Search found 57 matches
- Wed Oct 13, 2021 8:09 pm
- Forum: Resources
- Topic: EndHack's Official Stuff and Things
- Replies: 0
- Views: 1049
EndHack's Official Stuff and Things
https://imgur.com/MVtxYPj Just decided to make a stash for stuff I make. Feel free to use these, as long as you provide credits. I do reserve the right to tell anyone not to, or to stop using my work. Bat Thingamajig https://imgur.com/UOD4QBT This guy's mostly a flying imp in concept, but I ...
- Tue Mar 02, 2021 11:51 am
- Forum: Scripting
- Topic: Offset A_FireMiniMissile
- Replies: 2
- Views: 290
Re: Offset A_FireMiniMissile
That works perfectly thanks for the help
- Sun Feb 28, 2021 2:34 pm
- Forum: Scripting
- Topic: Offset A_FireMiniMissile
- Replies: 2
- Views: 290
Offset A_FireMiniMissile
First off I'm not very good at ZScript and I'm not entirely sure whats going on here, but I'm trying to make an attack that shoots three strife mini missiles similar to the crusader, with all of them staying a uniform triangle pattern, and I've gotten them to shoot in the tringle pattern, but its ...
- Fri Dec 04, 2020 10:56 am
- Forum: Scripting
- Topic: actor change or actor sprite swap dependent on map
- Replies: 2
- Views: 195
- Fri Dec 04, 2020 9:41 am
- Forum: Scripting
- Topic: actor change or actor sprite swap dependent on map
- Replies: 2
- Views: 195
actor change or actor sprite swap dependent on map
I'm making a strife mod mainly for personal use that as of right now replaces certain NPC's with new versions with new sprites, but strife reuses some actors so where I've replaced Governor Mourel, it also replaces the second False Programmer, and I'm looking for a way to either spawn two different ...
- Sun Oct 18, 2020 7:05 pm
- Forum: Requests
- Topic: [Request] Battlestar Galactica Cylon
- Replies: 0
- Views: 329
[Request] Battlestar Galactica Cylon
I’m looking to see if someone’s made a set of doom style cylon sprites about zombieman sized with all the same frames if so that would be awesome
- Thu Sep 24, 2020 1:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TREASURE TECH LAND (Demo #1 Available!)
- Replies: 29
- Views: 28167
Re: TREASURE TECH LAND (Demo #1 Available!)
Thanks for making this it was very fun and I hope to see more soonish
- Tue Sep 22, 2020 11:08 am
- Forum: Graphic/Audio Patches
- Topic: Marine Menu Graphics
- Replies: 1
- Views: 1294
Marine Menu Graphics
This is just three images that replace the menu selection skull and the zdoom doom mouse cursor that I made for personal use, but I thought that maybe someone else might like it so I'm plopping it here. Credits: Id Software, Endhack Edit: forgot the actual patch EndHacksRandomEdits.pk3 Graphic.png ...
- Wed Sep 02, 2020 1:54 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Random Voice in ZSDF + connection to Random dialog
- Replies: 0
- Views: 384
Random Voice in ZSDF + connection to Random dialog
I would just like a way to have random voice lines similar to the random dialogue, which also seems like it could use some improvement, and a way to connect them so I can have what my dude is saying match up with his text, one way I've thought that this could be done is having the ability to make ...
- Wed Sep 02, 2020 1:22 pm
- Forum: Scripting
- Topic: How to make random dialogue in ZSDF?
- Replies: 2
- Views: 289
Re: How to make random dialogue in ZSDF?
that was helpful in showing how to do random text, but I wanted it to be connected to the voice line, which seems imposible at the moment judging from what I've just learned.
- Wed Sep 02, 2020 12:19 pm
- Forum: Scripting
- Topic: How to make random dialogue in ZSDF?
- Replies: 2
- Views: 289
How to make random dialogue in ZSDF?
How do I randomize what actors say in ZSDF? I haven't been able to find anything on zdoom wiki, but maybe I'm just overlooking something. namespace = "ZDoom"; conversation { actor = "Rebel2"; page { name = "Rebel"; panel = "M_REBEL"; voice = "REBRM6"; dialog = "When we're in charge, the Order's ...
- Wed Sep 02, 2020 9:01 am
- Forum: Scripting
- Topic: DropItem not working
- Replies: 2
- Views: 426
Re: DropItem not working
Alright thanks
- Tue Sep 01, 2020 9:13 am
- Forum: Scripting
- Topic: DropItem not working
- Replies: 2
- Views: 426
DropItem not working
I'm working on a little project and I wanted to make this little brain thing (the golden one not the normal one) drop something but its not working ACTOR FlyingBrain { Health 1 Speed 13 Radius 10 Height 16 Monster +FLOAT +NOGRAVITY MinMissileChance 150 States { Spawn: BFLY A 10 A_Look Loop See: BFLY ...
- Thu Jan 23, 2020 7:34 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883840
- Thu Nov 14, 2019 3:05 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396690
Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
i was looking though the strife iwad and one of the torches showed up as a Graphic (SRB2 Encore) instead of a Graphic (Doom)
:edit looks like people are already talking about this
:edit looks like people are already talking about this