Search found 16373 matches

by Gez
Tue Feb 11, 2025 3:58 am
Forum: Scripting
Topic: Is it possible to check how a player exits a map?
Replies: 2
Views: 504

Re: Is it possible to check how a player exits a map?

I think you can use ZScript to have the exit lines, instead of using pre-existing exit specials, call a special function you'd write that would mark the exit as legit according to your system and then exit.
by Gez
Tue Dec 31, 2024 4:15 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 679
Views: 177291

Re: The "Fresh Free Game Deals" Thread

Vambrace: Cold Soul , 63 hours left.
by Gez
Fri Dec 20, 2024 9:20 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 679
Views: 177291

Re: The "Fresh Free Game Deals" Thread

by Gez
Sat Nov 16, 2024 3:07 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 679
Views: 177291

Re: The "Fresh Free Game Deals" Thread

Diggles, 52 hours left.
by Gez
Thu Oct 31, 2024 9:31 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 679
Views: 177291

Re: The "Fresh Free Game Deals" Thread

Return of the Phantom, 69 hours left.
by Gez
Mon Oct 28, 2024 2:26 am
Forum: Off-Topic
Topic: 3D lines in doom ports
Replies: 6
Views: 2322

Re: 3D lines in doom ports

Basically they are functionally identical to 3D mid textures (project a texture that has collision) but with a different implementation, the main difference in features is that you explicitly select the height of the texture and it'll be clipped to that size.
by Gez
Fri Oct 25, 2024 5:12 am
Forum: General
Topic: How does Ion Fury run in Raze right now?
Replies: 2
Views: 3942

Re: How does Ion Fury run in Raze right now?

Long story short: it doesn't. From what I remember, a lot of effects in Ion Fury rely on EDuke32 giving mods a sort of low-level access to engine features, which makes the game very implementation-dependent. As Raze set upon to rewrite how the features are implemented so as to give instead a high ...
by Gez
Sun Oct 20, 2024 7:11 am
Forum: Scripting
Topic: Weapons that cannot be picked up if one already in possession?
Replies: 4
Views: 430

Re: Weapons that cannot be picked up if one already in possession?

For dropping weapons, the main issue is how do you drop weapons? I suppose you could implement a "drop" key with a keypress event listener, find whichever is the player's current weapon, and then use the same logic as the drop command to drop it. That'd also allow the player to manually use the ...
by Gez
Sat Oct 19, 2024 8:00 am
Forum: Scripting
Topic: Weapons that cannot be picked up if one already in possession?
Replies: 4
Views: 430

Re: Weapons that cannot be picked up if one already in possession?

With DECORATE, you'd use a CustomInventory so as to run the checks you want and fail so that it doesn't pick up.


With ZScript, you can do that in a weapon, or in any other type of inventory item, by overriding TryPickup() and doing your checks in there.
by Gez
Fri Oct 18, 2024 6:58 am
Forum: Bugs [GZDoom]
Topic: 4.13 This Music Track No Loger Works
Replies: 18
Views: 3168

Re: 4.13 This Music Track No Loger Works

Comment from the issue thread that I raised in GitHub: Seems it might be due to mpeg_decoder_init explicitly setting the MPG123_NO_FRANKENSTEIN flag, making libmpg123 more strict with the bytestream and causing it to reject the files since they start with 0 data and junk. libmpg123 is otherwise ...
by Gez
Thu Oct 17, 2024 12:18 pm
Forum: Bugs [GZDoom]
Topic: 4.13 This Music Track No Loger Works
Replies: 18
Views: 3168

Re: 4.13 This Music Track No Loger Works

Looking at the file, it starts with an ID3 tag followed by a whole lot of nothing. The MP3 data doesn't start until the 3,370th byte, that makes me think perhaps the decoder gives up trying to figure out what it is before reaching the MP3 bytestream for some reason. I can confirm this is the case ...
by Gez
Thu Oct 17, 2024 1:54 am
Forum: Bugs [GZDoom]
Topic: 4.13 This Music Track No Loger Works
Replies: 18
Views: 3168

Re: 4.13 This Music Track No Loger Works

For what it's worth, SLADE also fails to identify it as playable music.
by Gez
Fri Oct 11, 2024 3:41 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 679
Views: 177291

Re: The "Fresh Free Game Deals" Thread

axredneck wrote: Fri Oct 11, 2024 7:48 am Sorry but
https://store.steampowered.com/app/3062930/Unplagued/
That one didn't last long, or is only free in some regions...

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