Search found 117 matches
- Thu May 28, 2009 2:08 pm
- Forum: General
- Topic: I'm over a year late, but hey ...
- Replies: 3
- Views: 442
Re: I'm over a year late, but hey ...
The first time you encounter those colored switches, ignore them, but later on you'll discover groups of small pillars that represent the color order (from left to right) that you have to hit the switches in.
- Tue Feb 10, 2009 4:49 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148535
Re: WHAT THE HELL are you working on
I'm working on remembering my account password.
- Sun Dec 21, 2008 1:45 pm
- Forum: Abandoned/Dead Projects
- Topic: Kaiser's Doom64 EX 1.1 (Feedback Build)
- Replies: 152
- Views: 14120
Re: Kaiser's Doom64 EX 1.1 (Feedback Build)
I'm going to try this, but, why go through all the trouble to try a completely different method on the same type of project? I don't see many differences. *shrugs*Whatever I will post this image everytime someone says this http://img395.imageshack.us/img395/7008/doom64portcompareug1.th.jpg http ...
- Tue Dec 16, 2008 5:49 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148535
Re: WHAT THE HELL are you working on
83% Get!Caz wrote:Working on my math final today...
Oh and still doing The Empty Museum but who cares about that? Math is way more exciting!
- Tue Dec 16, 2008 10:55 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148535
Re: WHAT THE HELL are you working on
Working on my math final today...
Oh and still doing The Empty Museum but who cares about that? Math is way more exciting!
Oh and still doing The Empty Museum but who cares about that? Math is way more exciting!
- Sat Dec 06, 2008 1:00 pm
- Forum: Levels
- Topic: Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)
- Replies: 305
- Views: 29918
Re: Knee-Deep in KDiZD: Now with more knees, less KDiZD (12/08)
He said this "isn't" dead, I know that can get confusing and is the reason why nobody is posting, but now that it's all cleared up this thread should be booming.
- Tue Nov 25, 2008 10:38 am
- Forum: Abandoned/Dead Projects
- Topic: Technical Darkness (ZDoom based FPS)
- Replies: 37
- Views: 2808
Re: Technical Darkness (ZDoom based FPS)
Maybe you should practice those reading skills you learned in 2nd grade. There have been plenty of posts explaining it.Dulle wrote:Yeah,I dunno that how it can be so hard to help someone a bit and why there comes only whines for you.
- Mon Nov 24, 2008 5:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Technical Darkness (ZDoom based FPS)
- Replies: 37
- Views: 2808
Re: Technical Darkness (ZDoom based FPS)
corrupt_marine: No offense, but they way you are attacking this idea is really bad. I have been around long enough to know not only do you have talent but you're also no idiot. As people probably said here, start working on the project and have people want to join. Besides, if you plan on making ...
- Sat Nov 22, 2008 1:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Cold As Hell: Special Edition (final version!)
- Replies: 265
- Views: 26092
Re: [RELEASE] Cold As Hell: Special Edition
Thanks for doing this, now I plan on playing it from start to finish.
- Fri Nov 21, 2008 1:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phocas Island 2: Re-Phocased. Is it back?
- Replies: 527
- Views: 53721
Re: Phocas Island 2.5 (looking for beta tester(s))
I'll help test if you want, looks interesting.
- Tue Nov 18, 2008 6:58 pm
- Forum: General
- Topic: interesting wads with original gameplay
- Replies: 35
- Views: 2020
Re: interesting wads with original gameplay
But it's not done. 

- Tue Nov 18, 2008 6:54 pm
- Forum: General
- Topic: interesting wads with original gameplay
- Replies: 35
- Views: 2020
Re: interesting wads with original gameplay
Spacedm5 is a fantastic choice. I was very close to pimping my good friend Zap610's WIP, but after seeing the suggestion of spacedm5 I feel deeply overshadowed.
- Sun Nov 16, 2008 3:09 pm
- Forum: Abandoned/Dead Projects
- Topic: [W.I.P.]CastleDoomia:TheStoneOfDawn
- Replies: 72
- Views: 4676
Re: [W.I.P.]CastleDoomia
The fact that it's castlevania almost begs that it should be undoomlike. No reason to have guns in it. And yes I know PoR had guns but that was set in 1942.
- Sun Nov 16, 2008 2:49 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691752
Re: ZDoom project ideas you have
I always wanted to make a FP Castlevania project that takes place during the events of 1999, I mean there is no game for it yet. You would be able to choose from a few different characters and each of them would have their own levels (of course it can overlap). Of course, I never would see myself ...
- Sun Nov 16, 2008 1:02 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] The Empty Museum (For GZDoom)
- Replies: 90
- Views: 7934
Re: [WIP] The Empty Museum (For GZDoom)
Yes, that was the idea.
Also thanks for the feedback everyone.
Also thanks for the feedback everyone.