Search found 74 matches
- Mon Oct 18, 2021 11:32 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415329
Re: [WIP]Colourful Hell 0.98c
Hi Hege Cactus. I'm sorry for asking this again, but is there a way you can make a zip file containing each monster individually? The reason why I'm asking is because I'd like to use them in custom levels, and I'm sure others would too. A good place to share them would be on Realm667.
- Wed Sep 29, 2021 3:36 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415329
Re: [WIP]Colourful Hell 0.98
Would you ever consider posting files of the individual monsters? I love this mod to death but I and other map makers would love to use these for custom levels.
- Sun Sep 26, 2021 3:38 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97946
Re: [RELEASE] DN3DooM - update v.1.07
Is there a mod that's only the monsters? I want to use these monsters with different weapons like Final Doomer +.
- Mon Jul 19, 2021 3:24 pm
- Forum: Gameplay Mods
- Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
- Replies: 82
- Views: 30362
Re: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Pag
I was playing this map: https://www.youtube.com/watch?v=1KqDX70SYyI and it doesn't seem to give me any trouble with any other weapons mod.
- Mon Jul 19, 2021 12:31 pm
- Forum: Gameplay Mods
- Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
- Replies: 82
- Views: 30362
Re: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Pag
So I just downloaded this, and my screen keeps flashing white. I can't figure out how to disable it. Can you please help me?
- Wed May 26, 2021 12:27 pm
- Forum: Scripting
- Topic: Adding extra keys
- Replies: 18
- Views: 2132
Re: Adding extra keys
I added them, but for some reason it replaced all the locks. How did you fix this?
- Mon Nov 16, 2020 3:25 pm
- Forum: Mapping
- Topic: How to make a platform raise in UDMF?
- Replies: 7
- Views: 2226
Re: How to make a platform raise in UDMF?
Also, because of that, there will be tons of teleports to replace climbable walls.
- Mon Nov 16, 2020 3:18 pm
- Forum: Mapping
- Topic: How to make a platform raise in UDMF?
- Replies: 7
- Views: 2226
Re: How to make a platform raise in UDMF?
Screw this Im just gonna make it in ZDoom in Doom format. I'm more familiar with it, but don't expect any climbable walls or monkey bars.
- Mon Nov 16, 2020 2:52 pm
- Forum: Mapping
- Topic: How to make a platform raise in UDMF?
- Replies: 7
- Views: 2226
Re: How to make a platform raise in UDMF?
Here's the file, and I'm also having trouble with switches. There's no proper guide to UDMF, and I don't really understand the ZDoom wiki. https://drive.google.com/drive/folders/ ... sp=sharing
- Mon Nov 16, 2020 12:55 pm
- Forum: Mapping
- Topic: How to make a platform raise in UDMF?
- Replies: 7
- Views: 2226
How to make a platform raise in UDMF?
I am making a project for the Doom community, and I want to know how I can make a platform raise when crossing a linedef. To give you an idea of what I'm doing, I am recreating the Cultist Base level from Doom Eternal in Doom Builder. I am trying to make the part in the beginning where a yellow ...
- Fri Oct 02, 2020 12:17 pm
- Forum: Mapping
- Topic: How do I put textures on top of each other?
- Replies: 1
- Views: 345
How do I put textures on top of each other?
I'm fairly new to map making. There's many things I don't know about Doom modding. One thing I need help with is putting multiple textures on top of each other. I drew a picture as an example of what I'm trying to do. If anyone can help me, please do. I'm working in ZDoom in UDMF format. WIN ...
- Thu Sep 24, 2020 3:58 pm
- Forum: Gameplay Mods
- Topic: TOO MANY SUPER SHOTGUNS 1.1
- Replies: 57
- Views: 58693
Re: TOO MANY SUPER SHOTGUNS 1.1
Where can I find the newest build of TMSS?
- Wed Sep 23, 2020 3:50 pm
- Forum: Gameplay Mods
- Topic: BoomPower
- Replies: 33
- Views: 12400
Re: BoomPower
Also, this doesn't work with any mods that replace weapons either.
- Wed Sep 23, 2020 3:48 pm
- Forum: Gameplay Mods
- Topic: BoomPower
- Replies: 33
- Views: 12400
Re: BoomPower
Can you make a version that allows monster replacements to explode too? This is awesome, and I'd love to see it work with something like colourful hell.
- Tue Sep 22, 2020 12:21 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 164
- Views: 77659
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Is there a map I can get that allows me to test/experience each weapon? I love this mod. I love weapon/npc mods, but I'd like to know what every weapon does so I can get used to the mod's mechanics.