Search found 53 matches

by Morgul
Mon Aug 07, 2023 12:52 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 296
Views: 140602

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Having a blast right now, there are only few quality of life that could be implemented at this point One necessary I think would be a guidance arrow or something like that for remaining items, because it's very frustrating when you miss one or two items, especially in large maps, and makes the ...
by Morgul
Wed Aug 02, 2023 9:00 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 296
Views: 140602

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

lucker42 wrote: Wed Aug 02, 2023 7:06 am What version of gzdoom? Try to use the ready build on gzdoom 4.10.

The last buld can be downloading from the link in the top thread.
Now it works with 4.10, thank you
I had 4.8
by Morgul
Wed Aug 02, 2023 3:18 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 296
Views: 140602

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Good evening
I have a problem, basically when I put DoomRLA Extended in the load order, the game crashes on loading just before the main menu
If I disable Extended, it works perfectly, what could the problem be ?
Thank you

Load Order:
Spoiler:
The first error lines:
Spoiler:
by Morgul
Sat Nov 05, 2022 11:29 am
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 68
Views: 35350

Re: "I Can't Find This WAD" thread

Oi there I am searching for a map or map set that i played around 2007/2008 What I do remember is that there was this circular/square level which walls and doors opened more and more while progressing and killing monsters, I don't know if it was a mapset or a single giant level based on that idea ...
by Morgul
Fri Oct 21, 2022 1:37 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 296
Views: 140602

Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]

Astonishing rebalance, I'm loving it A few things I noticed: for some reasons I can't store nor sell extra lives (I don't like them, so I wish I could at least sell those) Thanks feedback! I added the ability to sell Extra Life in the last update (look for it in the Powerups tab). The last buld can ...
by Morgul
Tue Oct 18, 2022 12:32 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 296
Views: 140602

Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]

Astonishing rebalance, I'm loving it A few things I noticed: for some reasons I can't store nor sell extra lives (I don't like them, so I wish I could at least sell those) Another thing I noticed is that I can't buy specific ammunitions, is there a specific reason for that ? It would also be nice to ...
by Morgul
Mon Oct 03, 2022 12:57 pm
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 220
Views: 141131

Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

I love this extended version of RLA, can't go back after playing with it
Would be even more awesome to have a melee based class
by Morgul
Thu Nov 18, 2021 8:47 am
Forum: Gameplay Mods
Topic: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
Replies: 33
Views: 32711

Re: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)

The download links seems down
by Morgul
Sun Feb 28, 2021 5:09 pm
Forum: Gameplay Mods
Topic: [WIP] Risk of Doom [Update 2]
Replies: 34
Views: 7574

Re: [WIP] Risk of Doom [Update 2]

Very underrated project !
This mod made me play through the entire Doom 2 campaign (last time I did that was 2006)
by Morgul
Sat Dec 07, 2019 3:10 am
Forum: Gameplay Mods
Topic: SDC version 5 End of the line for vannila
Replies: 12
Views: 3006

Re: SDC

Oh my bad then, I didn't tried the mod, I just saw the video and liked it
Glad to know you removed that annoying sound, now I'm downloading it
by Morgul
Fri Dec 06, 2019 8:47 am
Forum: Gameplay Mods
Topic: SDC version 5 End of the line for vannila
Replies: 12
Views: 3006

Re: SDC

The idea is great and it works quite well, but you should really shut the cube sound effect, it's annoying and it gives you an headache after 15 minutes of hearing it constantly
Otherwise i like this
by Morgul
Tue Nov 26, 2019 8:42 am
Forum: Levels
Topic: Codex Crucible 1.2 (Updated 26 Nov 19)
Replies: 2
Views: 1843

Re: Codex Crucible 1.2 (Updated 26 Nov 19)

Updated to 1.2 Version 1.2 (26 November 2019) changelog: -New area to test your skills (accessible throught the central portal) -Revamped a lot of geometries, lightnings, effects and 3D floors -Further items optimization placement, now you should be able to run it with the heaviest mods too -More ...
by Morgul
Wed Nov 20, 2019 3:17 pm
Forum: Abandoned/Dead Projects
Topic: Complex Chaos (Discontinued)
Replies: 65
Views: 65254

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Are there updates about this project ?
by Morgul
Thu Nov 14, 2019 5:53 pm
Forum: Gameplay Mods
Topic: Minibosses! [v0.1.1]
Replies: 8
Views: 3531

Re: Minibosses! [v0.1.0]

Interesting mod, will keep an eye on it to see how it will develop
by Morgul
Sat Nov 09, 2019 12:22 pm
Forum: Gameplay Mods
Topic: Magitek Doom [1.1 Update]
Replies: 47
Views: 18857

Re: Magitek Doom [1.1 Update]

Is this mod still being developed ?
It's interesting and I'm having a blast playing it with Oblige + ObAddon

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