Search found 18 matches

by TheMafla
Wed Nov 27, 2019 10:45 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.2.4 released
Replies: 14
Views: 12820

Re: GZDoom 4.2.4 released

Not sure if I should ask this around here, but anyway. A long time ago, I noticed that they added the Doom-64-colors and said, well, this is great, but I realized that things are missing, such as actions that allow you to change the colors at the time you want and that you decide how you want that ...
by TheMafla
Thu Nov 14, 2019 2:25 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

That does look pretty amazing and potentially very useful. :thumb: It's a shame that GZDoom can't (yet?) support texture skewing because that particular construct would be a perfect candidate for the middle section to have its vertical side texture skewed to the angle of the slope. https://imgur ...
by TheMafla
Thu Oct 31, 2019 10:17 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

By the way, how does the 3D Floor mode work? I don't understand exactly how it works, when I try to use it and add a sector I get a message on the screen saying: "No space left for control sectors Please increase the size of the control area." https://forum.zdoom.org/viewtopic.php?f=232&t=45195 ...
by TheMafla
Thu Oct 31, 2019 8:35 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

By the way, how does the 3D Floor mode work? I don't understand exactly how it works, when I try to use it and add a sector I get a message on the screen saying: "No space left for control sectors Please increase the size of the control area."
by TheMafla
Wed Oct 30, 2019 1:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 23208

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

I've played this for a while and it's great. Recreate the original games almost perfectly, but I have a question. How can I make maps for this port? either for PSX Doom or Doom 64.
by TheMafla
Thu Oct 17, 2019 12:44 am
Forum: Scripting
Topic: What would be the equivalent of Light Flicker to ACS?
Replies: 2
Views: 313

What would be the equivalent of Light Flicker to ACS?

Well, I am something new in this, I was trying to make several sectors blink under the action of Light_Flicker but obviously this is not at least what I want. From what I understand, this may be possible by ACS and I have created a code but this light has a very short delay compared to action 65 ...
by TheMafla
Tue Sep 24, 2019 10:42 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

By the way, isn't there a thread only where suggestions are given to the editor? there are a couple of things that I would like to give as a suggestion
by TheMafla
Mon Sep 23, 2019 4:24 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.2.1 released
Replies: 30
Views: 15120

Re: GZDoom 4.2.1 released

I have a question, if textures can be scaled, will it be possible in the future that the textures of the walls can be rotated and skewed?

And by the way, I hope they fix that bug soon with the flat sprites where any actor who passes over it looks like it's underneath.
by TheMafla
Sun Sep 22, 2019 9:37 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

That does not answer my question, I know that in UDMF you can define the colors right there, but I speak of Doom 64 colors, and if, for example, I want to change the color only of the floor or the ceiling or the walls when crossing a line or something like that? Oh, and another thing, in ACS, how ...
by TheMafla
Sat Sep 21, 2019 4:05 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

I have a question, can I play with Doom 64-like colors through ACS? I've been searching for something on the ZDoom wiki and I can't find anything.
by TheMafla
Sun Sep 15, 2019 4:56 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

I have a doubt, I can not give a different lighting to the top of a wall and a different lighting to the bottom? I try to make a kind of realistic lighting across sectors and wanting to do this increases or decreases the lighting of all the wall. Is there any way I want to do what I want or just ...
by TheMafla
Sat Sep 14, 2019 6:10 pm
Forum: General
Topic: How were the sounds of Doom weapons created?
Replies: 2
Views: 430

How were the sounds of Doom weapons created?

Hello, well I have had this doubt for a long time since I would like to know if I could make sounds similar to these or almost the same style. So how were the sounds made for weapons? I know that the sounds of the enemies are mostly from Animals but what about the weapons?
by TheMafla
Fri Sep 06, 2019 10:21 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

This, it may be something silly (since it would only be for my comfort I guess) but I can edit or change the sprite of the vertices? I mean, if I can change the image of the vertices you see in the 2D plane of the GZDoom Builder, I think I liked the vertices I saw in the first Doom Builder or even ...
by TheMafla
Sun Jun 30, 2019 1:15 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

boris wrote:Uh... visual mode (default hotkey Q).
mmmm ... no, I would like to have in a separate window a static view of a part of the map, in it you can not move or edit from this window, but it would be updated every time you make a change in 2D mode. I think it is understood, or not?
by TheMafla
Sun Jun 30, 2019 11:34 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165873

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Hi, I have a question. Is there a preview mode of the game? something like a window that you can have on the side where you can see a part of the map of how it would look in the game? something like what Unity has and UE4.

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