Search found 829 matches
- Tue Jul 29, 2025 10:10 pm
- Forum: Gameplay Mods
- Topic: Herexen v0.9 [Heretic x Hexen in Vanilla Doom]
- Replies: 0
- Views: 375
Herexen v0.9 [Heretic x Hexen in Vanilla Doom]
A (fully vanilla Doom-compatible) Heretic + Hexen crossover project, putting lots of weapons and monsters from those games (and some customs) into Doom. Some creative liberties were taken due to limitations. Fully compatible with Doom 1 as well! Making use of Fraggle's limited palette hack means the ...
- Wed Jul 23, 2025 1:11 pm
- Forum: Gameplay Mods
- Topic: Supreme Invasion - Universal! v8 (7/23/2025)
- Replies: 61
- Views: 24406
Re: Supreme Invasion - Universal! v8 (7/23/2025)
Been nearly 4 years, huh. Anyway, new update, and it's a full overhaul. Go check it out! Some more details in the OP of course.
Designed for Zandronum, but it might work in GZDoom since I didn't use any Zandro-exclusive features. No guarantees, though.
Designed for Zandronum, but it might work in GZDoom since I didn't use any Zandro-exclusive features. No guarantees, though.
- Thu Jul 17, 2025 9:48 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 100120
Re: TDBots Mk2 - v1 (11/05/2022) (Dead)
<r>NO LONGER ACTIVELY MAINTAINED<br/> I won't be releasing any more updates myself, however the Github repository is available for anyone that wants to fork and continue development: <URL url="https://github.com/TDRRmk2/tdbots/tree/main">https://github.com/TDRRmk2/tdbots/tree/main</URL><br/> This ...
- Tue May 06, 2025 5:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 6
And back to our regularly scheduled "mostly fixes" releases :p zt-bcc might be entering a feature freeze phase, where I'll mostly only fix bugs and add very minor new features. Not many more features to add and there's a ton of bugs to be fixed so we can finally get another stable release. * Added ...
- Sat Mar 08, 2025 7:36 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
Two updates I forgot to post here. Another release dedicated primarily to fixes, but there's also a new feature. Sorry for the rather unstable code I churned out earlier. -Added #pragma pointer_space. Allows defining a default address space for pointers/references (ex: #pragma pointer_space global ...
- Tue Feb 04, 2025 5:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 3
A quick fix release. Better late than never.
Fixed broken module-scope struct/array reference type checking (Basically, & references were completely unusable unless they pointed to world/global space, as the equality check would always fail).
Fixed broken module-scope struct/array reference type checking (Basically, & references were completely unusable unless they pointed to world/global space, as the equality check would always fail).
- Thu Dec 05, 2024 2:29 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 2
It's alright. That's something that over the years I've come to realize is, unfortunately, quite common.
- Wed Dec 04, 2024 9:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 2
I have to say this is incredibly cool 8-) :thumb: But I think the lack of replies is probably because its too advanced for most people to use; for everything but map manipulation we have ZScript and there's a lot of that which you can do with ZScript, especially as you can now create your own ...
- Mon Dec 02, 2024 2:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 2
Another alpha release. This has a very big focus on references/pointers and brings zt-bcc more up to par with GDCC in that aspect, including great benefits like using world/global arrays for dynamic memory allocation, interoperability with modules using pointers written with GDCC and more ...
- Thu Nov 14, 2024 2:20 pm
- Forum: Scripting
- Topic: String from ACS to DECORATE?
- Replies: 5
- Views: 342
Re: String from ACS to DECORATE?
It's a state literally called "held". It's run every tic you have the item. Like Pickup/Use on CustomInventory but instead run every tic an actor has said item.
- Wed Nov 13, 2024 1:34 pm
- Forum: Scripting
- Topic: String from ACS to DECORATE?
- Replies: 5
- Views: 342
Re: String from ACS to DECORATE?
This is kind of an evil hack, but the Held state (which I believe is also available on the Weapon class) allows you to call action functions on the weapon/item. You could maybe wrangle that in some way to use SetActorState on the weapon. The challenge here is that in this context, you don't have ...
- Wed Nov 13, 2024 1:15 pm
- Forum: Scripting
- Topic: String from ACS to DECORATE?
- Replies: 5
- Views: 342
Re: String from ACS to DECORATE?
No, this isn't possible (you can't really return a string from ACS to DECORATE, nor can you even pass in a dynamic value to A_Jump's target). You can just use SetActorState to achieve the same effect, though.
- Wed Nov 13, 2024 10:51 am
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6982
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 1
An alpha release. I still intend to do more with this before a full release, but here's a preview of the changes so far. Changelog: -Added libbcs.bcs. Currently provides malloc/realloc/free, dynamic array and C-style printf functions. -Added zcommon.acs, which simply imports zcommon.bcs. -Nullable ...
- Tue Aug 13, 2024 5:52 pm
- Forum: Gameplay Mods
- Topic: Vanilla Doom DEH gameplay mods (Upd. 13/8/24)
- Replies: 51
- Views: 21699
Re: Vanilla Doom DEH gameplay mods (Upd. 13/8/24)
Updated. I added a Quake weapons mod. It's been a while, hasn't it?
I have one more mod I want to upload, but I lost the DEH9000 source to it and it's missing some important features. So once I remake it in DECOHack it'll be here.
I have one more mod I want to upload, but I lost the DEH9000 source to it and it's missing some important features. So once I remake it in DECOHack it'll be here.
- Wed Mar 20, 2024 10:49 am
- Forum: Feature Suggestions [GZDoom]
- Topic: ACS module storage pointers
- Replies: 2
- Views: 439
Re: ACS module storage pointers
That's great news then. I'll make a PR at some point.