Search found 9 matches
- Thu Aug 20, 2020 2:23 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 454558
Re: [3.3!] FINAL DOOMER +
The inability to do this is how they are balanced. Things like the length of the reload on the revolvers, or the triple pump on the Hellbound shotgun are entirely intentional and are there to make them not the most powerful and ridiculous weapons. I fully agree with this :) What I ment was not ...
- Thu Aug 06, 2020 3:59 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 121623
Re: Shades of Doom v3.0 - Off the chart (02/02/20)
Hey, I'm not much into Doom modding, my main Doom "consumption" is by way of Final Doomer or just the classic game in GZDoom. As such I haven't grown tired of the classic monster behaviours, yet, and was really looking forward to using some kind of themed monster reskin pack to use with FD. From ...
- Thu Aug 06, 2020 1:27 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248900
Re: Beautiful Doom pre-7 build c0d410c (January 16, 2020)
If run with BTSX: Script error, "Beautiful-Doom.zip:animdefs.txt" line 32: Unknown texture BLOOD01 This is intentional and shouldn't prevent the game from running. Sorry if I'm doing anything wrong, but I just tried playing BTSX with BD pre-7 build 3915302 (June 12, 2020) and GZDoom 4.5pre70 (I ...
- Wed Aug 05, 2020 1:43 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 454558
Re: [3.3!] FINAL DOOMER +
As someone who is mainly interested in total conversion mods for Doom, Final Doomer is really almost all I could ever wish for, turning all these megawads into proper TC's for me, with the exception of monsters (Final Doomer Monster Pack, that would be something!). Coupled with Beautiful Doom this ...
- Wed Jul 25, 2018 1:41 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 77486
Re: [Shortcut Menu] Vanilla Essence (Updated April Fool's Da
This is excellent! I'm not even a novice gamer at all, but as someone who isn't well versed in gaming/graphics tech, Doom modding or GZDoom specifically the effects of some options in the GZDoom menu can be tough or nigh impossible to understand due to the total lack of explanation. And, as someone ...
- Mon Jul 16, 2018 8:00 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248900
Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps
Thanks for the info and the patch! I guess writing any kind of code for Doom is beyond me so far, but I did manage to put the converted sprites in a separate pk3 file to load flawlessly on top of BD, which is indeed the more elegant solution :) I've also added your patch as well as m8f's "beautiful ...
- Sun Jul 15, 2018 3:47 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248900
Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps
(sorry for the "double post" and spamming your mod account for post approval :oops: ) I've figured out that most BD monster sprites are in png, and only those few ShotgunGuy frames in question aren't. I've managed to convert those to png now (After finally finding out that DOOM/DOOM2.WAD has to be ...
- Sun Jul 15, 2018 2:49 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248900
Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps
Thanks wildweasel. I've found that of the 180 animation frames of the ShotgunGuy in BD, most are just pngs, whereas about 50 are "grayscale" Imp files, and those are the ones apparently getting coloured in one of AA'S palettes. Strangely (I know hardly anything about Doom modding, mind) those are ...
- Sun Jul 15, 2018 11:34 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248900
Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps
Hey there, thanks for this great mod, this is really a breath of fresh air for good old vanilla Doom :) Despite only being a little touch, I especially love the fullbright red eyes! I've got one problem, though. I'm trying to use BD 6.3.2 with Ancient Aliens (and Final Doomer+ in this case, although ...