Search found 138 matches
- Sun Jun 23, 2019 9:12 am
- Forum: The Spotlight
- Topic: MetaDoom by Kinsie [Mod][Doom]
- Replies: 6
- Views: 13121
Re: MetaDoom by Kinsie [Mod][Doom]
Kinsie is absolutely a Talented Wizard of Doom. First, Re-doom, then REELism, and now this! Yeah definitely a favorite. Kinsie is an amazingly talented modder. Putting together MetaDoom's custom sounds as a separate addon was pretty cool on your part, by the way, what's Re-Doom? I recognize Reelism ...
- Sun Jun 23, 2019 9:06 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 416705
Re: MetaDoom v5.666 "Klave EX" (Help Wanted! p108)
Is the purpose of "Content Locust" to play MetaDoom with single mapsets? I always kinda thought this mod was geared toward megawads since its a lot of fun to discover new monsters and weapons as you progress.
- Sat Jun 22, 2019 11:06 am
- Forum: Closed Bugs [GZDoom]
- Topic: Retro Shader With Doom With Sprinkles causes lines on screen
- Replies: 1
- Views: 497
Re: Retro Shader With Doom With Sprinkles causes lines on sc
This was actually caused by the .ini somehow adjusting the sliders of Gamma, Aspect x and Y, and Posterization all to 0 whenever it was updated to version 4.1.3. Each of those alters the screen significantly, either more pixelated or can be completely white if Posterization is set to 0. Thanks again ...
- Sat Jun 22, 2019 11:01 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13843
Re: Doom with Sprinkles [1.0]
I think you're on to something but can't figure out exactly what changed in the .ini settings. I downloaded 4.1.1 and it worked just fine with Pixelation and Retro Shader on,but when I swapped the .ini like you said, then the blurry lines covered the screen came right back. And posterization makes ...
- Sat Jun 22, 2019 10:25 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13843
Re: Doom with Sprinkles [1.0]
It would've been using the same .ini file. Since 4.0 first came out, I've just been downloading each new release and dragging and dropping the newer files over the old folder and overwriting the old ones. How can you be sure that no settings were changed since last time it worked? Like I said, to ...
- Sat Jun 22, 2019 9:49 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13843
Re: Doom with Sprinkles [1.0]
To be honest, I'm not 100% sure the settings were EXACTLY the same but I do remember playing this with a couple mapsets with Pixelation with the recommended 3.45 pixel count and Retro Shader on a few weeks back. Such comparison of different GZDoom versions is pretty useless then. You should use the ...
- Sat Jun 22, 2019 9:40 am
- Forum: OpenGL Renderer Bugs
- Topic: Crash using Vanilla Essence 4.3
- Replies: 2
- Views: 6146
Re: Crash using Vanilla Essence 4.3
If GZDoom freezes, why do you call it a crash? My mistake, it freezes and has to be closed through Task Manager when playing this specific map with Vanilla Essence 4.3. I called it a crash because once this happens, GZDoom won't respond. Haven't tested it with any other mapsets other than Master ...
- Sat Jun 22, 2019 9:16 am
- Forum: OpenGL Renderer Bugs
- Topic: Crash using Vanilla Essence 4.3
- Replies: 2
- Views: 6146
Crash using Vanilla Essence 4.3
Whenever I play JP LeBreton's Master's Alpha, https://www.doomworld.com/forum/topic/106979-a-deluxe-edition-of-the-master-levels/, with Pixel Eater's Vanilla Essence 4.3 it always crashes at the EXACT same location whenever I enable "Vanilla Mode" on default settings. Using ZDL to load wads in this ...
- Sat Jun 22, 2019 9:02 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13843
Re: Doom with Sprinkles [1.0]
Worked perfectly fine in 4.1 or whichever it was 2 versions ago :? Are you sure that settings in both versions are exactly the same? To be honest, I'm not 100% sure the settings were EXACTLY the same but I do remember playing this with a couple mapsets with Pixelation with the recommended 3.45 ...
- Sat Jun 22, 2019 8:25 am
- Forum: Closed Bugs [GZDoom]
- Topic: Retro Shader With Doom With Sprinkles causes lines on screen
- Replies: 1
- Views: 497
Retro Shader With Doom With Sprinkles causes lines on screen
Whenever I enable Retro Shader on Pompous Seed's Doom With Sprinkles with Pixelation on, it causes this issue with the screen. Didn't have this issue when playing with both on while using GZDoom 4.1.1. Might be an issue with the mod and this specific version, or it might be an issue with my hardware ...
- Sat Jun 22, 2019 8:19 am
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75220
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Sure, here's the report but it just says "Picked up shotgun" then nothing:
- Fri Jun 21, 2019 12:11 pm
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13843
Re: Doom with Sprinkles [1.0]
When I enable Retro Shader with Pixelation my screen looks like this:
Using GZDoom 4.1.3, pixel count is 3.45 like you recommended, and resolution is set at the default 1366 x 705. Worked perfectly fine in 4.1 or whichever it was 2 versions ago
Using GZDoom 4.1.3, pixel count is 3.45 like you recommended, and resolution is set at the default 1366 x 705. Worked perfectly fine in 4.1 or whichever it was 2 versions ago

- Fri Jun 21, 2019 9:22 am
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75220
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Really love this mod and all the customization, but unfortunately it always crashes in the same exact spot when I play Doom Complete (Wadsmooshed iwads) and this addon https://www.doomworld.com/forum/topic/106979-a-deluxe-edition-of-the-master-levels/ shortly into Attack of the Master Levels. I ...
- Mon Jun 17, 2019 7:52 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883841
Re: The Guncaster - 3.3
What's the dealbreaker is that I drew all the swinging frames by hand and it shows, given people being rather disappointed by it (and so far me trying to fix it or offers of fixing it ended up making it even worse) so unless I'd get my hand at a model again or I'll somehow made a passable one ...
- Sun Jun 16, 2019 7:59 am
- Forum: Levels
- Topic: Vulkan Inc. 1.5
- Replies: 24
- Views: 10461
Re: Vulkan Inc. 1.5
Love the HUD! Really looking forward to playing this, enjoyed the first version you made 2 years ago:)