Search found 109 matches

by whirledtsar
Wed Oct 11, 2023 3:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 96315

Re: Venturous Release

This is very cool! Unfortunately, at some point through the first level, I became unable to pick up any of the revolver ammo clips. Also there was a weird forced weapon switch, the action was going fast but I think what happened is I ran out of revolver ammo while carrying the torch and then it ...
by whirledtsar
Thu Feb 17, 2022 4:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154965

Re: Hell-Forged - Version 2.00 (Striga p.12)

Amazing new sprite, looks like something you would see in Castlevania Symphony Of The Night
by whirledtsar
Sat Nov 20, 2021 1:18 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5970
Views: 663811

Re: Resource Request thread *Read 1st post*

Does anyone have all the texture sheeets that NiGHTMARE made? (Specifically the textures in this thread and This thread .) If someone clipped them out and made a pack out of them, A link of that would be appreciated, instead. Thanks in advance. I recall seeing multiple Nightmare texture packs on ...
by whirledtsar
Sat Aug 14, 2021 8:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkadia [WIP]
Replies: 42
Views: 23289

Re: Darkadia [DEMO OUT OCT 31st 2021]

Love the music in the trailer. Definitely brings Akira Yamaoka to mind.
by whirledtsar
Tue Jul 20, 2021 1:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 685417

Re: Hell-Forged - Version 1.10 Beta Up (P.324)

The new secret map is awesome! Cool theme and very well-executed architecture and level design. A couple things I noticed: https://imgur.com/GXNMNAS 1. This area could be a good spot for a secret, since you can jump to it. https://imgur.com/CuwiiED 2. Is jumping off of this small plinth the intended ...
by whirledtsar
Thu Mar 04, 2021 3:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: Carnage Galore 3, now for GZDoom - beta (update)
Replies: 231
Views: 87116

Re: Carnage Galore 3, now for GZDoom - beta (update)

Awesome! I've played a couple maps of hub 3, and it plays well from "pistol start". However, imo the Cleric's weapons all feel a bit too similar. Too many of the firing modes fulfill the same role of rapid-fire projectile. It would be more interesting if they were differentiated, so only the serpent ...
by whirledtsar
Fri Feb 05, 2021 4:21 pm
Forum: Levels
Topic: Hexen: Guardians Of Cronos (open community project)
Replies: 4
Views: 1492

Re: Hexen: Guardians Of Cronos (open community project)

The second phase of the project has started, and I can share a couple screenshots of maps by alexsa2015sa and myself respectively. New mappers are still welcome (see OP). Towering Tombs: https://imgur.com/5GiSz6S Emerald Isle: https://imgur.com/zTT57S3 Beta of Emerald Isle: https://cdn.discordapp ...
by whirledtsar
Fri Feb 05, 2021 2:09 am
Forum: Closed Bugs [GZDoom]
Topic: Skybox/horizon discrepancy between hardware & software
Replies: 3
Views: 432

Re: Skybox/horizon discrepancy between hardware & software

Why not render it like the ceiling is? Cost on performance?
by whirledtsar
Thu Feb 04, 2021 7:12 pm
Forum: Closed Bugs [GZDoom]
Topic: Skybox/horizon discrepancy between hardware & software
Replies: 3
Views: 432

Skybox/horizon discrepancy between hardware & software

https://imgur.com/K9tEf3v https://imgur.com/a/KklFwo5 Yes I know theres an [imgur] tag. If only it worked. Anyways, the top screenshot is the software renderer. The bottom is the hardware renderer. The walls of the skybox sector are line_horizon, because they arent meant to be seen. The borders of ...
by whirledtsar
Sat Jan 30, 2021 3:34 pm
Forum: Levels
Topic: Heretic episode: Sold Soul RC2 Released
Replies: 41
Views: 8598

Re: [WIP]Heretic episode: Sold Soul E1M6 update (77% done)

cultist annoy me with his constant talk - plus he sounds funny, like easter european greeting his compatriot on the other side of street. Their current sounds are from Blood and cultist there speak Spanish or something similar as far as I know. I also find their sounds really annoying still, I ...
by whirledtsar
Tue Jan 05, 2021 2:56 pm
Forum: Levels
Topic: Hexen: Guardians Of Cronos (open community project)
Replies: 4
Views: 1492

Re: Hexen: Guardians Of Cronos (open community project)

I hate to ask, but is really everyone on discord and the OP isn't kept up to date (which, with supposed 1 week recruitment span, seems... untidy?), or nobody joined yet? I think I'm interested either way, since I got too hung up on spritework for my latest wad and need some mapping time off it. If ...
by whirledtsar
Fri Jan 01, 2021 9:49 pm
Forum: Levels
Topic: Hexen: Guardians Of Cronos (open community project)
Replies: 4
Views: 1492

Hexen: Guardians Of Cronos (open community project)

Discord: https://discord.gg/RKr7byVbJ5 Resource pack: https://mega.nz/folder/9aQkhJrb#9Pa424m_L7XxDYSCYFkUBw Guardians Of Cronos is a community hub for Hexen. The project will have 3 approximate phases - preparation, work, and refinement. Preparation is 1 week of time in which contributors join in a ...
by whirledtsar
Sun Oct 11, 2020 1:27 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342587

Re: Hexen: Walpurgis 0.9 (Doom, Heretic, Hexen) 0.9 IS RELEA

Whilst its possible to render the Druid immune to poison for the cloud, its a double edged sword, because that means they would also be immune to the mushrooms in Hexen and projectiles of the Brown Serpents. I could fenangle it so its technically a different damage type (in the same way 'Fire ...
by whirledtsar
Fri Oct 09, 2020 3:23 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1044
Views: 243414

Re: Wrath of Cronos RPG V3A

Apparently there have been some strange incompatibilities with this mod with the recent community hub Realms Of Cronos (viewtopic.php?f=42&t=66255). In a specific map (map11, Felstoy Abbey), you cannot pick up more than 1 of any item with WOC. I dont know why this could be since theyre just regular ...
by whirledtsar
Wed Oct 07, 2020 3:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 685417

Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

No offense but I dont enjoy HD sound packs. And that wouldnt really solve the issue with the regular sounds, which I assume most people will use just by virtue of being the default.

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