Search found 30 matches
- Sun Apr 07, 2019 4:44 am
- Forum: Gameplay Mods
- Topic: DarkDoomZ v1.10 [idgames]
- Replies: 152
- Views: 115209
Re: DarkDoomZ (custom darkness + flashlight)
dark doom light became too dark
- Tue Feb 12, 2019 1:23 am
- Forum: Gameplay Mods
- Topic: DarkDoomZ v1.10 [idgames]
- Replies: 152
- Views: 115209
Re: DarkDoomZ v1.6 (custom darkness + flashlight)
in sectors where the light is flashing or the honor of something, then this does not happen with this flashlight
- Sat Nov 10, 2018 4:22 am
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166368
- Fri Nov 09, 2018 3:00 am
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166368
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
recently talked about hud for doom64, they helped meorbittwz wrote:been a while but no one answered... is this thread being maintained still?
- Mon Sep 24, 2018 12:12 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 492
- Views: 216957
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I registered in the ini file, I'm registering all the mods in the ini. In the future there is no plan for a kick?
- Mon Sep 24, 2018 10:24 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 492
- Views: 216957
- Mon Jul 02, 2018 12:50 pm
- Forum: Gameplay Mods
- Topic: DarkDoomZ v1.10 [idgames]
- Replies: 152
- Views: 115209
Re: DarkDoomZ v1.4 (custom darkness + flashlight)
but at least the sound that he turned on and turned off?
- Mon Jul 02, 2018 10:57 am
- Forum: Gameplay Mods
- Topic: DarkDoomZ v1.10 [idgames]
- Replies: 152
- Views: 115209
Re: DarkDoomZ v1.4 (custom darkness + flashlight)
I know that module of Steve, I just wanted to play with the range of light, I meant to add a function other than custom ones, and arbitrary setting, and then I have something to slow down on halogen, and for several mods I do not want to connect, if you can then tell me how to add sound on and off
- Sun Jul 01, 2018 10:50 am
- Forum: Gameplay Mods
- Topic: DarkDoomZ v1.10 [idgames]
- Replies: 152
- Views: 115209
Re: DarkDoomZ v1.4 (custom darkness + flashlight)
add a function so that you can color the radius and range yourself
- Sun Jul 01, 2018 7:21 am
- Forum: Script Library
- Topic: [Code] Footsteps - v5 released!
- Replies: 96
- Views: 61410
Re: [Code] Footsteps - v5 released!
ACS Footsteps Current version: 5 Features: NO decorate required, at all Different sounds for different flats No ACS modification required, just plug right into your project Sounds and floor textures defined in LANGUAGE rather than the ACS code Sound volume and speed varies depending on how fast you ...
- Wed Jun 27, 2018 11:25 am
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166368
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
works, thanks for the help
http://jpegshare.net/5e/31/5e310ef4d319 ... 4.png.html
ready mode HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=1-alan ... vvjm2Th1K9
http://jpegshare.net/5e/31/5e310ef4d319 ... 4.png.html
ready mode HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=1-alan ... vvjm2Th1K9
- Sun Jun 24, 2018 6:58 am
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166368
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
did not work, the timer still does not work for infrared, but you can sample code like it should be for doom 64cotton_disciple wrote: change poweruptime infrared to 64PowerLightamp's powerupgiver
- Fri Jun 22, 2018 3:33 pm
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166368
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
did so, the icon began to turn on but the timer still does not work // POWERUP PANELS & TIMEBAR INDICATOR DrawSwitchableImage "PowerInvulnerable", "HXINVUNO", "HXINVUOK", -62, 2; DrawSwitchableImage "PowerInvisibility", "HXBLURNO", "HXBLUROK", -62, 39; DrawSwitchableImage "PowerIronfeet", "HXRADSNO ...
- Fri Jun 22, 2018 2:56 pm
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166368
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
remade the HXRTC HUD 7.0 for Doom 64, and I can not figure out why the night vision timer does not work. help solve it
http://jpegshare.net/f0/06/f006e802c1e2 ... 0.png.html
download addon HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=11EFt7 ... Ga090xkfCc
http://jpegshare.net/f0/06/f006e802c1e2 ... 0.png.html
download addon HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=11EFt7 ... Ga090xkfCc
- Mon May 28, 2018 9:22 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 492
- Views: 216957