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by Nash
Mon Apr 15, 2024 10:15 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 219459

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

This mod has been superseded by NashGore NEXT: viewtopic.php?t=78997
by Nash
Mon Apr 15, 2024 9:48 am
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 6
Views: 1471

NashGore NEXT v1.0

My arm got dislocated and I am not in the best of health. In light of this, I am releasing NashGore NEXT early as it's better to release it early than miss the previously-announced deadline. There were going to be things like release streams, after parties and other fancy stuff planned that all had ...
by Nash
Sun Apr 14, 2024 9:42 am
Forum: Tutorials
Topic: [DEPRECATED] [WINDOWS] Compiling GZDoom with CMake GUI, Visual Studio and vcpkg
Replies: 11
Views: 2540

Re: [DEPRECATED] [WINDOWS] Compiling GZDoom with CMake GUI, Visual Studio and vcpkg

Deprecated as of April 2024. You don't need vcpkg anymore.
by Nash
Sat Apr 06, 2024 11:19 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 219459

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX



Nash's Gore Mod: Vengeance Edition is now known as NashGore NEXT.

Coming soon!
by Nash
Thu Mar 28, 2024 12:25 pm
Forum: Feature Suggestions [GZDoom]
Topic: Fizzlefade screen wipe style
Replies: 8
Views: 483

Re: Fizzlefade screen wipe style

Ultimately what I'd like to eventually see is the wipe system moved to shaders, so that users can easily add their own.
by Nash
Mon Mar 25, 2024 10:06 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: View real time on automap
Replies: 48
Views: 2475

Re: View real time on automap

Adding a system time readout is so trivial to do, both as a mod (ZScript only) but also not much work at all to add natively in-engine to the automap. I'll probably take a look at it some time (optional feature that's initially turned off, of course) (I don't understand why this thread has 4 pages w...
by Nash
Mon Mar 25, 2024 9:54 am
Forum: Creation, Conversion, and Editing
Topic: putpng - setpng / grabpng alternative
Replies: 1
Views: 130

Re: putpng - setpng / grabpng alternative

Oh, very nice! I am a hardcore enjoyer and user of grabpng, and while there's nothing wrong with it (still serves me well in 2024 - both in cmdline mode as well as GUI mode) -- it's good to know that there's still interest in working on custom PNG tools especially useful for GZDoom assets. It's a sh...
by Nash
Mon Mar 25, 2024 9:51 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 219459

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Hey Nash! I was just wondering if your excellent gore mod works with other source ports, specifically Vavoom. I'm wanting to try the Korax mod for Hexen but using melee weapons has so little punch with the default blood effects haha. If yours doesn't work with Vavoom, do you by chance know of a gor...
by Nash
Mon Mar 25, 2024 9:49 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 219459

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX



Proud to announce my collaboration with Daniel "Cheello" Peterson to create the OFFICIAL VOXEL ADD-ON for NashGore!

Also - new NashGore? It may be closer than you think (stay tuned)
by Nash
Fri Feb 09, 2024 5:46 am
Forum: Off-Topic
Topic: Quake 2 mod recommendations
Replies: 3
Views: 428

Re: Quake 2 mod recommendations

Quake 2 Remaster (can get it on GOG if you hate Steam) - it contains an entirely new and canonical expansion pack called Call of the Machine, which was skillfully crafted by Machine Games.
by Nash
Mon Feb 05, 2024 1:46 am
Forum: Feature Suggestions [GZDoom]
Topic: On-Screen Keyboard Improvements (AKA InputGrid)
Replies: 3
Views: 432

Re: On-Screen Keyboard Improvements (AKA InputGrid)

I should also mention: Another thing I noticed, and this is weirdly specific and I honestly have no idea why it's happening: On the Steam Deck, when you summon the built-in OSK (for example, say you want to type some commands in the GZDoom console) -- typing simply does not work. You can tap the let...
by Nash
Mon Feb 05, 2024 1:38 am
Forum: Feature Suggestions [GZDoom]
Topic: On-Screen Keyboard Improvements (AKA InputGrid)
Replies: 3
Views: 432

On-Screen Keyboard Improvements (AKA InputGrid)

Recently got myself a Steam Deck and have been taking small steps to improve the engine's default state to be controller-friendly. While progress is good so far, one of the remaining pain points is the Input Grid (for the on screen keyboard). There are two things I think that need to be done to fix ...
by Nash
Thu Jan 04, 2024 12:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkadia [WIP]
Replies: 42
Views: 19780

Re: Darkadia [WIP]

It's not, but I'm going to focus on finishing up Disdain first (which is a much less experimental kind of game to create, so the path to completion is much more clear with Disdain). Also, engine technology moving forward, with VKDoom, will allow me to do things I wasn't able to do with GZDoom - it w...

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