Search found 3555 matches
- Sat Apr 02, 2022 10:14 am
- Forum: Mapping
- Topic: Weird Clipping Midtextures
- Replies: 0
- Views: 375
Weird Clipping Midtextures
Does anyone know why this happens in software mode sometimes, but not hardware mode? First a midtexture that intersects with a sloping ceiling. The midtexture sometimes bleeds through the slope. https://imgur.com/js8KHAK Then there are midtextures that bleed into the ceiling on alcoves like these ...
- Mon Mar 14, 2022 12:51 pm
- Forum: Levels
- Topic: Dust Devil - GZDoom Map (now on IdGames)
- Replies: 6
- Views: 2959
Re: Dust Devil - GZDoom Map (RC2 now available)
Dust Devil is now complete and has been uploaded to IdGames Database and ModDb.
Thank you all for playtesting.
Download:
https://www.moddb.com/mods/dust-devil
https://www.doomworld.com/idgames/level ... /dustdevil

Thank you all for playtesting.

Download:
https://www.moddb.com/mods/dust-devil
https://www.doomworld.com/idgames/level ... /dustdevil
- Tue Mar 01, 2022 3:57 pm
- Forum: Levels
- Topic: Dust Devil - GZDoom Map (now on IdGames)
- Replies: 6
- Views: 2959
Re: Dust Devil - GZDoom Map (RC2 now available)
Ok RC2 is now available. See first post for file. I will give it a week or two and if there is no other issues to be fixed I will consider this the final release. Have fun! :-) Changes: Some small level geometry tweaks to aid movement Cyberbaron and boss cyberbaron attack behavior and stats tweaked ...
- Sun Feb 27, 2022 7:19 am
- Forum: Levels
- Topic: Dust Devil - GZDoom Map (now on IdGames)
- Replies: 6
- Views: 2959
Re: Dust Devil (RC1)
Neoworm - great feedback, glad you enjoyed it! Regarding the hitscanners - I will thin those out a bit. I am conflicted about enabling jumping. On one hand I do like jumping in wads and it opens up possibilities for platforming and secret areas. On the other hand it can lead to skipping map triggers ...
- Tue Feb 22, 2022 2:37 pm
- Forum: Levels
- Topic: Dust Devil - GZDoom Map (now on IdGames)
- Replies: 6
- Views: 2959
Dust Devil - GZDoom Map (now on IdGames)
https://imgur.com/Od0BI0A Dust Devil is a single player mission for GZDoom spread across two intertwined maps. You have been sent to a UAC outpost on a desert world to recover a mysterious artefact. Expect heavy resistance and some new surprises. Screenshots: https://imgur.com/QnTNlLa https://imgur ...
- Tue Jul 27, 2021 6:54 am
- Forum: Scripting
- Topic: BUMPSPECIAL + action 73 + ISMONSTER makes actor disappear?
- Replies: 2
- Views: 306
Re: BUMPSPECIAL + action 73 + ISMONSTER makes actor disappea
Interesting. Thanks for taking a look at this Blue Shadow.
- Fri Jul 23, 2021 8:42 am
- Forum: Scripting
- Topic: BUMPSPECIAL + action 73 + ISMONSTER makes actor disappear?
- Replies: 2
- Views: 306
BUMPSPECIAL + action 73 + ISMONSTER makes actor disappear?
Can someone explain to me why this actor will disappear after the player touches it three times when the ISMONSTER flag is present? Is there something I can do to prevent this? The ISMONSTER flag is there so that the actors don't spawn when there's no room via A_SpawnItemEx. ACTOR Cactus1 10500 ...
- Fri Jan 08, 2021 11:04 am
- Forum: Closed Bugs [GZDoom]
- Topic: DeHacked - sound 99 plays fireball sound instead
- Replies: 4
- Views: 1125
Re: DeHacked - sound 99 plays fireball sound instead
Thanks for the quick response guys. Nice work. 

- Thu Jan 07, 2021 3:44 pm
- Forum: Closed Bugs [GZDoom]
- Topic: DeHacked - sound 99 plays fireball sound instead
- Replies: 4
- Views: 1125
DeHacked - sound 99 plays fireball sound instead
Sound 99 (DSMANATK) when set as the Alert/Attack/Active sound in DeHacked, plays the imp fireball sound effect instead.
However it works as expected in PrBoom+
What's going on here?
See attached wad for example. For UltimateDoom, E1M1.
However it works as expected in PrBoom+
What's going on here?
See attached wad for example. For UltimateDoom, E1M1.
- Sun Jun 14, 2020 10:04 am
- Forum: Resources
- Topic: [Sprites]NeoWorm Resources - Google drive link pg.1
- Replies: 542
- Views: 154187
Re: [Sprites]NeoWorm Resources - Google drive link pg.1
Impressive stuff Neoworm. Speaking of Amid Evil you should definitely give it a play. It's a very good game with great visuals.
- Sun Jun 14, 2020 9:52 am
- Forum: Levels
- Topic: Heretic: Quest for the Crystal Skulls - RELEASED
- Replies: 37
- Views: 10324
Re: Heretic: Quest for the Crystal Skulls - RELEASED
Could you add +INVENTORY.UNDROPPABLE flag to Crystal skulls? Hi Lagi. No problem here's a little patch you can load after the main wad. In theory all the levels should be playable from wand start. (you might want to give yourself some extra weapons for the final boss level though!) http://www ...
- Thu Apr 23, 2020 3:55 pm
- Forum: Resources
- Topic: [Skins] 150 Doomguy Skins (New Download!)
- Replies: 20
- Views: 19770
Re: [Skins] 150 Doomguy Skins (New Download!)
Hey Doomkid that's quite the collection of marine skins. :shock: I have a few that might interest you: Quake 3 Style Doomguy - just a slight edit https://www.doomworld.com/idgames/deathmatch/skulltag/q3domguy Former Friend - has a zombie player sprites https://www.doomworld.com/idgames/deathmatch ...
- Sun Apr 12, 2020 1:58 pm
- Forum: Gameplay Mods
- Topic: Mini-mod: Rotating Death Blades
- Replies: 6
- Views: 2360
Mini-mod: Rotating Death Blades
https://imgur.com/pifiUSc I was messing around with the bounce physics today (mainly for my own amusement :lol: ) and decided to expand it into a mini-mod. All monsters in the game are now replaced with rotating, bladed pillars of death. They move about randomly and erratically, bouncing off the ...
- Fri Apr 10, 2020 3:07 pm
- Forum: Levels
- Topic: Heretic: Quest for the Crystal Skulls - RELEASED
- Replies: 37
- Views: 10324
Re: Heretic: Quest for the Crystal Skulls - RELEASED
Firstly, https://imgur.com/8sEAceT Happy Easter Weekend Everyone! https://imgur.com/8sEAceT Secondly, Heretic: Quest for the Crystal Skulls has now been released! [/b] Also a special thank you to everyone who playtested the betas and provided valuable feedback. I couldn't have done this without you ...
- Sun Apr 05, 2020 3:33 am
- Forum: Levels
- Topic: Heretic: Quest for the Crystal Skulls - RELEASED
- Replies: 37
- Views: 10324
Re: Heretic: Quest for the Crystal Skulls - Beta Release 2
I've been doing my own final playthrough and noticed a massive mistake in the latest beta - the Chaos Serpents minibosses on Dark Coast and Dreadhold are completely missing. Somehow I managed to untag them for Single player in the editor... I have also noticed it's possible to rocket jump to the ...