Search found 679 matches

by Lagi
Tue Aug 19, 2025 1:54 pm
Forum: Resources
Topic: GZDoom Compatibility Patch for Hexen Re-Release
Replies: 11
Views: 1797

Re: GZDoom Compatibility Patch for Hexen Re-Release

Do you know how to run heretic on gzdoom? im having missing elements and im loading all heretic wad normal, _ex, and_fr.
by Lagi
Sat Aug 16, 2025 1:08 pm
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

UPLOADED:
weapon wheel is fixed [not the size limit. dropping torch to 1 weaopbn casue CTD]

3x new monsters from Remake are replaced on new maps.
new weapon is not.

Armor is taking more damage. Need to spawn more chainmails from legionaires

Red key is now called Ruby. (as per youtuber feedback)
by Lagi
Sat Aug 16, 2025 8:17 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

THIS IS CONCEPT POST type of damage: sharp - deal more dmg to non armored monsters blunt - knock back, stun fire - burn death, big monster may survive burn death ice magic(energy) - plasma kind of death, that melt target monsters flags: armored - take less damage from sharp weapons ghost - sharp and ...
by Lagi
Wed Aug 13, 2025 10:35 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

thanks for info. I dont fully understand this remake. I notice that hexen cleric has shield that has active block. Is there any other changes? AFAIR Bitter heretic would not be Multiplayer compatible because lots of code refere to player as actor with index 0 etc. I see no point investing my time to ...
by Lagi
Sat Sep 28, 2024 1:16 pm
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

no worries, You were not at all! Thank you for your remarks. its always good when someone comment on your work. Whether you agree with it or not. I consider bitter heretic to be complete mod. At the start, i want to only add mace and shield to vanilla heretic. But i go with the punches as i achieve ...
by Lagi
Mon Jun 03, 2024 5:03 pm
Forum: Gameplay Mods
Topic: Mellow Heretic - [monster package]... and Amber Wayfarer
Replies: 43
Views: 14639

Re: Mellow Heretic - [monster package]... and Amber Wayfarer

Thank You, i play it today too. There isnt too much melee combat, its rather adjusted vanilla experience. Oh I love Firemace too... and lightbringer. And freezing hellstaff. And less spongy enemies. here is maybe better topic with list of changes: https://forum.zdoom.org/viewtopic.php?p=1170400 ...
by Lagi
Mon Apr 08, 2024 12:21 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

Made is now pick up weapons. You can either find gauntlets of necromancer or mace, it's randomize. Mace is too strong as starting weapon. I understand. I start with axe usually. It's less powerful than mace, faster a bit. I think it would better than mace as a starting weapon. I can make my player ...
by Lagi
Fri Jan 12, 2024 3:37 pm
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

gold wand can be: facing crystal mode OR back of staff mode If player pressing following 3x keys FIRE, ALT FIRE, RELOAD : Fire: launch spark OR swing staff to hit with crystal end (+change side) Alt fire: swing staff to hit with back (+change mode) OR keep poking with blunt end Reload keypress IN ...
by Lagi
Fri Jan 05, 2024 5:36 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

I would be happy to add some of the SC monsters, but they need tons of work with sprites, that im not willing to put anymore. I think lighting goldwand is feature bloat. Gold wand have already tons of functions. I doubt any players are even aware/care. Light function require really adding new button ...
by Lagi
Sun Dec 24, 2023 3:35 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

vr49 thank You so much for the post. And understanding what i was trying to achieve. Best gift for Christams! i just play 3 maps with different Darkdoomz setting - onlly Darkdoom Black is really pitch black... and you need light source or you cannot see anything. I play like that becaue thats what i ...
by Lagi
Sat Aug 19, 2023 8:34 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 178
Views: 44827

Re: Bitter Heretic: Melee combat emphasise

I uploaded new version there is no new assets. Only stats tweak. I was playing last 3 weeks tons of obsidian maps and decided to adjust things that annoys me. I dont remember everything but: -afrit appear more often -death knight is dealing less damage, he is more in line with Undead Warrior ...
by Lagi
Sat Aug 19, 2023 5:02 am
Forum: Scripting
Topic: [solved] for 2 spawners; Spawn other weapon.
Replies: 6
Views: 888

Re: for 2 spawners; Spawn other weapon.

Yes, that works, thanks
by Lagi
Fri Aug 18, 2023 11:05 am
Forum: Scripting
Topic: [solved] for 2 spawners; Spawn other weapon.
Replies: 6
Views: 888

Re: for 2 spawners; Spawn other weapon.

my gameplay mod randomly spawn mace or gauntlets in each gauntlets of necromancer place. let say map have 2x gauntlets spawn point. any my mod change them into 2x maces https://imgur.com/Kc6qTXv I want to have spawn mace AND gauntlets in the case if there are 2x spawn points for gauntlets so player ...
by Lagi
Fri Aug 18, 2023 2:24 am
Forum: Scripting
Topic: [solved] for 2 spawners; Spawn other weapon.
Replies: 6
Views: 888

Re: for 2 spawners; Spawn other weapon.

Hi Jarewill, i am enjoying obsidian maps. My problem now is: map spawn 2x mace at generation. the sprite pickup of the 2nd one is not changing to gauntlets, after player pickup 1st mace. so when you pickup 2nd mace, you gain gauntlets, but i would like sprite to change as well. hmm... maybe some acs ...
by Lagi
Wed Aug 16, 2023 8:10 am
Forum: Scripting
Topic: [solved] for 2 spawners; Spawn other weapon.
Replies: 6
Views: 888

[solved] for 2 spawners; Spawn other weapon.

I have randomspawner that make weapon1 or weapon2 If there are 2x randomspawners on map; i would like 1st to spawn weapon1 and 2nd to spawn weapon2. to avoid situation when you have 2x the same weapons, and no chance to get another. edit: I was trying to go around it by dispalying different sprite ...

Go to advanced search