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by Marcus101RR
Wed Mar 25, 2020 6:53 pm
Forum: Miscellaneous
Topic: Doom Bot / AI by Sunbeam
Replies: 22
Views: 38355

Re: Doom Bot / AI by Sunbeam

What about other than scrapping the idea of trying to create an AI that self-learns to complete Doom Levels, make it an actually Squadmate-esque-like Mass Effect? As in have the player command said AI Companions to follow, attack, move, etc. With the exception that they would have to at least learn ...
by Marcus101RR
Sat Nov 15, 2008 12:35 pm
Forum: Abandoned/Dead Projects
Topic: RoE Weapons (Rebirth of Evil)[shotgun 35%
Replies: 50
Views: 4129

Re: RoE Weapons Pack (Rebirth of Evil) [shotgun and pistol done]

Get a restraining order and finish it, looks good to me.
by Marcus101RR
Tue Nov 04, 2008 3:08 pm
Forum: Levels
Topic: Attack of the minis!
Replies: 18
Views: 2152

Re: Attack of the minis!

I don't see what this wad does!
by Marcus101RR
Fri Oct 31, 2008 3:59 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Shotgun Frenzy - Invasion/RTS Mod
Replies: 62
Views: 6419

Re: Shotgun Frenzy - Invasion/RTS Mod (Final Release in October)

Tormentor667 wrote:Where is it?! :)
I know, I hate when there are delays. Just like real games for the ps2 and so on. hope it comes out soon
by Marcus101RR
Thu Oct 30, 2008 7:21 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Shotgun Frenzy - Invasion/RTS Mod
Replies: 62
Views: 6419

Re: Shotgun Frenzy - Invasion/RTS Mod (Final Release in October)

Well, tomorrow is the end of October. I wonder if he will release it that day, or delay it.
by Marcus101RR
Wed Oct 29, 2008 9:07 pm
Forum: Abandoned/Dead Projects
Topic: ParaDoom - remote controlled monsters (public alpha)
Replies: 36
Views: 2500

Re: ParaDoom - remote controlled monsters (public alpha)

The reason it has bugs and is hard to work on is because it is a ALPHA release. None the less, great job. Love it so far.
by Marcus101RR
Tue Oct 28, 2008 8:59 pm
Forum: Abandoned/Dead Projects
Topic: [Project] KDiZD - Enhanced Arsenal
Replies: 36
Views: 7843

Re: [Project] KDiZD - Enhanced Arsenal

Demon Eclipse's weapons look perfect for KDiZD.
by Marcus101RR
Sun Oct 26, 2008 9:51 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Shotgun Frenzy - Invasion/RTS Mod
Replies: 62
Views: 6419

Re: Shotgun Frenzy - Invasion/RTS Mod (Final Release in October)

It was pulled from the shelves after a certain amount of time. Wad'a'holic decided the mod was too laggy to continue to host (and you'll see why if you try being a commander in multiplayer- depending on ping you may or may not be able to select anything from the menus!) So he is gonna fix it and ...
by Marcus101RR
Sun Oct 26, 2008 9:15 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Shotgun Frenzy - Invasion/RTS Mod
Replies: 62
Views: 6419

Re: Shotgun Frenzy - Invasion/RTS Mod (Final Release in October)

There is no download to the wad, so it was not released right?
by Marcus101RR
Sun Oct 26, 2008 1:18 pm
Forum: Abandoned/Dead Projects
Topic: [Decorate Bots] Marine Express (Lst Update: 10/26/08)
Replies: 30
Views: 6960

Re: [Decorate Bots] Marine Express

Wow unbanned? I'm surprised, well project page updated.
by Marcus101RR
Tue Nov 20, 2007 10:19 am
Forum: Closed Bugs [GZDoom]
Topic: [r565] BindToPort: EADDRINUSE
Replies: 9
Views: 18994

Re: [r565] BindToPort: EADDRINUSE

You can check for every port in use by opening a command prompt (cmd.exe) and running the command netstat -a It will produce a list of every open IP connection. Look for a line in the Local Address column like "computername:5029". If you can see one, then that's why ZDoom won't start. You can find ...
by Marcus101RR
Sun Nov 18, 2007 10:51 am
Forum: Closed Bugs [GZDoom]
Topic: [r565] BindToPort: EADDRINUSE
Replies: 9
Views: 18994

Re: [r565] BindToPort: EADDRINUSE

Yahoo Messenger 8.5/9beta use ports in the 5000-5050 range. Thanks for helping me, but I don't use Yahoo, MSN, or AIM messengers seperately. And they were not on at the time. It is called Trillian. I also had Skype, Player Connector, and thats it. Neither of them use port 5029. It must be an ...
by Marcus101RR
Sun Nov 18, 2007 9:32 am
Forum: Closed Bugs [GZDoom]
Topic: [r565] BindToPort: EADDRINUSE
Replies: 9
Views: 18994

Re: [r565] BindToPort: EADDRINUSE

Did you by any chance run an instance of ZDoom before? Does it work if you manually try a different port with -port? You make it sound like there is another program using ZDoom's default port. However, this just recently happened when I downloaded the newer SVN version of ZDoom. I will try that out ...
by Marcus101RR
Sat Nov 17, 2007 11:42 am
Forum: Abandoned/Dead Projects
Topic: Knee-Deep in The Dead: Revolution (Canceled, Released)
Replies: 133
Views: 16518

Re: Knee-Deep in Ultimate DooM (WIP | Continued)

Another one of these remakes!? We already have KDIZD.WAD thats best it can get and it was leaded by the best map author of this year including his TUTNT.WAD. There is possible no way this wad will be any good at this time. I would want to see more original maps, with now editing of zdoom for once ...

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