Search found 111 matches
- Wed Oct 01, 2025 12:00 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Per your requests, the USN faction gameplay demo is ready. (The final product may differ from what's shown in the video, and in reality, there's three times more of it, but we can't spoil everything, right?)
- Mon Sep 29, 2025 1:27 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Honestly I find quite funny this monster pack. The enemies movement pattern makes them quite unpredictable and since sometimes there's no obvious characteristics that makes a difference between each monster class, it can be quite challenging some enemy encounters. But probably, what I like the most ...
- Mon Sep 29, 2025 12:45 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
If nothing of this (including 60 brave warriors) won't glitch, crash or bug - I hope (and pray to the argent gods) that update will be ready in a week. For now, enjoy this little showcasing of voiceovers for some low-tier enemies from the new faction.
- Thu Sep 04, 2025 7:03 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
About 2 weeks of brainstorming and coding - and the last unit to the USN faction was finished. Now it's just matter of time and final tests to release the update.
- Fri Aug 08, 2025 11:32 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Trailer for the Incoming update of Hell from Earth (so-called "Charlie-Foxtrot Update")
- Sat Jul 26, 2025 1:57 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
I see. Well I could have thought of that myself as much. Well okay then just forget about my dumb request, I don't want to put more unnecessary work load to you just because of my requests for that, well then I'd play you mod some more again later and hopefully soon I can download your updates ...
- Fri Jul 25, 2025 9:40 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Well, the more armor they have, the more intimidating look, like body armor, helmets, additional equipment, heavy weaponry - the higher their tier. For example - goon with "doom assault rifle" in light armor is chaingunner and the almost same one, but wearing heavier body armor, black armor vest ...
- Thu Jul 24, 2025 9:12 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Of course. Though with some OP weapon packs even hellknights can be put down in a smaller time. Almost all enemies have the lesser TTK (Time to kill) than vanilla ones, though they are agile, able to dodge incoming attacks and have better reaction than vanilla mobs. Almost every enemy in HFE has ...
- Fri Jul 04, 2025 2:09 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
COMING Soon BIG NEW UPDATE. We have some problems with sprites, but I'll try to make in it July. New big update for "Hell From Earth", new enemy faction. Ready to engage, marines?
P.S: Are there other ways than imgur to post images here?
P.S: Are there other ways than imgur to post images here?
- Fri Jul 04, 2025 2:05 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Does this mod contain a decent replacer for the heavier enemies? i.e hell knight, mancubus etc... So that there is a excuse to use heavy weapons against those new mobs. By decent I mean that they have about the same health value as the original doom mobs. So far most of the enemies can be taken ...
- Tue Jul 01, 2025 7:00 pm
- Forum: Resources
- Topic: [Sprites] Zombieman's self service laundry
- Replies: 1
- Views: 685
Re: [Sprites] Zombieman's self service laundry
Good job here, keep it this way! It would be interesting to see here more cleaned and dezombified fellas from different mods. And, honestly, all of these will come in handy for my little... creation)
- Wed Jun 11, 2025 12:39 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
- Sun May 18, 2025 10:51 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Meanwhile, first showcase of the new enemies, that are in developer version for now was released today. Enjoy the presentation!
- Thu Feb 20, 2025 9:26 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54106
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Yesterday I have discovered this insane mod combo. I've managed to turn Doom into top-down shooter and Hell from Earth with its "no hitscan" feature came in handy there too. Meet the "Hotline Doomstein" or whatever you'll call this:
- Thu Feb 20, 2025 8:51 am
- Forum: Resources
- Topic: [Template] Orthographic Projection Use Cases
- Replies: 3
- Views: 1834
Re: [Template] Orthographic Projection Use Cases
Thanks! The universal one is still WIP. I'll probably change the name before announcing it here ;p Diablo-style was simple attempting "mouse" control. I am still experimenting with it, and I don't think that it is appropriate for general maps yet. You can bind special keys that you can hold down to ...