https://www.gog.com/en/game/warhammer_4 ... tes_of_war
151 hours left
Search found 16373 matches
- Fri May 23, 2025 2:06 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
- Tue Feb 11, 2025 3:58 am
- Forum: Scripting
- Topic: Is it possible to check how a player exits a map?
- Replies: 2
- Views: 504
Re: Is it possible to check how a player exits a map?
I think you can use ZScript to have the exit lines, instead of using pre-existing exit specials, call a special function you'd write that would mark the exit as legit according to your system and then exit.
- Tue Dec 31, 2024 4:15 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
Re: The "Fresh Free Game Deals" Thread
Vambrace: Cold Soul , 63 hours left.
- Fri Dec 20, 2024 9:20 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
Re: The "Fresh Free Game Deals" Thread
Chicken Assassin Reloaded, 46 hours left.
- Sat Nov 16, 2024 3:07 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
Re: The "Fresh Free Game Deals" Thread
Diggles, 52 hours left.
- Sun Nov 03, 2024 1:50 am
- Forum: Assets (and other stuff)
- Topic: How to prevent gzdoom from adding AO on special textures?
- Replies: 1
- Views: 2447
- Thu Oct 31, 2024 9:31 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
Re: The "Fresh Free Game Deals" Thread
Return of the Phantom, 69 hours left.
- Mon Oct 28, 2024 2:26 am
- Forum: Off-Topic
- Topic: 3D lines in doom ports
- Replies: 6
- Views: 2322
Re: 3D lines in doom ports
Basically they are functionally identical to 3D mid textures (project a texture that has collision) but with a different implementation, the main difference in features is that you explicitly select the height of the texture and it'll be clipped to that size.
- Fri Oct 25, 2024 5:12 am
- Forum: General
- Topic: How does Ion Fury run in Raze right now?
- Replies: 2
- Views: 3942
Re: How does Ion Fury run in Raze right now?
Long story short: it doesn't. From what I remember, a lot of effects in Ion Fury rely on EDuke32 giving mods a sort of low-level access to engine features, which makes the game very implementation-dependent. As Raze set upon to rewrite how the features are implemented so as to give instead a high ...
- Sun Oct 20, 2024 7:11 am
- Forum: Scripting
- Topic: Weapons that cannot be picked up if one already in possession?
- Replies: 4
- Views: 430
Re: Weapons that cannot be picked up if one already in possession?
For dropping weapons, the main issue is how do you drop weapons? I suppose you could implement a "drop" key with a keypress event listener, find whichever is the player's current weapon, and then use the same logic as the drop command to drop it. That'd also allow the player to manually use the ...
- Sat Oct 19, 2024 8:00 am
- Forum: Scripting
- Topic: Weapons that cannot be picked up if one already in possession?
- Replies: 4
- Views: 430
Re: Weapons that cannot be picked up if one already in possession?
With DECORATE, you'd use a CustomInventory so as to run the checks you want and fail so that it doesn't pick up.
With ZScript, you can do that in a weapon, or in any other type of inventory item, by overriding TryPickup() and doing your checks in there.
With ZScript, you can do that in a weapon, or in any other type of inventory item, by overriding TryPickup() and doing your checks in there.
- Fri Oct 18, 2024 6:58 am
- Forum: Bugs [GZDoom]
- Topic: 4.13 This Music Track No Loger Works
- Replies: 18
- Views: 3168
Re: 4.13 This Music Track No Loger Works
Comment from the issue thread that I raised in GitHub: Seems it might be due to mpeg_decoder_init explicitly setting the MPG123_NO_FRANKENSTEIN flag, making libmpg123 more strict with the bytestream and causing it to reject the files since they start with 0 data and junk. libmpg123 is otherwise ...
- Thu Oct 17, 2024 12:18 pm
- Forum: Bugs [GZDoom]
- Topic: 4.13 This Music Track No Loger Works
- Replies: 18
- Views: 3168
Re: 4.13 This Music Track No Loger Works
Looking at the file, it starts with an ID3 tag followed by a whole lot of nothing. The MP3 data doesn't start until the 3,370th byte, that makes me think perhaps the decoder gives up trying to figure out what it is before reaching the MP3 bytestream for some reason. I can confirm this is the case ...
- Thu Oct 17, 2024 1:54 am
- Forum: Bugs [GZDoom]
- Topic: 4.13 This Music Track No Loger Works
- Replies: 18
- Views: 3168
Re: 4.13 This Music Track No Loger Works
For what it's worth, SLADE also fails to identify it as playable music.
- Fri Oct 11, 2024 3:41 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 679
- Views: 177291
Re: The "Fresh Free Game Deals" Thread
That one didn't last long, or is only free in some regions...axredneck wrote: ↑Fri Oct 11, 2024 7:48 am Sorry but
https://store.steampowered.com/app/3062930/Unplagued/