Search found 675 matches
- Sat Sep 28, 2024 1:16 pm
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
no worries, You were not at all! Thank you for your remarks. its always good when someone comment on your work. Whether you agree with it or not. I consider bitter heretic to be complete mod. At the start, i want to only add mace and shield to vanilla heretic. But i go with the punches as i achieve ...
- Mon Jun 03, 2024 5:03 pm
- Forum: Gameplay Mods
- Topic: Mellow Heretic - [monster package]... and Amber Wayfarer
- Replies: 43
- Views: 14238
Re: Mellow Heretic - [monster package]... and Amber Wayfarer
Thank You, i play it today too. There isnt too much melee combat, its rather adjusted vanilla experience. Oh I love Firemace too... and lightbringer. And freezing hellstaff. And less spongy enemies. here is maybe better topic with list of changes: https://forum.zdoom.org/viewtopic.php?p=1170400 ...
- Mon Apr 08, 2024 12:21 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize. Mace is too strong as starting weapon. I understand. I start with axe usually. It's less powerful than mace, faster a bit. I think it would better than mace as a starting weapon. I can make my player ...
- Fri Jan 12, 2024 3:37 pm
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
gold wand can be: facing crystal mode OR back of staff mode If player pressing following 3x keys FIRE, ALT FIRE, RELOAD : Fire: launch spark OR swing staff to hit with crystal end (+change side) Alt fire: swing staff to hit with back (+change mode) OR keep poking with blunt end Reload keypress IN ...
- Fri Jan 05, 2024 5:36 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
I would be happy to add some of the SC monsters, but they need tons of work with sprites, that im not willing to put anymore. I think lighting goldwand is feature bloat. Gold wand have already tons of functions. I doubt any players are even aware/care. Light function require really adding new button ...
- Sun Dec 24, 2023 3:35 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
vr49 thank You so much for the post. And understanding what i was trying to achieve. Best gift for Christams! i just play 3 maps with different Darkdoomz setting - onlly Darkdoom Black is really pitch black... and you need light source or you cannot see anything. I play like that becaue thats what i ...
- Sat Aug 19, 2023 8:34 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
I uploaded new version there is no new assets. Only stats tweak. I was playing last 3 weeks tons of obsidian maps and decided to adjust things that annoys me. I dont remember everything but: -afrit appear more often -death knight is dealing less damage, he is more in line with Undead Warrior ...
- Sat Aug 19, 2023 5:02 am
- Forum: Scripting
- Topic: [solved] for 2 spawners; Spawn other weapon.
- Replies: 6
- Views: 871
Re: for 2 spawners; Spawn other weapon.
Yes, that works, thanks
- Fri Aug 18, 2023 11:05 am
- Forum: Scripting
- Topic: [solved] for 2 spawners; Spawn other weapon.
- Replies: 6
- Views: 871
Re: for 2 spawners; Spawn other weapon.
my gameplay mod randomly spawn mace or gauntlets in each gauntlets of necromancer place. let say map have 2x gauntlets spawn point. any my mod change them into 2x maces https://imgur.com/Kc6qTXv I want to have spawn mace AND gauntlets in the case if there are 2x spawn points for gauntlets so player ...
- Fri Aug 18, 2023 2:24 am
- Forum: Scripting
- Topic: [solved] for 2 spawners; Spawn other weapon.
- Replies: 6
- Views: 871
Re: for 2 spawners; Spawn other weapon.
Hi Jarewill, i am enjoying obsidian maps. My problem now is: map spawn 2x mace at generation. the sprite pickup of the 2nd one is not changing to gauntlets, after player pickup 1st mace. so when you pickup 2nd mace, you gain gauntlets, but i would like sprite to change as well. hmm... maybe some acs ...
- Wed Aug 16, 2023 8:10 am
- Forum: Scripting
- Topic: [solved] for 2 spawners; Spawn other weapon.
- Replies: 6
- Views: 871
[solved] for 2 spawners; Spawn other weapon.
I have randomspawner that make weapon1 or weapon2 If there are 2x randomspawners on map; i would like 1st to spawn weapon1 and 2nd to spawn weapon2. to avoid situation when you have 2x the same weapons, and no chance to get another. edit: I was trying to go around it by dispalying different sprite ...
- Tue Oct 18, 2022 1:34 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43358
Re: Bitter Heretic: Melee combat emphasise
Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize.
Mace is too strong as starting weapon.
Mace is too strong as starting weapon.
- Tue Jun 21, 2022 7:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy [Full game released!]
- Replies: 228
- Views: 47045
Re: Hands of Necromancy [Full game released!]
knight with shield looks spot on, when he die his falling shield gives hexen centaur vibe.
scythe weapon is cool, grenade is fine, but shotgun pistol? i thought ice ring is your shotgun.
scythe weapon is cool, grenade is fine, but shotgun pistol? i thought ice ring is your shotgun.
- Sun Jun 19, 2022 2:54 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333284
- Sat Jun 18, 2022 11:56 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333284