Search found 204 matches
- Tue Jul 07, 2009 12:43 pm
- Forum: Editing (Archive)
- Topic: A_ZoomFactor
- Replies: 22
- Views: 906
Re: A_ZoomFactor
This could really give some awesome effects for some sci-fi weapons when using higher FOV than the normal. Like, giving that kickback effect have a little 'pulsating' effect if you know what I mean.
- Sun Jul 05, 2009 11:54 am
- Forum: Abandoned/Dead Projects
- Topic: Dungeons & Doom
- Replies: 39
- Views: 3812
Re: Dungeons & Doom
It's a nice idea, but one thing kinda bothered me. You promised that 'all over the screen there will be blood'. That's kinda difficult to do in (mainly) two cases:
1. The game is said to be realistic, meaning that players take realistic damage and weapons work in realistic ways. This means that ...
1. The game is said to be realistic, meaning that players take realistic damage and weapons work in realistic ways. This means that ...
- Mon Jun 22, 2009 11:58 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 640
- Views: 336547
Re: Cool mods people might have missed.
Batman Doom. Nuff said. I just started playing it and it's friggin awesome.
- Sat Jun 20, 2009 4:21 pm
- Forum: Editing (Archive)
- Topic: Iron Lich whirlwind Shoot
- Replies: 17
- Views: 873
Re: Iron Lich whirlwind Shoot
So, is there still no way to make a projectile pull player towards them? Those Heretic's whirlwinds had that effect, so it should be added to ZDoom too.
- Sat Jun 20, 2009 4:19 pm
- Forum: Editing (Archive)
- Topic: Adolf Hitler sprites
- Replies: 5
- Views: 2034
Re: Adolf Hitler sprites
Holy hell. I've never noticed how damn gruesome that death animation really is 
- Mon Jun 15, 2009 3:52 am
- Forum: General
- Topic: New Monster Weapon Mapping Website!
- Replies: 309
- Views: 15477
Re: New Monster Weapon Mapping Website!
They have either deleted the Axer Minion or I just can't find it. I want to laugh too >:C
- Mon Jun 15, 2009 3:46 am
- Forum: Editing (Archive)
- Topic: Extracting Blood Graphics
- Replies: 9
- Views: 459
Re: Extracting Blood Graphics
ZBlood actually failed at every aspect, because Doom just cannot recreate it's unique style. Plus they didn't use it's palette and recoloured stuff, so I really suggest you just rip the graphics from it's original .ART files. The original Blood's that is.
- Sun Jun 14, 2009 8:18 am
- Forum: General
- Topic: Crowbar sprite?
- Replies: 13
- Views: 1328
Re: Crowbar sprite?
*cough*gordonfreemanhandsakahevsuit
- Sun Jun 07, 2009 1:57 pm
- Forum: Abandoned/Dead Projects
- Topic: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
- Replies: 54
- Views: 9107
Re: (W.I.P) Perfect Dark Zero Weapons! New Weapon is Here.
No pics, no clicks 
- Thu Jun 04, 2009 6:03 pm
- Forum: Editing (Archive)
- Topic: Darker lines
- Replies: 5
- Views: 367
Darker lines
Aye, I'm back here for more questions. I stumbled upon this weird (possible) rendering bug while drawing a simple random-clicks-here-and-there-to-make-it-look-natural path.
http://i173.photobucket.com/albums/w50/Hasuak/Screenshot_Doom_20090605_025135.png
As you can see, the long wall and that ...
http://i173.photobucket.com/albums/w50/Hasuak/Screenshot_Doom_20090605_025135.png
As you can see, the long wall and that ...
- Tue Mar 17, 2009 4:20 pm
- Forum: Abandoned/Dead Projects
- Topic: [Contest] The Beast 2009 - Results Up!
- Replies: 344
- Views: 25476
Re: [Contest] The Beast 2009 - Compete Now! Deadline 20th April
Might as well start making one. I've lost all motivation for Bloodfeast and this would really get me back on track.
- Thu Mar 05, 2009 10:16 am
- Forum: Editing (Archive)
- Topic: Pine Trees
- Replies: 10
- Views: 679
Re: Pine Trees
ZDoom doesn't support models. GZDoom does.Captain Proof wrote:Edit:Oh and what program do I need to implement models into zdoom?
- Thu Feb 19, 2009 3:33 pm
- Forum: Editing (Archive)
- Topic: glowing flats in gzdoom
- Replies: 12
- Views: 2962
Re: glowing flats in gzdoom
Hm, I can't seem to get my own textures to work. They are normal bmp flats and quite brightly coloured. Original Doom textures still work :I
- Thu Feb 19, 2009 3:07 pm
- Forum: Editing (Archive)
- Topic: glowing flats in gzdoom
- Replies: 12
- Views: 2962
Re: glowing flats in gzdoom
Holy monstrosities, this must be added into Wiki. I've been searching for this quite a long time. Gotta test if this works with PNG's. These commands are added into GLDEFS or ACS?
- Mon Feb 16, 2009 6:40 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: player.viewbop for custom PlayerPawn
- Replies: 22
- Views: 2028
Re: player.viewbop for custom PlayerPawn
Which is completely fucking stupid.Medricel wrote:But yeah, I think the best you're going to get without modifying players' configs is a suggestion to players to alter thier movebob value in your .txt file.