Search found 14 matches
- Tue Mar 31, 2020 7:00 pm
- Forum: Gameplay Mods
- Topic: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
- Replies: 22
- Views: 8358
Re: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
Alright, I've been sitting on this for over a year. I can address a lot of the points here. Yes, the ZDoom default inventory sucks to use in most situations, let alone fast-paced split second decision ones. I believe that I have a way to work around that, however. Screenshot_Doom_20200331_193340.jpg ...
- Thu Dec 12, 2019 5:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: SHRINE - A Total Conversion Mod for Doom 2
- Replies: 23
- Views: 12471
Re: SHRINE - A Total Conversion Mod for Doom 2
This is some wonderful art here that, even in a community that's constantly pushing art as a medium in its mods, still stands out. The fact that the majority of the levels are such a drab gray makes all the vulgar reds and vibrant greens pop. It's easily the best part of the mod. The weapons are ...
- Wed Nov 14, 2018 6:34 pm
- Forum: Gameplay Mods
- Topic: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
- Replies: 22
- Views: 8358
Re: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
I like the new sprites, though it was a bit of a strange thing to see the vanilla BFG9k and Chainsaw there. Hopefully you find a good replacement sprite for them. Sounds were also good for the super-shotgun and chaingun. Might I suggest having having the most basic 'powerup' being unlimited and ...
- Sat Nov 10, 2018 5:24 pm
- Forum: Gameplay Mods
- Topic: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
- Replies: 22
- Views: 8358
Re: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
As far as switches that require hitscan, there's definitely that forcefield thing in Epic 2's Map14, where projectiles can't pass to hit the switch near the start that lowers the field. That's basically the one switch thing that comes to mind. That's true then, I'll mess with some ways to have the ...
- Sat Nov 10, 2018 3:42 pm
- Forum: Gameplay Mods
- Topic: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
- Replies: 22
- Views: 8358
Re: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
I appreciate the thoughts from everyone. Let me try and cover everything that's been discussed so far. All of the weapons being in vanilla style is completely intentional, and I don't plan on changing that any time soon. That way, most strategy involving the upgrades is a necessity, as health and ...
- Fri Nov 09, 2018 10:34 pm
- Forum: Gameplay Mods
- Topic: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
- Replies: 22
- Views: 8358
Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
https://imgur.com/RJiRyJc Do you enjoy enemy randomizers, but get tired of getting destroyed in bad spots due to poor RNG? Has strategy based on spawns alone become dull? Are you looking to put the power back in your hands? Enemy Upgrades is a gameplay mod where the main focus is replacing the ...
- Mon Oct 15, 2018 5:00 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4650329
Re: [SPRITES] Spriting Carnival!!
Absolutely bizarre. Looks silly with Cyberdemon rocket launchers, but I feel it could work if it used something else that adapted to its body, maybe like a Cybruiser cannon.EndHack wrote:I just made this out of boredom its kind of weird and thought someone might think it looked funny
- Wed Oct 10, 2018 6:33 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 198366
Re: [WIP] Dusted's Pandemonia (v1.0.1)
This update almost makes it feel like an entirely different mod. The enemy count has nearly doubled, there's more weapons to offset the strength of some of these mosnters, and they have some reasonable drops. The effects have been cleaned up even further and now I can differentiate between which ...
- Sat Sep 01, 2018 3:17 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4650329
Re: [SPRITES] Spriting Carnival!!
Those look good, I really like the D64 one. I should’ve specified when I said “similar” though, because I meant for it to look more something like thisLossForWords wrote:like this? also a d64 version
Apologies for low quality, don’t exactly have the ability to trim well atm
- Fri Aug 31, 2018 8:54 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4650329
Re: [SPRITES] Spriting Carnival!!
I don’t know if the Afrit Fire would look good on a Cybruiser, I’d actually imagined giving it something akin to a more narrow version of the hover thing from the Duke 3D Commander if he were ever meant to flyscalliano wrote:The green just makes me want an Afrit/Cybruiser/Thamuz hybrid...
- Thu Aug 30, 2018 12:27 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4650329
Re: [SPRITES] Spriting Carnival!!
I am genuinely surprised that no one has tried this before
- Thu Jun 28, 2018 7:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 255320
Re: Doom: The Golden Souls 2 | OUT NOW!
I really wanted to talk about the platforming, but since I did it with a trackpad, I don't think my anger with my navigation is rightfully deserved. Just about everything else is fantastic, and would love to just dump all my thoughts once I get them organized better, maybe in a video for convenience ...
- Mon Jun 18, 2018 12:57 pm
- Forum: Levels
- Topic: [RELEASED] The Quirky Domain - (A Doom 2 map)
- Replies: 21
- Views: 9595
Re: [RELEASED] The Quirky Domain - (A Doom 2 map)
Coming from the IcarusLives video, expect a decent surge. This was one of the freshest experiences I've had in Doom in a while. My only fears going into it were "Are the warp tricks gonna get me super lost?" and "Is the automap going to ruin the illusion". Both of which were completely shot down ...
- Sun Jun 17, 2018 9:31 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 198366
Re: [WIP] Dusted's Pandemonia (v0.1)
From Complex addons to full on GZ functions is a big step, one that you took with a stride. No enemies feel blatantly unfair in most situations, and playing through most mid-level mapset (Stardate 20x7 on HMP, Plutonia 2, and Sunlust for me) felt very smooth. Not to mention that the work in the ...