Search found 24 matches
- Mon May 13, 2024 12:04 am
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 61
- Views: 34498
Re: "I Can't Find This WAD" thread
This is a really old one, but I Remember PCGamer covered a doom wad where you were an assassin with one bullet and had to find a target NPC in a horde of groups of people. Apparently was notable for how many sprites it had at once but also used techniques to create crowds of people.
- Mon Feb 26, 2024 12:51 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 626
- Views: 179838
Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)
If Its not too much work, is it possible to make it an option to remove the jingle?
- Tue Feb 20, 2024 12:54 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 626
- Views: 179838
Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)
Thanks for that! The only other issue I found is that after the "all enemies are killed" jingle is played, the regular map music doesn't play and that when killed with the buzzsaw 34 out, the game gets stuck in a loop of trying to lower the gun
- Thu Feb 15, 2024 2:45 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 626
- Views: 179838
Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)
Is there any way to disable the doggos?
- Thu Aug 26, 2021 12:39 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094699
Re: Hideous Destructor 4.6.1a
I'm noticing that even with encumbrance set to 0, pocket capacity and backpack capacity is still being filled. Is it possible to adjust pocket capacity with the console or with any tweaking?
- Thu Aug 12, 2021 4:35 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 127839
Re: [minimod][v0.6.0] Gearbox - weapon/inventory handling
i really appreciate the plain text UI, but is it possible to have the functionality to increase priority for certain weapons? Along with choosing the order of how weapons are selected. I realize this is probably a pretty extensive framework but I honestly consider the previous weapon mod to be so ...
- Sat Aug 07, 2021 8:52 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 127839
Re: [minimod][v0.5.1] Gearbox - weapon/inventory handling
Is it possible to have an option that emulates the old weapon menu? I've been using it until it stopped working for certain hideous destructor mods. I'm trying gearbox, but I really miss the old UI.
- Thu Mar 18, 2021 4:47 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094699
Re: Hideous Destructor 4.5.0a
I don't know if its answered elsewhere in the thread (I don't know how to search within a thread) but how does repairing a vulcanette actually work? I've tried figuring it out on my own, and I get a lot of neat messages but I don't know what I am doing or trying to do. You unload the vulcanette ...
- Thu Mar 18, 2021 1:30 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094699
Re: Hideous Destructor 4.5.0a
I don't know if its answered elsewhere in the thread (I don't know how to search within a thread) but how does repairing a vulcanette actually work? I've tried figuring it out on my own, and I get a lot of neat messages but I don't know what I am doing or trying to do.
- Mon May 25, 2020 4:52 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 88424
Re: WAR TROPHIES (1.5.2) "(PROPER)NETCODE EDITION"
I am having a rather critical issue where pressing the esc(escape) key doesn't actually close the menu, leaving me stuck in it after opening. edit: I also get extremely heavy FPS loss if i hold down he down or up key to navigate menus. Without holding down a key: [imgur]https://i.imgur.com/VhrTDzC ...
- Fri May 22, 2020 2:15 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716624
- Tue May 19, 2020 1:41 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716624
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
A minor bug I've found is that the recipe for the assault laser rifle doesn't work. It fails to provide an option to create the assembly.
- Mon Mar 30, 2020 4:34 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.3.3] Flashlight mods no longer work correctly
- Replies: 5
- Views: 1749
Re: [4.3.3] Flashlight mods no longer work correctly
Which ones still work? I've been going mad trying to find one that works correctly.
- Mon Mar 30, 2020 4:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.3.3] Flashlight mods no longer work correctly
- Replies: 5
- Views: 1749
Re: [4.3.3] Flashlight mods no longer work correctly
Does that apply across all flashlight mods? Because none of them work anymore.Enjay wrote:Same as this I suspect:
viewtopic.php?f=7&t=65856
- Mon Mar 30, 2020 8:45 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.3.3] Flashlight mods no longer work correctly
- Replies: 5
- Views: 1749
[4.3.3] Flashlight mods no longer work correctly
Hello, Since I started using version 4.3.3, flashlights (like in brutal doom, alien eradication, etc) no longer function correctly or at all. A weird element is that if I use spaceman's slow-motion mod, the flashlights appear to work as long as slow-motion is active. [imgur]https://i.imgur.com ...