Search found 21 matches
- Fri Nov 29, 2019 9:16 pm
- Forum: Gameplay Mods
- Topic: [WEAPON MOD] Bimmy's Pile-O-Gunz! for DooM
- Replies: 3
- Views: 3778
Re: [WEAPON MOD] Bimmy's Pile-O-Gunz! for DooM
If I load this wad, will I still find the weapons when using say... the RPG SE mod with DOOMRL Arsenal? Will these these and those weapons both drop randomly?
- Fri Nov 29, 2019 9:13 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164677
Re: D4T (New v2.5 Trailer pg 47)
I love this mod!
- Fri Nov 29, 2019 9:06 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60750
Re: Doom Exp
Would love to see the weapons that can be found expand exponentially. Other than that AWESOME mod! I love these mods than add experience/rank systems. Gives something to come back & keep playing for.
- Fri Nov 29, 2019 9:04 pm
- Forum: Gameplay Mods
- Topic: Nameless Lite RPG Mod 1.6.0 New spell system
- Replies: 124
- Views: 45049
Re: Nameless Lite RPG Mod 1.6.0 New spell system
Going to give the 'fixed' version a go. See if it works with some mods I use. Either way thx for the courtesy to upload it!
- Wed Nov 27, 2019 5:58 pm
- Forum: General
- Topic: ClusterF**k Weapon Mods?
- Replies: 0
- Views: 188
ClusterF**k Weapon Mods?
Can anyone tell me if the weapon mods/addons you can find in Complex Doom are present in ClusterF**k? I played a few levels of this and loads of weapons, but no addons/mods have dropped yet. I do have the 'all enemies drop weapons' option ticked. Thanks!
- Sun Nov 17, 2019 10:06 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94899
Re: Doom RPG SE [unofficial, bugfix-ish]
Can anyone tell me how to manually (via file editing) add a map to your available teleport locations from the HUB?
- Fri Nov 08, 2019 2:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94899
Re: Doom RPG SE [unofficial, bugfix-ish]
Obelisk31 - upload the save the mediafire. That's what I did, then just sent him the link. You can post the link here for him too. I already sent one, but he may be able to better pinpoint it with more saves from different people and I may have too many other mods installed for him to download ...
- Thu Nov 07, 2019 9:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94899
Re: Doom RPG SE [unofficial, bugfix-ish]
Sumwunn - I sent you a PM with a save that is just before a freeze. Also.. I tried teleporting out of the level that was freezing, back to the RPG hub, to which I thought i'd try a different level, then go back to the one that was freezing, only to discover that now all the levels would freeze up ...
- Fri Nov 01, 2019 11:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94899
Re: Doom RPG SE [unofficial, bugfix-ish]
So... forgive my ignorance, but how do I get to the outpost to accept missions/replay the campaign? I get the option to start there or in the Doom II/wad level when starting a new game, but after finishing the map pack/campaign it just ends. I tried saving my character also, but it says I must be at ...
- Sat Aug 03, 2019 6:39 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1714369
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Just a quick couple of questions for the mod maker: A) Is this going to be updated in the near future? I would LOVE to see more gear/equipment, weapons and/or mod packs/assemblies added. Have played with the mod so much there just isn't anything left I haven't used so much already. B) If updating in ...
- Fri Mar 29, 2019 3:46 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1714369
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Sorry, sorry... was thinking of B2S Ep.2, not AV2 lol.KILLER2 wrote:Wait wait wait HOLD UP! The Doom community has been told that there isn't, and will never be an AV2! WE NEED ANSWERS!tyrantkyng wrote:I have been having a strange issue with the mod: when I load DoomRL + Monster pack with a wad like AV1/AV2
- Thu Mar 28, 2019 9:22 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1714369
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
WOW! I feel so stupid lol. In my defense, I am pretty new to Doom 1/2. Thanks So Much! Sorry for the dumb comment 

- Thu Mar 28, 2019 8:03 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1714369
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I have been having a strange issue with the mod: when I load DoomRL + Monster pack with a wad like AV1/AV2/Community pack 3/4 or whatever, in-game I cannot jump! I tried the fly command and pressing the jump button allows me to go straight up, so I know the key is working and jump works just fine ...
- Wed Mar 13, 2019 2:03 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1714369
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Hello, I have been using this mod since the latest update along with legendoom, the soundmod, bolongnese gore and eday. I just wanted to say I LOVE it and just wanted to offer my opinion as to what could improve it... perhaps if weapons had alternative/secondary fire modes that were somewhat ...
- Fri Mar 09, 2018 2:18 pm
- Forum: General
- Topic: Urban/City Mega Wads
- Replies: 2
- Views: 1399
Urban/City Mega Wads
Pretty new to Doom modding here and have been looking at the best/top 100 mega wads lately. I am using Project Brutality 3.0 latest build and Insanity's Brutality as an alternative mod setup, but was looking for a mega wad(not sure if they come in more than 30 level packs) with a huge amount of ...