Search found 53 matches
- Mon Aug 07, 2023 12:52 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 296
- Views: 140602
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Having a blast right now, there are only few quality of life that could be implemented at this point One necessary I think would be a guidance arrow or something like that for remaining items, because it's very frustrating when you miss one or two items, especially in large maps, and makes the ...
- Wed Aug 02, 2023 9:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 296
- Views: 140602
- Wed Aug 02, 2023 3:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 296
- Views: 140602
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Good evening
I have a problem, basically when I put DoomRLA Extended in the load order, the game crashes on loading just before the main menu
If I disable Extended, it works perfectly, what could the problem be ?
Thank you
Load Order:
I have a problem, basically when I put DoomRLA Extended in the load order, the game crashes on loading just before the main menu
If I disable Extended, it works perfectly, what could the problem be ?
Thank you
Load Order:
Spoiler:The first error lines:
Spoiler:
- Sat Nov 05, 2022 11:29 am
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 68
- Views: 35350
Re: "I Can't Find This WAD" thread
Oi there I am searching for a map or map set that i played around 2007/2008 What I do remember is that there was this circular/square level which walls and doors opened more and more while progressing and killing monsters, I don't know if it was a mapset or a single giant level based on that idea ...
- Fri Oct 21, 2022 1:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 296
- Views: 140602
Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]
Astonishing rebalance, I'm loving it A few things I noticed: for some reasons I can't store nor sell extra lives (I don't like them, so I wish I could at least sell those) Thanks feedback! I added the ability to sell Extra Life in the last update (look for it in the Powerups tab). The last buld can ...
- Tue Oct 18, 2022 12:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 296
- Views: 140602
Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]
Astonishing rebalance, I'm loving it A few things I noticed: for some reasons I can't store nor sell extra lives (I don't like them, so I wish I could at least sell those) Another thing I noticed is that I can't buy specific ammunitions, is there a specific reason for that ? It would also be nice to ...
- Mon Oct 03, 2022 12:57 pm
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 220
- Views: 141131
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
I love this extended version of RLA, can't go back after playing with it
Would be even more awesome to have a melee based class
Would be even more awesome to have a melee based class
- Thu Nov 18, 2021 8:47 am
- Forum: Gameplay Mods
- Topic: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
- Replies: 33
- Views: 32711
Re: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
The download links seems down
- Sun Feb 28, 2021 5:09 pm
- Forum: Gameplay Mods
- Topic: [WIP] Risk of Doom [Update 2]
- Replies: 34
- Views: 7574
Re: [WIP] Risk of Doom [Update 2]
Very underrated project !
This mod made me play through the entire Doom 2 campaign (last time I did that was 2006)
This mod made me play through the entire Doom 2 campaign (last time I did that was 2006)
- Sat Dec 07, 2019 3:10 am
- Forum: Gameplay Mods
- Topic: SDC version 5 End of the line for vannila
- Replies: 12
- Views: 3006
Re: SDC
Oh my bad then, I didn't tried the mod, I just saw the video and liked it
Glad to know you removed that annoying sound, now I'm downloading it
Glad to know you removed that annoying sound, now I'm downloading it
- Fri Dec 06, 2019 8:47 am
- Forum: Gameplay Mods
- Topic: SDC version 5 End of the line for vannila
- Replies: 12
- Views: 3006
Re: SDC
The idea is great and it works quite well, but you should really shut the cube sound effect, it's annoying and it gives you an headache after 15 minutes of hearing it constantly
Otherwise i like this
Otherwise i like this
- Tue Nov 26, 2019 8:42 am
- Forum: Levels
- Topic: Codex Crucible 1.2 (Updated 26 Nov 19)
- Replies: 2
- Views: 1843
Re: Codex Crucible 1.2 (Updated 26 Nov 19)
Updated to 1.2 Version 1.2 (26 November 2019) changelog: -New area to test your skills (accessible throught the central portal) -Revamped a lot of geometries, lightnings, effects and 3D floors -Further items optimization placement, now you should be able to run it with the heaviest mods too -More ...
- Wed Nov 20, 2019 3:17 pm
- Forum: Abandoned/Dead Projects
- Topic: Complex Chaos (Discontinued)
- Replies: 65
- Views: 65254
Re: [WIP]ClusterPlex - Clusterfuck for GZDoom
Are there updates about this project ?
- Thu Nov 14, 2019 5:53 pm
- Forum: Gameplay Mods
- Topic: Minibosses! [v0.1.1]
- Replies: 8
- Views: 3531
Re: Minibosses! [v0.1.0]
Interesting mod, will keep an eye on it to see how it will develop
- Sat Nov 09, 2019 12:22 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18857
Re: Magitek Doom [1.1 Update]
Is this mod still being developed ?
It's interesting and I'm having a blast playing it with Oblige + ObAddon
It's interesting and I'm having a blast playing it with Oblige + ObAddon