Search found 74 matches

by gman829
Mon Oct 18, 2021 11:32 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 415329

Re: [WIP]Colourful Hell 0.98c

Hi Hege Cactus. I'm sorry for asking this again, but is there a way you can make a zip file containing each monster individually? The reason why I'm asking is because I'd like to use them in custom levels, and I'm sure others would too. A good place to share them would be on Realm667.
by gman829
Wed Sep 29, 2021 3:36 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 415329

Re: [WIP]Colourful Hell 0.98

Would you ever consider posting files of the individual monsters? I love this mod to death but I and other map makers would love to use these for custom levels.
by gman829
Sun Sep 26, 2021 3:38 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97946

Re: [RELEASE] DN3DooM - update v.1.07

Is there a mod that's only the monsters? I want to use these monsters with different weapons like Final Doomer +.
by gman829
Mon Jul 19, 2021 3:24 pm
Forum: Gameplay Mods
Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
Replies: 82
Views: 30362

Re: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Pag

I was playing this map: https://www.youtube.com/watch?v=1KqDX70SYyI and it doesn't seem to give me any trouble with any other weapons mod.
by gman829
Mon Jul 19, 2021 12:31 pm
Forum: Gameplay Mods
Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
Replies: 82
Views: 30362

Re: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Pag

So I just downloaded this, and my screen keeps flashing white. I can't figure out how to disable it. Can you please help me?
by gman829
Wed May 26, 2021 12:27 pm
Forum: Scripting
Topic: Adding extra keys
Replies: 18
Views: 2132

Re: Adding extra keys

I added them, but for some reason it replaced all the locks. How did you fix this?
by gman829
Mon Nov 16, 2020 3:25 pm
Forum: Mapping
Topic: How to make a platform raise in UDMF?
Replies: 7
Views: 2226

Re: How to make a platform raise in UDMF?

Also, because of that, there will be tons of teleports to replace climbable walls.
by gman829
Mon Nov 16, 2020 3:18 pm
Forum: Mapping
Topic: How to make a platform raise in UDMF?
Replies: 7
Views: 2226

Re: How to make a platform raise in UDMF?

Screw this Im just gonna make it in ZDoom in Doom format. I'm more familiar with it, but don't expect any climbable walls or monkey bars.
by gman829
Mon Nov 16, 2020 2:52 pm
Forum: Mapping
Topic: How to make a platform raise in UDMF?
Replies: 7
Views: 2226

Re: How to make a platform raise in UDMF?

Here's the file, and I'm also having trouble with switches. There's no proper guide to UDMF, and I don't really understand the ZDoom wiki. https://drive.google.com/drive/folders/ ... sp=sharing
by gman829
Mon Nov 16, 2020 12:55 pm
Forum: Mapping
Topic: How to make a platform raise in UDMF?
Replies: 7
Views: 2226

How to make a platform raise in UDMF?

I am making a project for the Doom community, and I want to know how I can make a platform raise when crossing a linedef. To give you an idea of what I'm doing, I am recreating the Cultist Base level from Doom Eternal in Doom Builder. I am trying to make the part in the beginning where a yellow ...
by gman829
Fri Oct 02, 2020 12:17 pm
Forum: Mapping
Topic: How do I put textures on top of each other?
Replies: 1
Views: 345

How do I put textures on top of each other?

I'm fairly new to map making. There's many things I don't know about Doom modding. One thing I need help with is putting multiple textures on top of each other. I drew a picture as an example of what I'm trying to do. If anyone can help me, please do. I'm working in ZDoom in UDMF format. WIN ...
by gman829
Thu Sep 24, 2020 3:58 pm
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58693

Re: TOO MANY SUPER SHOTGUNS 1.1

Where can I find the newest build of TMSS?
by gman829
Wed Sep 23, 2020 3:50 pm
Forum: Gameplay Mods
Topic: BoomPower
Replies: 33
Views: 12400

Re: BoomPower

Also, this doesn't work with any mods that replace weapons either.
by gman829
Wed Sep 23, 2020 3:48 pm
Forum: Gameplay Mods
Topic: BoomPower
Replies: 33
Views: 12400

Re: BoomPower

Can you make a version that allows monster replacements to explode too? This is awesome, and I'd love to see it work with something like colourful hell.
by gman829
Tue Sep 22, 2020 12:21 am
Forum: Gameplay Mods
Topic: AEoD 6.66 Alpha 8 (11/20/2018)
Replies: 164
Views: 77659

Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Is there a map I can get that allows me to test/experience each weapon? I love this mod. I love weapon/npc mods, but I'd like to know what every weapon does so I can get used to the mod's mechanics.

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