Search found 22 matches

by Terensworth
Tue May 19, 2020 2:07 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122475

Re: Treasure Tech (Released)

Hello, uh, I found a Yholl in a box and I'd like to return them?

This is so brilliant, seriously, can't stop giggling and bouncing in my seat from this one.
by Terensworth
Sun Apr 12, 2020 3:55 am
Forum: Levels
Topic: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Replies: 169
Views: 78091

Re: Hexen: Cult of Despair - A WoC campaign (New update!)

I should add a potion item which disables the poison effect. An antidote, yes, that would be perfect. A thought comes to mind that maybe it could also add a little damage reduction from poison temporarily after being used, but that might make stuff like the sewers and abandoned fort way too easy ...
by Terensworth
Sat Apr 11, 2020 12:26 am
Forum: Levels
Topic: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Replies: 169
Views: 78091

Re: Hexen: Cult of Despair - A WoC campaign (New update!)

Aw man, when I reached the current end of the campaign I legit got kinda sad. I love love loved it, not that I have much experience with fan-made mappacks for Hexen or Heretic but I felt this one was great, posed a good challenge with a nice curve towards it, not to mention having a few easter eggs ...
by Terensworth
Thu Apr 02, 2020 11:48 pm
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V2.0)

Just picked up weapon 3 for Vesper. One thing I've noticed about the Vesper's weapons overall is that they really need some oomph on their sound design, it's all very subdued and quiet. Only part that isn't is the finger snapping which sounds just perfect. Weapon 3 is wonderful, 2's good for dealing ...
by Terensworth
Thu Apr 02, 2020 1:19 am
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V2.0)

Terensworth: I'm not sure if that's a good thing or a bad thing. You can thank Lagi for the snapping animations. I had asked for them for the cleric and Lagi made them, but couldn't fit them in anywhere, so I threw them into Vesper. Then Lagi was helping me out and made the lovely new animation for ...
by Terensworth
Wed Apr 01, 2020 1:13 pm
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V2.0)

In the midst of a Vesper playthrough, it's very chill so far, the power of fire is quite calming to use, ironically. Side note that after looking through the new animations here and there on all the classes I am tempted to name this the finger snapping update. I love finger snapping. Also, I love ...
by Terensworth
Wed Apr 01, 2020 7:24 am
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V2.0)

So I was like "This is a sudden... oh, crud, it's April Fools." It was then that I realized that you're a genius and actually did release a whole new class, one that is truly batty. Seriously, though, the bat basic weapon is a hilarious play on words, while the rest of the class seems to be 100% as ...
by Terensworth
Fri Mar 06, 2020 1:05 pm
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V1.2)

IMHO, both your mods have seperate merits, to me anyway, Harper's felt more like a fun display of power fantasy and Page's felt more like a slow methodical onslaught. Both are just great and it's really sweet to see Hexen getting mods like these in the first place.
by Terensworth
Thu Jan 30, 2020 8:55 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333395

Re: Hexen: Walpurgis [Heretic also added!]

Oh yes, now we're cooking with gas, better Hexen classes with extra depth to all of em AND playable in Doom and Heretic.
I'm already sold.
by Terensworth
Thu Jan 23, 2020 8:50 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333395

Re: Hexen: Walpurgis [New Beta Preview Stuff!]

Well, you're certainly better than me. Though I guess I did something pretty ok, since it looks like you're using the Electrosplosion sprites that I made. I'm loving the way this looks and super stoked to see more! Come on now, Page, what you did was wonderful too. That said I'm also super stoked ...
by Terensworth
Mon Jan 20, 2020 8:36 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333395

Re: Hexen: Walpurgis [Beta release nearly ready!]

Well dayum, now I've got another fine bit of Hexen to look forward to, as a guy who really enjoyed Hexarcana in all it's iterations, I'm excited!
by Terensworth
Sat Dec 28, 2019 1:50 pm
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V1.1)

Considering I adore this mod? Hell yeah I will!
... eventually!
...
...Hexen is a long arduous process and I always try to get everything, even though it's kinda pointless, not a smart move, I know.
by Terensworth
Sat Dec 28, 2019 3:57 am
Forum: Gameplay Mods
Topic: HexArcana! (HexArcana V3.1)
Replies: 136
Views: 49292

Re: HexArcana (V1.1)

Just going through the game with the new Slayer now. I haven't reached Quietus yet but you've completely aced all of the weapons in the feel and power department, got the axe for a balanced and survivable approach and the hammer for going ham... ugh... and the hammer for going crazy and destroying ...
by Terensworth
Sun Oct 20, 2019 1:55 pm
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 157
Views: 70830

Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)

Enemies that have the same level as you should (in theory) not be any stronger than in the base game - as long as you have a somewhat decent weapon. But I can see the problem with higher level enemies. What do you think would be better? Reducing the number of higher level enemies or making each ...
by Terensworth
Sat Oct 19, 2019 9:36 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 157
Views: 70830

Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)

All in all, I'm still excited, what I've played I really liked. And I can see a ton of potential for this to work out well once the base mod is expanded. Considering this is mostly a proof of concept... I've got a few things I'd like to point out that could use some work. 1. Enemy scaling, as it ...

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