Search found 940 matches

by SyntherAugustus
Sat Dec 07, 2024 1:17 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom kickback flags for A_RailAttack or A_FireBullets
Replies: 3
Views: 1803

Re: Custom kickback flags for A_RailAttack or A_FireBullets

I'll test that in ZScript. I can't seem to make that work in Decorate.

edit: That function is ZScript exclusive but I found a workaround. Thanks for the help!
by SyntherAugustus
Sat Dec 07, 2024 11:08 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom kickback flags for A_RailAttack or A_FireBullets
Replies: 3
Views: 1803

Custom kickback flags for A_RailAttack or A_FireBullets

edit: I did some research so I'm changing this a bit. I would like a custom flag for A_FireBullets and A_RailAttack to customize the kickback of those functions. I'm aware of Weapon.Kickback, but I was hoping I could call functions that are separate from the general weapon (Say, a secondary attack ...
by SyntherAugustus
Fri Oct 18, 2024 6:55 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.13.0 Released
Replies: 31
Views: 10078

Re: GZDoom 4.13.0 Released

I don't know what black magic you folks may have done, but certain Eviternity 2 maps (MAP32, MAP36) run much better now.

AMD 7900x3d + RTX 3080

edit: Maps with large draw distances and sections with very busy sprite usage perform so much better now.
by SyntherAugustus
Tue Jan 02, 2024 9:30 pm
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.2c)
Replies: 203
Views: 38658

Re: [ZScript] 3D Platform Actor (v2.1)

Thanks for the update!

edit: With the latest version (I haven't checked this in a long time) can you teleport a thing onto a moving platform?
by SyntherAugustus
Sun Nov 05, 2023 10:22 am
Forum: Gameplay Mods
Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
Replies: 146
Views: 43090

Re: FlexiHUD - a universal, extremely flexible HUD mod

Can we get a flipped Horizontal Weapons Bar so it can live in the bottom center with the secondary weapons going upwards?

Thanks for all the bug fixes so far. It's great!
by SyntherAugustus
Mon Oct 17, 2022 4:41 pm
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.2c)
Replies: 203
Views: 38658

Re: [ZScript] 3D Platform Actor (v1.1.1)

I didn't have much trouble once I knew I was doing. It would be neat if there was a way to make a UDB plugin to export a sector selection into a 3d platform. UDB already creates an actor during model export and can implement actor settings.
by SyntherAugustus
Thu Oct 13, 2022 6:27 pm
Forum: Script Library
Topic: [ZScript] 3D Platform Actor (v2.2c)
Replies: 203
Views: 38658

Re: [ZScript] 3D Platform Actor (v1.1.1)

Sorry for the bump, but I just got linked through this from the DW Disdain demo release thread and my mind is blown. I can't wait to run my own experiments on this. I've been waiting to do 3d platforms for a long time. https://www.youtube.com/watch?v=e1U2UYFpydM I ended up making a demo level ...
by SyntherAugustus
Sat Jun 11, 2022 1:26 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.8.0 released
Replies: 62
Views: 34382

Re: GZDoom 4.8.0 released

What is the cutscene system? Is it just playing videos?
by SyntherAugustus
Wed Mar 30, 2022 6:55 pm
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 Open Beta
Replies: 94
Views: 62118

Re: Samsara Reincarnation/ReMixer 1.0

So I found a hilarious exploit with Duke by accident. If you kill a monster with the expander when it's close to other monsters, it will make their victims expand instead of just gibbing them. This can chain react all across the map. For a good laugh, load up nuts.wad and kill a few imps with the ...
by SyntherAugustus
Wed Oct 13, 2021 7:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12000

Re: Cameraman Mod

I've always wondered if there was a way to get Duke3d style demos into Zdoom.
by SyntherAugustus
Sat Jul 10, 2021 12:17 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 120126

Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Just downloaded version 4. I love the monster selector!
by SyntherAugustus
Sat May 22, 2021 10:35 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 246602

Re: Beautiful Doom 7.1.0 (April 28th, 2021)

Beautiful Doom greets you with this crash with GZdoom 4.6.0 Script error, "fdhud.pk3:fontdefs" line 14: STTSLASH: Unable to find texture in font definition for STATUSFONT ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Beautiful_Doom_710.pk3:z_bdoom/bd_menu.zc, line 43 ...
by SyntherAugustus
Mon May 17, 2021 6:15 pm
Forum: General
Topic: Which soundfont is more accurate?
Replies: 12
Views: 4421

Re: Which soundfont is more accurate?

If you go the Sound Canvas VA route, you can use Savihost to host it without a DAW and use Loop Midi to input midi into it from Zdoom.
by SyntherAugustus
Sun Mar 07, 2021 10:05 am
Forum: Tutorials
Topic: Functioning moving sector example
Replies: 3
Views: 5499

Re: Functioning moving sector example

I thought this was a mapping discussion forum until I realized this was for help. I'll have the post moved.
by SyntherAugustus
Sun Mar 07, 2021 8:14 am
Forum: Tutorials
Topic: Functioning moving sector example
Replies: 3
Views: 5499

Functioning moving sector example

I'm sure this has been done before, but I managed to make a moving sector after talking about the effect on the Eternity discord and was given an example wad on how to do it on Eternity. I got bored yesterday and managed to reverse engineer it on GZdoom (it's a lot simpler in Eternity!). Anyway, the ...

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