Search found 37 matches

by skillsaw
Mon Feb 06, 2012 3:03 pm
Forum: General
Topic: Looking for some real high-end designed quality wads!
Replies: 13
Views: 873

Re: Looking for some real high-end designed quality wads!

esselfortium wrote:
printz wrote:I underlined "this" (year) and "megawad" because I know ambitious multi-resource megawads take VERY much time which can well surpass a year.
If only I could reveal just how many maps are completed as of right now =:)
I didn't know you had it in you to be so coy essel.
by skillsaw
Mon Aug 08, 2011 2:38 pm
Forum: General
Topic: [Realm667] - Reviews & News from YOU! (read 1st post!)
Replies: 100
Views: 5926

Re: [Realm667] - Reviews & News from YOU! (read 1st post!)

By the way, relating to reviews and stuff, I was planning on writing a few, but can someone point me to a few maps or wads Skillsaw has made, to compare Vanguard to? I know he did a few Stronghold maps, but any other more vanilla maps? Sector 666 is a vanilla project I did in 1998; you're welcome ...
by skillsaw
Fri Jan 14, 2011 7:21 pm
Forum: General
Topic: How do I add a vertex to a line segment in DB2?
Replies: 11
Views: 706

Re: How do I add a vertex to a line segment in DB2?

In the old DB, I just selected vertex mode, and right-clicked where i wanted to add a vertex, and one was added. DB2 functions exactly like that in vertex mode for me. I'm digging through the preferences menu to see if I have an option checked to make it like this but I can't seem to find anything.
by skillsaw
Mon Jan 10, 2011 6:01 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

esselfortium wrote:Trying out Eternity's portal overlay functionality to make some glass windows between areas in one of my Vaporware maps.
(The lower room seen in the first shot is still rather incomplete.)
Wowowow.... gorgeous shots.

/starts reading Eternity docs
by skillsaw
Fri Nov 12, 2010 12:36 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56324

Re: [Stronghold] Final version 1.0 out!

What could have said as criticism to Stronghold, should have been something like this: "I think this mod is pretty cool, it re-uses some texture and architecture a little bit, but overall, it's pretty damn good!" Short, concise and to the point! No argument, no drama. Honestly, that's not what I ...
by skillsaw
Wed Oct 13, 2010 4:13 pm
Forum: Resources
Topic: [Textures] Useful textures
Replies: 29
Views: 5293

Re: [Textures] Useful textures

Excellent, much thanks for providing these :wub:
by skillsaw
Tue Oct 12, 2010 6:09 pm
Forum: Resources
Topic: [Textures] Useful textures
Replies: 29
Views: 5293

Re: [Textures] Useful textures

I suppose I should ask before I get started: is it okay for me to modify these textures for a personal project?
by skillsaw
Mon Oct 11, 2010 5:56 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

I like the way you used the triangular shaped flats on the high ground in the last shot. Looks quite slick.
by skillsaw
Mon Oct 11, 2010 4:31 pm
Forum: General
Topic: If you could add any feature to zdoom...
Replies: 144
Views: 8174

Re: If you could add any feature to zdoom...

My dream feature is pretty simple - I'd like to be able to restart the level with just a pistol when I die instead of loading an auto save. I know a lot of zdoom specific wads are balanced around having weapons from the previous levels, but sometimes I like to play Alien Vendetta or Hell Revealed or ...
by skillsaw
Mon Oct 11, 2010 7:27 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Yeah, it's originally from WadFather. I linked a zip file containing all of the skyboxes that they used to host here:

http://forum.zdoom.org/viewtopic.php?f=4&t=27192
by skillsaw
Sun Oct 10, 2010 5:51 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

I'll take a look at changing some of the vegetation too Have you considered making vegetation out of multiple midtextures rather than out of sprites? Certain plants look better from this, IMHO. I agree that this would almost definitely make the trees look better and more three dimensional, but I ...
by skillsaw
Sat Oct 09, 2010 3:50 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

At the moment it's planned as the 5th map of an episode of undetermined length. Probably not a megwad... But you never know.
by skillsaw
Sat Oct 09, 2010 12:05 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

http://i188.photobucket.com/albums/z148/pgdebruyne/Screenshot_Doom_20101009_125059.png Essel and Jimmy- Used GIMP to recolor the water textures a bit. I'm not sure if I like it better or not - it does certainly look warmer though, which would make sense. I'll take a look at changing some of the ...
by skillsaw
Sat Oct 09, 2010 8:55 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

http://i188.photobucket.com/albums/z148/pgdebruyne/Screenshot_Doom_20101009_094753.png Another week, another map... This one is a slaughter map called "Garden Terrace." Just finished my first playtest, had a 100% run with all of 3 rockets and 1 cell left... I guess I'll need to add a little more ...
by skillsaw
Tue Oct 05, 2010 12:09 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150065

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Wooooow Mech... The scale is really impressive. I especially like the 3rd screenshot.

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