Search found 30 matches

by FanDooM
Sun Apr 07, 2019 4:44 am
Forum: Gameplay Mods
Topic: DarkDoomZ v1.10 [idgames]
Replies: 152
Views: 115209

Re: DarkDoomZ (custom darkness + flashlight)

dark doom light became too dark
by FanDooM
Tue Feb 12, 2019 1:23 am
Forum: Gameplay Mods
Topic: DarkDoomZ v1.10 [idgames]
Replies: 152
Views: 115209

Re: DarkDoomZ v1.6 (custom darkness + flashlight)

in sectors where the light is flashing or the honor of something, then this does not happen with this flashlight
by FanDooM
Fri Nov 09, 2018 3:00 am
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 166368

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

orbittwz wrote:been a while but no one answered... is this thread being maintained still?
recently talked about hud for doom64, they helped me
by FanDooM
Mon Sep 24, 2018 12:12 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216957

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

I registered in the ini file, I'm registering all the mods in the ini. In the future there is no plan for a kick?
by FanDooM
Mon Jul 02, 2018 12:50 pm
Forum: Gameplay Mods
Topic: DarkDoomZ v1.10 [idgames]
Replies: 152
Views: 115209

Re: DarkDoomZ v1.4 (custom darkness + flashlight)

but at least the sound that he turned on and turned off?
by FanDooM
Mon Jul 02, 2018 10:57 am
Forum: Gameplay Mods
Topic: DarkDoomZ v1.10 [idgames]
Replies: 152
Views: 115209

Re: DarkDoomZ v1.4 (custom darkness + flashlight)

I know that module of Steve, I just wanted to play with the range of light, I meant to add a function other than custom ones, and arbitrary setting, and then I have something to slow down on halogen, and for several mods I do not want to connect, if you can then tell me how to add sound on and off
by FanDooM
Sun Jul 01, 2018 10:50 am
Forum: Gameplay Mods
Topic: DarkDoomZ v1.10 [idgames]
Replies: 152
Views: 115209

Re: DarkDoomZ v1.4 (custom darkness + flashlight)

add a function so that you can color the radius and range yourself
by FanDooM
Sun Jul 01, 2018 7:21 am
Forum: Script Library
Topic: [Code] Footsteps - v5 released!
Replies: 96
Views: 61410

Re: [Code] Footsteps - v5 released!

ACS Footsteps Current version: 5 Features: NO decorate required, at all Different sounds for different flats No ACS modification required, just plug right into your project Sounds and floor textures defined in LANGUAGE rather than the ACS code Sound volume and speed varies depending on how fast you ...
by FanDooM
Sun Jun 24, 2018 6:58 am
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 166368

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

cotton_disciple wrote: change poweruptime infrared to 64PowerLightamp's powerupgiver
did not work, the timer still does not work for infrared, but you can sample code like it should be for doom 64
by FanDooM
Fri Jun 22, 2018 3:33 pm
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 166368

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

did so, the icon began to turn on but the timer still does not work // POWERUP PANELS & TIMEBAR INDICATOR DrawSwitchableImage "PowerInvulnerable", "HXINVUNO", "HXINVUOK", -62, 2; DrawSwitchableImage "PowerInvisibility", "HXBLURNO", "HXBLUROK", -62, 39; DrawSwitchableImage "PowerIronfeet", "HXRADSNO ...
by FanDooM
Fri Jun 22, 2018 2:56 pm
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 166368

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

remade the HXRTC HUD 7.0 for Doom 64, and I can not figure out why the night vision timer does not work. help solve it
http://jpegshare.net/f0/06/f006e802c1e2 ... 0.png.html

download addon HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=11EFt7 ... Ga090xkfCc

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