Search found 95 matches
- Fri Mar 03, 2023 2:41 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 211
- Views: 131403
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
I had another good run with DRLA and this and I am feeling inspired again. If anyone has any ideas for fun classes/gizmos/familiars/anything else, let me hear em! Maybe a class specialized towards energy-based weapons? Or one focused on Demonic weapons? Considering how rare demonic weapons tend to ...
- Sat Dec 03, 2022 7:18 pm
- Forum: Gameplay Mods
- Topic: Weapons of Wars
- Replies: 8
- Views: 4982
Re: Weapons of Wars
Steady and promising mod there! Every weapon feels like it's meant for fast-paced gameplay and i like that. Tho some weapons suffer cutoff syndrome where they don't work on widescreen, as you can see the gameplay vid you uploaded. Other than that, it's again, promising! i'm glad to see someone ...
- Thu Sep 22, 2022 8:21 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 164852
- Mon Aug 22, 2022 4:30 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 164852
Re: [0.9.1] Gun Bonsai -- everything-compatible weapon upgrading
please don't nerf too much. The power skew is part of what makes the mod fun. The only thing I thought could use a nerf was shield and it got exactly the nerf I thought it should get. I absolutely agree .The mod is absolutely amazing . What I would love to see however is a setting to choose which ...
- Sun Aug 21, 2022 11:46 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 164852
Re: [0.9.0] Gun Bonsai -- everything-compatible weapon upgrading
Ran into a bug with a lightning based Unmaker on MetaDoom. It creates invincible Titantulas. Twitch clip below. I think any Lightning based weapon can do this though.
https://clips.twitch.tv/DeliciousIntere ... azVPDcy81v
https://clips.twitch.tv/DeliciousIntere ... azVPDcy81v
- Tue Aug 09, 2022 1:52 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 164852
Re: [0.8.5] Gun Bonsai -- everything-compatible weapon upgrading
First off, this is an absolutely solid mod. LOVE IT! There's definitely some things I think it could use, tweak wise, but that's just me, so take anything I say with a grain of salt, these are just my thoughts, I'm not gonna hound you over these ideas or anything. -The fact things like Submunitions ...
- Mon Feb 21, 2022 11:33 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710822
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Are you using the latest version of DRLA? There was an update to GZDoom that broke the PDA's mouse cursor functionality, and DRLA had a small update to fix that.
- Sun Nov 28, 2021 2:34 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 126579
Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling
Hey m8f, got a REALLY weird question for you. How hard would it be to have an option on the weapon wheel where the right stick inputs can be read if they're set to turn/look but the mouse is NOT read? Asking because this mod would make weapon selection in GZDoomVR absolutely amazing if you could ...
- Sat Nov 20, 2021 10:02 pm
- Forum: Gameplay Mods
- Topic: Altered Doom (inspired on Altered Beast)
- Replies: 4
- Views: 1699
Re: Altered Doom (inspired on Altered Beast)
was Altered Beast on NES? I remember it being on a few systems but I wasn't aware that was one of them. that said... POWER. UP. Looks pretty neat so far. If I could make a suggestion, instead of having it tied to collecting random orbs to suit the transformation, you could have the orbs tied to (or ...
- Mon Nov 15, 2021 2:52 pm
- Forum: Gameplay Mods
- Topic: Another Doom 2 Gun Mod 1.1
- Replies: 9
- Views: 8573
Re: Another Doom 2 Gun Mod
so I played this, i see others noticed the fist, basically the weapons are faster and have different spreads and thats about it. It's not bad, but it's nothing out of the ordinary. See, the reason I'm impressed with it is because it shows a general understanding of why Doom's weapons work so well ...
- Sat Nov 13, 2021 5:26 pm
- Forum: Gameplay Mods
- Topic: Another Doom 2 Gun Mod 1.1
- Replies: 9
- Views: 8573
Re: Another Doom 2 Gun Mod
For what seems like a relatively simple weapon mod on the surface, these guns feel really good! Definitely a fair bit stronger than the vanilla arsenal, but not completely overpowering, and it makes the Chaingun definitely feel like a more useful weapon without completely invalidating the Slot 3s ...
- Tue Nov 09, 2021 12:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
- Replies: 73
- Views: 42899
Re: The Legend of DOOM TC
This is pretty great, but there are a couple minor details that bug me. -The Triforce HUD scaling in the automap makes using said automap pretty much impossible unless you use a super tiny HUD. -The sword opens bombable walls, which...Well, it shouldn't? Far as I know it's possible to make objects ...
- Mon Nov 08, 2021 2:16 am
- Forum: Gameplay Mods
- Topic: Haruko weps a weapon mod series for deathmatch and invasion
- Replies: 8
- Views: 1566
Re: Haruko weps a weapon mod series for deathmatch and invas
You didn't exactly make it clear which one was good for what. You never said the Hardcore pack was intended for Slaughtermaps either. You specifically advertised these as "Weapon packs good for Deathmatch and Invasion" and didn't elaborate on which was meant for what. Also, maybe mention that one of ...
- Sun Nov 07, 2021 7:44 am
- Forum: Gameplay Mods
- Topic: Haruko weps a weapon mod series for deathmatch and invasion
- Replies: 8
- Views: 1566
Re: Haruko weps a weapon mod series for deathmatch and invas
So you're telling me the ridiculously high rapid fire hitscan weapon damage that will ONESHOT PEOPLE IN A DEATHMATCH is INTENDED? WHY?! And then there's that Double Chainsaw. It's a full auto super shotgun that uses no ammo and each pellet seems to do 666 damage? HOW IS THAT "GOOD FOR DEATHMATCH ...
- Sat Nov 06, 2021 2:27 pm
- Forum: Gameplay Mods
- Topic: Haruko weps a weapon mod series for deathmatch and invasion
- Replies: 8
- Views: 1566
Re: Haruko weps a weapon mod series for deathmatch and invas
...How is an Uzi that does 1332 DAMAGE PER BULLET good for Deathmatch, exactly? This would be the most unbalanced Deathmatch I'd ever played if I used these. Nevermind some of the guns just plain don't work right. The Sniper Rifle fires a plasma ball way off center when not scoped. Plasma Rifle ...