How did you set the class up?Maggle wrote:Hey, dev here! There's literally a goldeneye class in the build we're working on now, and there's open betas you can check out.
Search found 173 matches
- Tue Jul 06, 2021 11:37 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 73351
Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Fri Jul 02, 2021 8:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Quake 2 TC - DEMO RELEASED!
- Replies: 58
- Views: 26068
Re: (WIP) Quake 2 TC - DEMO RELEASED!
Zandronum can do rooms over rooms.Ozymandias81 wrote:No it doesn't, mod uses some zscript and stacked sectors over 3d floors doesn't work well on Zandro too.
- Fri Jul 02, 2021 8:08 pm
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 73351
Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Why did you give Caleb a revolver Probably because Caleb doesn't really have a pistol-tier weapon in the original game (before you ask, giving the flare gun infinite ammo would make it too strong, especially with its alt-fire), and starting Caleb with no pistol weapon would put him at a severe ...
- Wed Jun 30, 2021 8:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Quake 2 TC - DEMO RELEASED!
- Replies: 58
- Views: 26068
Re: (WIP) Quake 2 TC - DEMO RELEASED!
Say, does this work on Zandronum?
- Wed Jun 30, 2021 8:29 pm
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 73351
Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Why did you give Caleb a revolver, and why does it say Nightdive on the Commando's status hud? Shouldn't it say Rouge Entertainment? Also, why isn't there a GoldenEye and Unreal class?
- Mon Feb 01, 2021 7:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Quake 2 TC - DEMO RELEASED!
- Replies: 58
- Views: 26068
Re: (WIP) Quake 2 TC - DEMO RELEASED!
This looks so awesome. I feel that it should be called Quake 2 64 TC, as that's what this is based more on. Actually, it's more like PlayStation Quake 2 TC.
- Tue Dec 15, 2020 1:52 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38040
- Views: 4656171
Re: [SPRITES] Spriting Carnival!!
They're not ugly.DIMOShunter wrote:Working on a mod. and here some unused sprites that i don't like to use because too ugly and crappy. So i like to share with this forum. Maybe it is useful for someone.
You can do anything with it.
- Mon Dec 14, 2020 6:58 pm
- Forum: Graphic/Audio Patches
- Topic: Bethesda (Green Cross) Medikits
- Replies: 22
- Views: 7682
Re: Bethesda (Green Cross) Medikits
Difference between the PK3 and wad versions?
This is neat. Although the white ones could use a dark green color. Also the top part of the stimpak's cross is odd.
This is neat. Although the white ones could use a dark green color. Also the top part of the stimpak's cross is odd.
- Mon Dec 14, 2020 10:54 am
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 120663
Re: Doom Tournament [1.1.2]
Never heard of that version. I meant other advanced mods made for Skulltag and Zandronum. Do not underestimate Zandronum's modding capabilities. There's very awesome stuff made for that lovely source port. Maybe someday we'll see Unreal Tournament 99 for Zandronum made by someone else that's based ...
- Mon Dec 14, 2020 4:02 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 156674
Re: Smooth Weapons Enhanced [v3.2.1]
Well Zandronum has a lot of its own mods. There's even smooth weapon animation mods for it, so no problem really. There's still the old version of your animation mod here.NightFright wrote:Write to the Zandronum authors to update their port. That's all the advice I can give you.
- Mon Dec 14, 2020 3:23 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 156674
Re: Smooth Weapons Enhanced [v3.2.1]
Don't tell me Zandronum will die just because of ZScript. Aren't source ports to play Doom with?NightFright wrote:I really don't think there will be a Zandronum version of any 3.x release. It basically became a GZD-only thing with the introduction of ZScript. We cannot make it right for everybody.
- Mon Dec 14, 2020 3:22 am
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 120663
Re: Doom Tournament [1.1.2]
Aren't there mods similar to this made for Skulltag? It's possible. You're thinking of that (very) ancient UT'99 sprite-based mod for Zandronum that took many, many liberties with the arsenal. Also it wasn't exactly the best, especially when compared to a mod like this. It's incredibly difficult to ...
- Mon Dec 14, 2020 2:03 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 156674
Re: Smooth Weapons Enhanced [v3.2.1]
Zscript makes a lot of customization options much cleaner and easier to implement. People often clamor for tweaks and options in their weapon mods. Providing that stuff in-game through Zscript keeps things way easier to support and maintain, and means you don't have to juggle 5+ different wads for ...
- Mon Dec 14, 2020 2:00 am
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 120663
Re: Doom Tournament [1.1.2]
Mod is perfect for Zandronum. Multiplayer deathmatches reminiscent of Unreal Tournament and...oh wait. This wasn't made for Zandronum. A missed opportunity. I hope someone makes a Zandronum version with support for Skulltag's stuff. Zandronum is missing too many critical features for this to work ...
- Sun Dec 13, 2020 10:14 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 156674
Re: Smooth Weapons Enhanced [v3.2.1]
If Zandronum is not on the same code level as GZDoom 4.3.0, it might not work, indeed. But you should have noticed that a while ago already, then. Zandronum hasn't been updated in the last three years. Last mod version that might load is v2.0, before we switched to ZScript. There's no chance we are ...