Search found 173 matches

by Assassin of Purity
Tue Jul 06, 2021 11:37 am
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 73351

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Maggle wrote:Hey, dev here! There's literally a goldeneye class in the build we're working on now, and there's open betas you can check out.
How did you set the class up?
by Assassin of Purity
Fri Jul 02, 2021 8:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Quake 2 TC - DEMO RELEASED!
Replies: 58
Views: 26068

Re: (WIP) Quake 2 TC - DEMO RELEASED!

Ozymandias81 wrote:No it doesn't, mod uses some zscript and stacked sectors over 3d floors doesn't work well on Zandro too.
Zandronum can do rooms over rooms.
by Assassin of Purity
Fri Jul 02, 2021 8:08 pm
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 73351

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Why did you give Caleb a revolver Probably because Caleb doesn't really have a pistol-tier weapon in the original game (before you ask, giving the flare gun infinite ammo would make it too strong, especially with its alt-fire), and starting Caleb with no pistol weapon would put him at a severe ...
by Assassin of Purity
Wed Jun 30, 2021 8:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Quake 2 TC - DEMO RELEASED!
Replies: 58
Views: 26068

Re: (WIP) Quake 2 TC - DEMO RELEASED!

Say, does this work on Zandronum?
by Assassin of Purity
Wed Jun 30, 2021 8:29 pm
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 73351

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Why did you give Caleb a revolver, and why does it say Nightdive on the Commando's status hud? Shouldn't it say Rouge Entertainment? Also, why isn't there a GoldenEye and Unreal class?
by Assassin of Purity
Mon Feb 01, 2021 7:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Quake 2 TC - DEMO RELEASED!
Replies: 58
Views: 26068

Re: (WIP) Quake 2 TC - DEMO RELEASED!

This looks so awesome. I feel that it should be called Quake 2 64 TC, as that's what this is based more on. Actually, it's more like PlayStation Quake 2 TC.
by Assassin of Purity
Tue Dec 15, 2020 1:52 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

DIMOShunter wrote:
unused-1.png
Working on a mod. and here some unused sprites that i don't like to use because too ugly and crappy. So i like to share with this forum. Maybe it is useful for someone.
You can do anything with it.
They're not ugly.
by Assassin of Purity
Mon Dec 14, 2020 6:58 pm
Forum: Graphic/Audio Patches
Topic: Bethesda (Green Cross) Medikits
Replies: 22
Views: 7682

Re: Bethesda (Green Cross) Medikits

Difference between the PK3 and wad versions?

This is neat. Although the white ones could use a dark green color. Also the top part of the stimpak's cross is odd.
by Assassin of Purity
Mon Dec 14, 2020 10:54 am
Forum: Abandoned/Dead Projects
Topic: Doom Tournament [1.2]
Replies: 323
Views: 120663

Re: Doom Tournament [1.1.2]

Never heard of that version. I meant other advanced mods made for Skulltag and Zandronum. Do not underestimate Zandronum's modding capabilities. There's very awesome stuff made for that lovely source port. Maybe someday we'll see Unreal Tournament 99 for Zandronum made by someone else that's based ...
by Assassin of Purity
Mon Dec 14, 2020 4:02 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 156674

Re: Smooth Weapons Enhanced [v3.2.1]

NightFright wrote:Write to the Zandronum authors to update their port. That's all the advice I can give you.
Well Zandronum has a lot of its own mods. There's even smooth weapon animation mods for it, so no problem really. There's still the old version of your animation mod here.
by Assassin of Purity
Mon Dec 14, 2020 3:23 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 156674

Re: Smooth Weapons Enhanced [v3.2.1]

NightFright wrote:I really don't think there will be a Zandronum version of any 3.x release. It basically became a GZD-only thing with the introduction of ZScript. We cannot make it right for everybody.
Don't tell me Zandronum will die just because of ZScript. Aren't source ports to play Doom with?
by Assassin of Purity
Mon Dec 14, 2020 3:22 am
Forum: Abandoned/Dead Projects
Topic: Doom Tournament [1.2]
Replies: 323
Views: 120663

Re: Doom Tournament [1.1.2]

Aren't there mods similar to this made for Skulltag? It's possible. You're thinking of that (very) ancient UT'99 sprite-based mod for Zandronum that took many, many liberties with the arsenal. Also it wasn't exactly the best, especially when compared to a mod like this. It's incredibly difficult to ...
by Assassin of Purity
Mon Dec 14, 2020 2:03 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 156674

Re: Smooth Weapons Enhanced [v3.2.1]

Zscript makes a lot of customization options much cleaner and easier to implement. People often clamor for tweaks and options in their weapon mods. Providing that stuff in-game through Zscript keeps things way easier to support and maintain, and means you don't have to juggle 5+ different wads for ...
by Assassin of Purity
Mon Dec 14, 2020 2:00 am
Forum: Abandoned/Dead Projects
Topic: Doom Tournament [1.2]
Replies: 323
Views: 120663

Re: Doom Tournament [1.1.2]

Mod is perfect for Zandronum. Multiplayer deathmatches reminiscent of Unreal Tournament and...oh wait. This wasn't made for Zandronum. A missed opportunity. I hope someone makes a Zandronum version with support for Skulltag's stuff. Zandronum is missing too many critical features for this to work ...
by Assassin of Purity
Sun Dec 13, 2020 10:14 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 156674

Re: Smooth Weapons Enhanced [v3.2.1]

If Zandronum is not on the same code level as GZDoom 4.3.0, it might not work, indeed. But you should have noticed that a while ago already, then. Zandronum hasn't been updated in the last three years. Last mod version that might load is v2.0, before we switched to ZScript. There's no chance we are ...

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