff.
by Reinchard2
Wed Nov 02, 2022 4:14 am
Forum: Levels
Topic: Hell Renaissance : The Great Mindsucking Machine (WIP v0.2)
Replies: 11
Views: 4182

Re: Hell Renaissance : The Great Mindsucking Machine (WIP v0.1)

Amazing work. May I ask where did you get the hires version of sp_rock texture? Looks really faithfully. Thanks I did it on my own maybe somewhere in 2019 there was a service to upscale photos via srgan ran by some ukranian (I guess) guys for some plan. But before the texture was rotated and ...
by Reinchard2
Sat Oct 29, 2022 11:06 am
Forum: Levels
Topic: Hell Renaissance : The Great Mindsucking Machine (WIP v0.2)
Replies: 11
Views: 4182

Re: Hell Renaissance : The Great Mindsucking Machine (WIP v0.1)

Amazing work. May I ask where did you get the hires version of sp_rock texture? Looks really faithfully.
by Reinchard2
Sat Oct 22, 2022 2:16 am
Forum: Graphic/Audio Patches
Topic: PBR and Parallax maps for vanilla Doom Textures (WIP)
Replies: 8
Views: 13054

Re: PBR and Parallax maps for vanilla Doom Textures (WIP)

I see a lot of good work here. Really like the final effect.
by Reinchard2
Sat Oct 15, 2022 11:56 pm
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

Dark-Assassin wrote: Sat Oct 15, 2022 6:52 pm Looks nice, but perhaps you should try to avoid hard edge extrusions. You can see what I mean on the right side of the 2nd pic. It could use a little blending.
It was exactly the same thing that I thought when I looked after a while at the end result.
by Reinchard2
Thu Oct 13, 2022 12:07 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

I just checked and for me decals show up normally. Maybe problem is related to some add-ons you're using.
by Reinchard2
Sat Oct 08, 2022 4:38 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

@SaucepanSF Thanks, good to hear that! Playing second episode with 256 (only twice the size of original) version of my pbr textures and Project Relight: https://imgur.com/dGM6tFr https://imgur.com/9ZTxx6R https://imgur.com/fP8QvaG https://imgur.com/c237tIK https://imgur.com/dsIBkLm https://imgur.com ...
by Reinchard2
Tue Oct 04, 2022 1:16 pm
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

Update:
Added new tekwall, sladrip animation, nukedge1 and lots of flats. All flats for episode 1 are done. As for textures there are still few to be done: brnsmal, comp2, lite2, sw1brn2, sw1brngn and that's all.
Links to version 1K, 512 and 256 are updated in opening post.
by Reinchard2
Tue Oct 04, 2022 3:02 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

When trying to use this on Delta touch I get a shader error about parallax something .any idea if that's fixable ? Hard to say because I never used this port. Interestingly, someone mentioned a few pages earlier that he used Delta Touch and everything worked fine for him. I'm guessing this port ...
by Reinchard2
Tue Sep 20, 2022 5:22 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

DrFrnknsprtr wrote: Tue Sep 20, 2022 4:47 am Original Res Textures for these work well believe it or not, been experimenting with GIMP and palettes to do the materials at doom res since some things get crunched in the resize process, and it has little performance cost, BIMP for GIMP was highly helpful in this btw
Source?
by Reinchard2
Tue Sep 20, 2022 1:54 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

Tekwall2 and Tekwall5, both use the same patch Wall24_1: https://imgur.com/d1u2HRA https://imgur.com/xjKZ7jW https://imgur.com/xguohVG https://imgur.com/6WmkGAK https://imgur.com/IymsQTM https://imgur.com/bY0Wrdf https://imgur.com/L9FSlfn https://imgur.com/MWHmMl8 https://imgur.com/i9yyrlq https ...
by Reinchard2
Sat Sep 17, 2022 2:55 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 30700

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

SaucepanSF wrote: Sat Sep 17, 2022 2:27 am Appreciating all the work you put into this.
Thanks! I'm glad you enjoyed it.

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