Search found 15962 matches

by Nash
Sun Oct 26, 2025 11:56 am
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 1709

Re: Texture filtering default discussion

I think a big part of the complaints come from the fact that a majority of the user base, especially younger ones, either 1) Don't bother changing the options 2) Don't even know it can be changed in the options 3) Cannot find it in the options There have been several real-life situations where an ...
by Nash
Sun Oct 26, 2025 9:52 am
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 81
Views: 12523

Re: What’s Happening With UZDoom?

- Hi, I was the one who (hastily) shat out that U logo (in Microsoft Paint, lol). As has been mentioned, it's a placeholder - people were already starting to self-compile the project so something quick needed to be put in place temporarily - I've actually commissioned an artist to do the actual logo ...
by Nash
Wed Oct 22, 2025 1:50 am
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 81
Views: 12523

Re: What’s Happening With UZDoom?

Yeah, and frankly speakingl, I don't think I'm going to be sticking around for another 10 years or whatever. I want to make sure this project has constant new blood coming in who will eventually carry the torch in a decade or so.
by Nash
Mon Oct 20, 2025 8:54 pm
Forum: Off-Topic
Topic: Whats happening ?
Replies: 38
Views: 945

Re: Whats happening ?

Thank you for the additional context, and the reasoning makes sense. But saying something elsewhere and NOTHING here, despite the fact that information was bound to bleed over and leave some people confused and feeling isolated, wasn't the best. Like I said, even a courtesy link (perhaps with a ...
by Nash
Thu Sep 11, 2025 5:42 am
Forum: Script Library
Topic: PDA Starter Kit v1.2.1
Replies: 51
Views: 25534

Re: PDA Starter Kit v1.2.1

The long-overdue fix is here, sorry. No other excuses other than my own priorities are all over the place.

The kit now requires GZDoom 4.14.2 as a minimum due to the fixed engine exploits. I do not support using old versions of GZDoom for security reasons.
by Nash
Tue Sep 02, 2025 4:11 am
Forum: Scripting
Topic: What is ZScript Behavior class used for?
Replies: 2
Views: 152

Re: What is ZScript Behavior class used for?

You know in the past, people attached Inventory items to Actors to act as "actor plugins" that modify whatever Actor is carrying it? It's basically that, that but more elegant and proper (and also lighter on performance IIRC as you aren't instantiating full-on Inventory Actors multiplied by however ...
by Nash
Sat Aug 30, 2025 8:56 am
Forum: General
Topic: 20 years of GZDoom!
Replies: 11
Views: 918

Re: 20 years of GZDoom!

Was there from the beginning. We all flocked to the DRDTeam forum where Graf posted the earliest GZDoom builds for us to try. Dynamic lights, true color and fast hardware rendering with OpenGL totally blew my mind.
by Nash
Tue Aug 19, 2025 8:58 am
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
Replies: 407
Views: 93501

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]

Yeah, Nightdive forgot to fix it in the remaster - which is a bit of a shame, given how time and efforts went into "fixing" Heretic. But hey, it is cool. I am already using a sprite fix for the mace with GZDoom, i.e. my go-to way of playing Heretic. I will check out GZSprFix, though. Thanks for the ...
by Nash
Sun Aug 17, 2025 12:03 pm
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
Replies: 407
Views: 93501

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]

I cannot get the GIF to display here, so here is the link to it: https://static.wikia.nocookie.net/heretic/images/8/86/Firemace.gif Ahhhh, right. Admittedly I didn't remember it initially, but it seems that Revenant100's fixes to the mace sprites (as well as the gauntlets) are already included in ...
by Nash
Tue Aug 12, 2025 3:36 am
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
Replies: 407
Views: 93501

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]

Unfortunately, nothing appears to have been done about the Firemace's black pixels. :cry: What black pixels? Anyway, the original scope of my project (WidePix) was to fix widescreen-related issues (sides being abruptly cut off). Black pixels and other pixel glitchery seems to be some more up ...
by Nash
Mon Aug 11, 2025 2:07 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 186
Views: 155643

Re: Doom Runner (yet another graphical Doom launcher)

DoomRunner truly is the best launcher to use in 2025. It's been extremely invaluable for testing and debugging purposes, for me. Good work, Youda0008.
by Nash
Thu Aug 07, 2025 11:04 pm
Forum: Feature Suggestions [GZDoom]
Topic: HeXen update
Replies: 26
Views: 3177

Re: HeXen update

It's actually a little bit more involved. - The originals levels are actually modified - some to the point of being almost unrecognizable in some parts. This is to improve upon the originals' shortcomings (don't worry, the unmodified levels are still accessible via a menu option) - There's also a ...
by Nash
Thu Aug 07, 2025 1:05 pm
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
Replies: 407
Views: 93501

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1

WidePix has been officially integrated into the Heretic + Hexen Remaster!

Thanks to id Software and Nightdive Studios for the opportunity! And thank you to the community for all your support and for enjoying this stuff I make in my bedroom!
by Nash
Tue Jul 29, 2025 12:04 pm
Forum: Scripting
Topic: Hi, having trouble with checking DisplayName in custom fucntion
Replies: 2
Views: 67

Re: Hi, having trouble with checking DisplayName in custom fucntion

if (dplay.GetPrintableDisplayName(dplay.GetClass()) ~== "Marine") { // etc - You can't read DisplayName directly. You'll have to use the designated getter function GetPrintableDisplayName, which takes in an Actor Class argument, hence dplay.GetClass() - ~== is a case-insensitive strings comparison ...
by Nash
Sun Jul 27, 2025 12:27 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 159807

Re: Translating GZDoom's text content. Read if you want to help

Those duplicates are filtered by the "Filter" column, which contains "chex" for Chex Quest. This was done this way to avoid special handling in the code. OHHH so that's how it works. I didn't pay enough attention to notice the filter column. For anyone else who's curious as to how it works: it's ...

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