Search found 115 matches

by Gorman Frebmane
Sat Jan 23, 2021 1:52 pm
Forum: Creation, Conversion, and Editing
Topic: AceToolkit
Replies: 40
Views: 12133

Re: AceToolkit

fixed it. seems despite installing The net runtime once it hadn't installed properly. had to install it again. thanks for the help tho.
by Gorman Frebmane
Thu Jan 21, 2021 6:40 am
Forum: Creation, Conversion, and Editing
Topic: AceToolkit
Replies: 40
Views: 12133

Re: AceToolkit

Image cropper does not work for me despite having both grabpng and setpng. send help.
by Gorman Frebmane
Mon Dec 28, 2020 8:07 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642577

Re: [SPRITES] Spriting Carnival!!

jdredalert wrote:
Gorman Frebmane wrote:Here's a triple barrel shotgun i made.

Lovely! Any chance for an angled version?
Like i said in the post above, when i have time.
by Gorman Frebmane
Mon Dec 28, 2020 8:06 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642577

Re: [SPRITES] Spriting Carnival!!

Here's a triple barrel shotgun i made. https://imgur.com/R2gbniX this looks great! Wondering, do you have a version without the ornate demon on the back? No i don't and as that would entail i would have to rework the gun to accomodate for that. Currently i don't have time to do this so apologies ...
by Gorman Frebmane
Fri Dec 18, 2020 11:02 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642577

Re: [SPRITES] Spriting Carnival!!

Here's a triple barrel shotgun i made.

by Gorman Frebmane
Tue Oct 13, 2020 6:50 am
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532426

Re: Custom Texture Thread.

in ultimate doom builder use the 3d sectors mode then after adding it click seperate and it will seperate the 3d floors into seperate ones. once that's done pres shift+w and you will enter slope mode which is a very easy way to make slopes.(that includes 3d floors). Just make sure the 3d floor ...
by Gorman Frebmane
Tue Sep 22, 2020 4:50 pm
Forum: Game Engines
Topic: [Experimental] GZDoom-ZDRay - Compiled works and more
Replies: 17
Views: 15874

Re: [Experimental] GZDoom-ZDRay - Compiled works and more

Dosen't the source engine handle this problem by having the pre-baked lightmaps as a seperate texture + having them extremely low resolution. The resolution then gets a filter on top that smooths it out. Pehaps the same idea could be applied to ZDRay. Considering doom's texture's however i think it ...
by Gorman Frebmane
Sat Aug 01, 2020 5:46 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532426

Re: Custom Texture Thread.



Those heightmaps are very much appreciated :D
by Gorman Frebmane
Sat Jul 11, 2020 8:12 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
Replies: 13
Views: 3463

Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.

Captain J wrote:Custom weapons sprites? Awesome!! I especially love the brass knuckles. Looks so shiny.
Thank you!
by Gorman Frebmane
Sat Jul 11, 2020 7:11 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
Replies: 13
Views: 3463

Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.

Update:
Here's a preview of the new weapons of this mod. We are taking a little break for a while but mod progress should ramp up soon.


by Gorman Frebmane
Sat May 23, 2020 11:48 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642577

Re: [SPRITES] Spriting Carnival!!

Gifty wrote:Finally got a smooth explosion that looks like the original. Added some billowing black smoke as a bonus. It looks real killer with in-game particle emitters on top of it, can't wait to show you guys.
What did you use to make that explosion?
by Gorman Frebmane
Sat May 16, 2020 1:54 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
Replies: 13
Views: 3463

Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.

So yeah, i played the TC and it's very impressive. Natural, Nature-friendly and it's immersive. But i've got some feedback: - First of all, some taller props like trees would float if you look up or down. Adding the flag FORCEYBILLBOARD might fix it. - For some reason, you start with very lower ...
by Gorman Frebmane
Fri May 08, 2020 12:48 pm
Forum: Levels
Topic: [Community Sequel] [FINISHED] 40 Monsters Challenge
Replies: 348
Views: 28678

Re: [Community Sequel] 40 Monsters Challenge

I do have a map i was making a while back, i might end up finishing it for this project.
by Gorman Frebmane
Tue May 05, 2020 4:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
Replies: 13
Views: 3463

Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.

Captain J wrote:Have you even clicked on the link after i said it doesn't work anymore? Pardon me, but i would like to participate the beta testing too.

But again, the download link at the first post seems not working. It just shows that good ol' 404 error.
Download fixed.
by Gorman Frebmane
Tue May 05, 2020 3:07 pm
Forum: Gameplay Mods
Topic: Deformed Doom - deform any Doom map!
Replies: 54
Views: 24721

Re: Deformed Doom - deform any Doom map!

Live deformation? Hmm now that would be a really good effect to do to make pulsating flesh walls.

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