Search found 109 matches
- Wed Oct 11, 2023 3:12 pm
 - Forum: TCs, Full Games, and Other Projects
 - Topic: Venturous 1.6.5 Episode 6 Release
 - Replies: 159
 - Views: 96315
 
Re: Venturous Release
This is very cool! Unfortunately, at some point through the first level, I became unable to pick up any of the revolver ammo clips. Also there was a weird forced weapon switch, the action was going fast but I think what happened is I ran out of revolver ammo while carrying the torch and then it ...
					- Thu Feb 17, 2022 4:23 pm
 - Forum: TCs, Full Games, and Other Projects
 - Topic: Hell-Forged - Episode 2 (Restarting Eventually)
 - Replies: 422
 - Views: 154965
 
Re: Hell-Forged - Version 2.00 (Striga p.12)
Amazing new sprite, looks like something you would see in Castlevania Symphony Of The Night
					- Sat Nov 20, 2021 1:18 pm
 - Forum: Requests
 - Topic: Resource Request thread *Read 1st post*
 - Replies: 5970
 - Views: 663811
 
Re: Resource Request thread *Read 1st post*
 Does anyone have all the texture sheeets that NiGHTMARE made? (Specifically the textures in this thread and This thread .) If someone clipped them out and made a pack out of them, A link of that would be appreciated, instead. Thanks in advance. I recall seeing multiple Nightmare texture packs on ...
					- Sat Aug 14, 2021 8:04 pm
 - Forum: TCs, Full Games, and Other Projects
 - Topic: Darkadia [WIP]
 - Replies: 42
 - Views: 23289
 
Re: Darkadia [DEMO OUT OCT 31st 2021]
Love the music in the trailer. Definitely brings Akira Yamaoka to mind.
					- Tue Jul 20, 2021 1:31 pm
 - Forum: TCs, Full Games, and Other Projects
 - Topic: Hell-Forged (updated to v1.11 - development paused)
 - Replies: 4991
 - Views: 685417
 
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
The new secret map is awesome! Cool theme and very well-executed architecture and level design. A couple things I noticed: https://imgur.com/GXNMNAS 1. This area could be a good spot for a secret, since you can jump to it. https://imgur.com/CuwiiED 2. Is jumping off of this small plinth the intended ...
					- Thu Mar 04, 2021 3:29 pm
 - Forum: TCs, Full Games, and Other Projects
 - Topic: Carnage Galore 3, now for GZDoom - beta (update)
 - Replies: 231
 - Views: 87116
 
Re: Carnage Galore 3, now for GZDoom - beta (update)
Awesome! I've played a couple maps of hub 3, and it plays well from "pistol start". However, imo the Cleric's weapons all feel a bit too similar. Too many of the firing modes fulfill the same role of rapid-fire projectile. It would be more interesting if they were differentiated, so only the serpent ...
					- Fri Feb 05, 2021 4:21 pm
 - Forum: Levels
 - Topic: Hexen: Guardians Of Cronos (open community project)
 - Replies: 4
 - Views: 1492
 
Re: Hexen: Guardians Of Cronos (open community project)
The second phase of the project has started, and I can share a couple screenshots of maps by alexsa2015sa and myself respectively. New mappers are still welcome (see OP). Towering Tombs: https://imgur.com/5GiSz6S Emerald Isle: https://imgur.com/zTT57S3 Beta of Emerald Isle: https://cdn.discordapp ...
					- Fri Feb 05, 2021 2:09 am
 - Forum: Closed Bugs [GZDoom]
 - Topic: Skybox/horizon discrepancy between hardware & software
 - Replies: 3
 - Views: 432
 
Re: Skybox/horizon discrepancy between hardware & software
Why not render it like the ceiling is? Cost on performance?
					- Thu Feb 04, 2021 7:12 pm
 - Forum: Closed Bugs [GZDoom]
 - Topic: Skybox/horizon discrepancy between hardware & software
 - Replies: 3
 - Views: 432
 
Skybox/horizon discrepancy between hardware & software
https://imgur.com/K9tEf3v https://imgur.com/a/KklFwo5 Yes I know theres an [imgur] tag. If only it worked. Anyways, the top screenshot is the software renderer. The bottom is the hardware renderer. The walls of the skybox sector are line_horizon, because they arent meant to be seen. The borders of ...
					- Sat Jan 30, 2021 3:34 pm
 - Forum: Levels
 - Topic: Heretic episode: Sold Soul RC2 Released
 - Replies: 41
 - Views: 8598
 
Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)
 cultist annoy me with his constant talk - plus he sounds funny, like easter european greeting his compatriot on the other side of street. Their current sounds are from Blood and cultist there speak Spanish or something similar as far as I know. I also find their sounds really annoying still, I ...
					- Tue Jan 05, 2021 2:56 pm
 - Forum: Levels
 - Topic: Hexen: Guardians Of Cronos (open community project)
 - Replies: 4
 - Views: 1492
 
Re: Hexen: Guardians Of Cronos (open community project)
 I hate to ask, but is really everyone on discord and the OP isn't kept up to date (which, with supposed 1 week recruitment span, seems... untidy?), or nobody joined yet? I think I'm interested either way, since I got too hung up on spritework for my latest wad and need some mapping time off it. If ...
					- Fri Jan 01, 2021 9:49 pm
 - Forum: Levels
 - Topic: Hexen: Guardians Of Cronos (open community project)
 - Replies: 4
 - Views: 1492
 
Hexen: Guardians Of Cronos (open community project)
Discord: https://discord.gg/RKr7byVbJ5 Resource pack: https://mega.nz/folder/9aQkhJrb#9Pa424m_L7XxDYSCYFkUBw Guardians Of Cronos is a community hub for Hexen. The project will have 3 approximate phases - preparation, work, and refinement. Preparation is 1 week of time in which contributors join in a ...
					- Sun Oct 11, 2020 1:27 pm
 - Forum: Gameplay Mods
 - Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
 - Replies: 1458
 - Views: 342587
 
Re: Hexen: Walpurgis 0.9 (Doom, Heretic, Hexen) 0.9 IS RELEA
 Whilst its possible to render the Druid immune to poison for the cloud, its a double edged sword, because that means they would also be immune to the mushrooms in Hexen and projectiles of the Brown Serpents. I could fenangle it so its technically a different damage type (in the same way 'Fire ...
					- Fri Oct 09, 2020 3:23 pm
 - Forum: Gameplay Mods
 - Topic: Wrath of Cronos RPG V3A
 - Replies: 1044
 - Views: 243414
 
Re: Wrath of Cronos RPG V3A
Apparently there have been some strange incompatibilities with this mod with the recent community hub Realms Of Cronos (viewtopic.php?f=42&t=66255). In a specific map (map11, Felstoy Abbey), you cannot pick up more than 1 of any item with WOC. I dont know why this could be since theyre just regular ...
					- Wed Oct 07, 2020 3:47 pm
 - Forum: TCs, Full Games, and Other Projects
 - Topic: Hell-Forged (updated to v1.11 - development paused)
 - Replies: 4991
 - Views: 685417
 
Re: Hell-Forged - Final Super-Secret Map Completed (P.319)
No offense but I dont enjoy HD sound packs. And that wouldnt really solve the issue with the regular sounds, which I assume most people will use just by virtue of being the default.