Search found 50 matches

by Keldian
Mon Apr 22, 2024 4:49 am
Forum: Gameplay Mods
Topic: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Replies: 41
Views: 19745

Re: (CH+) Colourful Hell Plus! Pre-release 3.0.1 (YAY!)

I have one question: do I understand correctly that for now, the secondary tier has no effect on the loot dropped from monsters?
I mean, from the regular green and ultra green zombies, for example, falls the same thing, right to the same amount?
by Keldian
Mon Aug 14, 2023 5:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM Infinite - [DEMO 0.978.5]
Replies: 25
Views: 34942

Re: DOOM Infinite - [DEMO 0.978.3]

On game start:
VM execution aborted: array access out of bounds. Size = 8, current index = 8
Called from InfiniteHUD.Init at DOOM Infinite DEMO 0_987_3.pk3:zscript/system/zhud.zsc, line 77
by Keldian
Sun Nov 13, 2022 7:23 am
Forum: Gameplay Mods
Topic: [DeusDoom: Weapons] adding Deus Ex weapons to Doom
Replies: 72
Views: 24114

Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

The idea is good, but its implementation... Mod as a whole at the moment very poorly optimized. Even at not very large levels with the number of monsters around 150 game starts to lag. Starter weapons are almost useless even at early levels. Gun sight is very long reducible, the monster has time to ...
by Keldian
Fri Oct 21, 2022 4:39 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167104

Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

The submunitions need to be reworked. Not only is it imbalanced because of the chain reaction, but it eats frames instead of breakfast when there are too many orbs. Ideally, the orbs should only fall out of the monster when the player kills it.
by Keldian
Sun Oct 09, 2022 12:29 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 189969

Re: [1.2.31] Codename: DEMOLITIONIST

Yeah, it's bad that the different ammo thing will be removed in the future. It was one of the things that attracted me to this mod, because it was not a trivial switch of shooting modes, as in Project brutality. Looks like I'll have to keep staying with version 1.2.21.
by Keldian
Mon Oct 03, 2022 6:57 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468054

Re: [4.1] Corruption Cards - Choose cards that alter your game!

I have a question: is it possible to do that cards are not issued at the beginning of the level, but dropped out of the monsters with a chance that depends on their HP?
by Keldian
Mon Sep 19, 2022 10:59 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691990

Re: ZDoom project ideas you have

A mod that allows you to combine weapon modes on the same principle as in Magicka a spell is assembled from individual elements. If that's even possible.
by Keldian
Fri Sep 16, 2022 7:22 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167104

Re: [0.9.2] Gun Bonsai -- everything-compatible weapon upgrading

When playing with the mod Corruption Cards game crashes with the following error message: VM execution aborted: tried to read from address zero. Called from CCards_Actor_ThornsTotemBuff.ModifyDamage at CorruptionCards-v4.0.pk3:zscript/corruptioncards/cards/totems.zscript, line 311 Called from TFLV ...
by Keldian
Tue Aug 09, 2022 6:45 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167104

Re: [0.8.5] Gun Bonsai -- everything-compatible weapon upgrading

There should be some sort of automatic randomizer for upgrades, because sometimes the player gets a lot of experience abruptly and it takes a long time to buy upgrades manually. As an example, extinguishing fires with an ice cannon in Metroid Doom. I had enough experience for about 50 upgrades after ...
by Keldian
Wed Jul 20, 2022 4:39 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093830

Re: Hideous Destructor 4.7.1c

When is HD 4.8 coming out approximately? Or is it better to wait for the update for gzdoom 4.9?
by Keldian
Sat Jun 04, 2022 9:45 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 189969

Re: [1.2.21] Codename: DEMOLITIONIST

Need a patch for compatibility with the Sentinel's Lexicon mappack.
by Keldian
Mon May 16, 2022 10:40 am
Forum: Gameplay Mods
Topic: O.G.R. Doom
Replies: 9
Views: 3658

Re: O.G.R. Doom

How do I take items out of a monster's inventory? I've already tried all the buttons - it doesn't work.
by Keldian
Mon Feb 28, 2022 5:39 am
Forum: Gameplay Mods
Topic: Doom Shinobi Update v.101 (04/03/2022)!!!
Replies: 30
Views: 10112

Re: Doom Shinobi Release (13/02/2022)!!!

Looks like a mix between Ninja Gaiden, Naruto and Tenchu.
by Keldian
Sun Feb 20, 2022 6:37 am
Forum: Gameplay Mods
Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
Replies: 72
Views: 27034

Re: Lost Junker v3 - A Roguelike Stalker/Fallout Mod

Mod is good, very pleased that the monsters from Colourfull Hell have new skins ( unfortunately not all of them). I wonder if with other similar mods, like Shades of Doom, it will also work. Among the cons - very poor optimization and randomly spawning scenery that sometimes appear in front of or ...
by Keldian
Mon Feb 07, 2022 8:21 am
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 38232

Re: Feet On The Ground - A Hardcore Mod 0.0.2 - 1/25/2022

Brohnesorge wrote:
Keldian wrote:Cannot pickup weapons after update.
I'm assuming you loaded a save game. The update broke saves, so you will need to start over on any ongoing games you had.
No, I was starting a new game.

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