Search found 7 matches
- Tue May 26, 2020 10:18 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 125103
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Anybody have some good map suggestions that would work well with this? kinda want something like the tutorial level.
- Mon Apr 01, 2019 11:04 am
- Forum: General
- Topic: Futuristic/Sci-Fi Maps
- Replies: 3
- Views: 794
Re: Futuristic/Sci-Fi Maps
thanks fam, ill check em out
- Sat Mar 30, 2019 8:54 pm
- Forum: General
- Topic: Futuristic/Sci-Fi Maps
- Replies: 3
- Views: 794
Futuristic/Sci-Fi Maps
Alright I admit it. Diabolus Ex has me spoiled... The smooth floors, the tight corridors, just the whole Deus Ex vibe. But I want more!!! Anybody have some map suggestions?
- Fri Jan 11, 2019 7:03 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1097010
Re: Hideous Destructor
How do you play this? Do you need a compiler or something? I heard someone say you do but i dont know where to get one. 
Also i keep getting the error Script error, or what ever you call it.
"hd.pk7:actors/dcrocket.txt" line 637:
Unexpected ';' in definition of 'HEATRocquette'
Also i keep getting the error Script error, or what ever you call it.
"hd.pk7:actors/dcrocket.txt" line 637:
Unexpected ';' in definition of 'HEATRocquette'
- Mon Dec 17, 2018 12:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Pirate Doom! - House of Mojo 06/05/14
- Replies: 559
- Views: 130109
Re: Pirate Doom! - House of Mojo 06/05/14
I love this mod, but ive got a problem with it recently and the opengl requirement. it's on but doesnt sense it... and so it's unplayable... HALP 
- Wed Sep 26, 2018 5:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 397348
Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)
This was a REALLY great experience. Can't wait for the next part. Only complaint is I think the lamp could have been utilized a little more creatively, maybe with the crowbar in the right hand, and have some weaker enemies in the places where you have to use it so you don't go straight for the guns ...
- Fri Jun 01, 2018 7:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 256249
Re: Doom: The Golden Souls 2 | ETA: THIS SUMMER | p55
Hey Batandy, I know it might be kind of late for reactions to the demo, but I thought I put one in anyway.
Really liked how you've changed up the loadout and the new weapons feel really good, but I think the handgun was I little too slow on the fire rate.
Can't wait for the full release! Thanks!
Really liked how you've changed up the loadout and the new weapons feel really good, but I think the handgun was I little too slow on the fire rate.
Can't wait for the full release! Thanks!