Demo of Power Doom v2. release,
Please give me any error (except the presented in the first post), normally relationed with DECORATE...
Search found 9 matches
- Sun Mar 15, 2009 11:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Power DooM (V1 release, V2 Demo release)
- Replies: 13
- Views: 1481
- Mon Mar 09, 2009 6:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Power DooM (V1 release, V2 Demo release)
- Replies: 13
- Views: 1481
Re: Power DooM (V1 release, V2 in progress)
If I'll make coop or deathmatch mode... the configuration for each map will be set by the Player 1, but if the Player 1 reach a time limit or left the game
, the default settings will be played in the map...

- Fri Mar 06, 2009 4:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Power DooM (V1 release, V2 Demo release)
- Replies: 13
- Views: 1481
Re: Power DooM (V1 release, V2 in progress)
I'm surprised this isn't called Super Smash Doom, because it plays just like a Smash Bros. I think it has potential to be a fun mod for Doom, there's some things I think you should change, though. -You should implement Difficulty settings. The enemies should not be extremely fast on each setting ...
- Tue Mar 03, 2009 12:00 am
- Forum: Abandoned/Dead Projects
- Topic: Power DooM (V1 release, V2 Demo release)
- Replies: 13
- Views: 1481
Power DooM (V1 release, V2 Demo release)
Hello To everybody, I had time without a single topic (nor Post), but I present this MOD made by me, it competed for Torneo ZDoom ( http://tzdoom.adrielmedia.com/ in spanish), my MOD was last place, some guys in a forum talk about it, this MOD was strange for the guys that voted in the contest ...
- Wed Mar 28, 2007 5:57 pm
- Forum: Editing (Archive)
- Topic: ZDooM 64
- Replies: 21
- Views: 9960
- Sun Mar 25, 2007 4:20 pm
- Forum: Editing (Archive)
- Topic: ZDooM Source on Code::Blocks
- Replies: 10
- Views: 558
Hello Spanish: hay varios tipos de guias que no son muy explicables o entendibles, pero modificarlas no es mucho trabajo (echando a perder se aprende, copilarlo eso no eh encontrado, segun se utiliza el Visual C++ o otro pero da errores y copila sin ningun cambio que le hagas echo. Nota: espero que ...
- Sun Mar 25, 2007 4:09 pm
- Forum: Editing (Archive)
- Topic: ZDooM 64
- Replies: 21
- Views: 9960
I am thought to change of ZDoom skull tag (nothing else so that bots is but intelligent), if somebody knows of bots that they kick the ass to you for ZDoom that says please to me. but since I made it with the ZDoom say it here and in some other place. Note: all the errors mentioned here I am keeping ...
- Fri Mar 23, 2007 7:55 pm
- Forum: Editing (Archive)
- Topic: ZDooM 64
- Replies: 21
- Views: 9960
- Wed Mar 21, 2007 4:39 pm
- Forum: Editing (Archive)
- Topic: ZDooM 64
- Replies: 21
- Views: 9960
ZDooM 64
Hello I am new this way and I mean to them on a project that eh taken during a small ZDooM time 64 This TC I am doing it so that Doom 64 was my first game FPS, and my N64 no longer worked and the Absolution does not work to me in the PC, I was decided to create this TC that does not occupy many ...