Search found 24 matches

by saladofstones
Mon May 13, 2024 12:04 am
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 61
Views: 34498

Re: "I Can't Find This WAD" thread

This is a really old one, but I Remember PCGamer covered a doom wad where you were an assassin with one bullet and had to find a target NPC in a horde of groups of people. Apparently was notable for how many sprites it had at once but also used techniques to create crowds of people.
by saladofstones
Mon Feb 26, 2024 12:51 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 626
Views: 179838

Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)

If Its not too much work, is it possible to make it an option to remove the jingle?
by saladofstones
Tue Feb 20, 2024 12:54 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 626
Views: 179838

Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)

Thanks for that! The only other issue I found is that after the "all enemies are killed" jingle is played, the regular map music doesn't play and that when killed with the buzzsaw 34 out, the game gets stuck in a loop of trying to lower the gun
by saladofstones
Thu Feb 15, 2024 2:45 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 626
Views: 179838

Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)

Is there any way to disable the doggos?
by saladofstones
Thu Aug 26, 2021 12:39 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1094699

Re: Hideous Destructor 4.6.1a

I'm noticing that even with encumbrance set to 0, pocket capacity and backpack capacity is still being filled. Is it possible to adjust pocket capacity with the console or with any tweaking?
by saladofstones
Thu Aug 12, 2021 4:35 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 127839

Re: [minimod][v0.6.0] Gearbox - weapon/inventory handling

i really appreciate the plain text UI, but is it possible to have the functionality to increase priority for certain weapons? Along with choosing the order of how weapons are selected. I realize this is probably a pretty extensive framework but I honestly consider the previous weapon mod to be so ...
by saladofstones
Sat Aug 07, 2021 8:52 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 127839

Re: [minimod][v0.5.1] Gearbox - weapon/inventory handling

Is it possible to have an option that emulates the old weapon menu? I've been using it until it stopped working for certain hideous destructor mods. I'm trying gearbox, but I really miss the old UI.
by saladofstones
Thu Mar 18, 2021 4:47 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1094699

Re: Hideous Destructor 4.5.0a

I don't know if its answered elsewhere in the thread (I don't know how to search within a thread) but how does repairing a vulcanette actually work? I've tried figuring it out on my own, and I get a lot of neat messages but I don't know what I am doing or trying to do. You unload the vulcanette ...
by saladofstones
Thu Mar 18, 2021 1:30 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1094699

Re: Hideous Destructor 4.5.0a

I don't know if its answered elsewhere in the thread (I don't know how to search within a thread) but how does repairing a vulcanette actually work? I've tried figuring it out on my own, and I get a lot of neat messages but I don't know what I am doing or trying to do.
by saladofstones
Mon May 25, 2020 4:52 pm
Forum: Gameplay Mods
Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Replies: 157
Views: 88424

Re: WAR TROPHIES (1.5.2) "(PROPER)NETCODE EDITION"

I am having a rather critical issue where pressing the esc(escape) key doesn't actually close the menu, leaving me stuck in it after opening. edit: I also get extremely heavy FPS loss if i hold down he down or up key to navigate menus. Without holding down a key: [imgur]https://i.imgur.com/VhrTDzC ...
by saladofstones
Fri May 22, 2020 2:15 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716624

Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

After an update, that issue is fixed. I do wonder, are there any plans to have an option to disable auto-reload? I find that it throws off my rhythm every time.

edit1: The trigun (angel long colt) has had its viewmodel replaced with this message.
by saladofstones
Tue May 19, 2020 1:41 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716624

Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

A minor bug I've found is that the recipe for the assault laser rifle doesn't work. It fails to provide an option to create the assembly.
by saladofstones
Mon Mar 30, 2020 4:34 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.3.3] Flashlight mods no longer work correctly
Replies: 5
Views: 1749

Re: [4.3.3] Flashlight mods no longer work correctly

Which ones still work? I've been going mad trying to find one that works correctly.
by saladofstones
Mon Mar 30, 2020 4:30 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.3.3] Flashlight mods no longer work correctly
Replies: 5
Views: 1749

Re: [4.3.3] Flashlight mods no longer work correctly

Enjay wrote:Same as this I suspect:

viewtopic.php?f=7&t=65856
Does that apply across all flashlight mods? Because none of them work anymore.
by saladofstones
Mon Mar 30, 2020 8:45 am
Forum: Closed Bugs [GZDoom]
Topic: [4.3.3] Flashlight mods no longer work correctly
Replies: 5
Views: 1749

[4.3.3] Flashlight mods no longer work correctly

Hello, Since I started using version 4.3.3, flashlights (like in brutal doom, alien eradication, etc) no longer function correctly or at all. A weird element is that if I use spaceman's slow-motion mod, the flashlights appear to work as long as slow-motion is active. [imgur]https://i.imgur.com ...

Go to advanced search