Search found 115 matches
- Sat Jan 23, 2021 1:52 pm
- Forum: Creation, Conversion, and Editing
- Topic: AceToolkit
- Replies: 40
- Views: 12133
Re: AceToolkit
fixed it. seems despite installing The net runtime once it hadn't installed properly. had to install it again. thanks for the help tho.
- Thu Jan 21, 2021 6:40 am
- Forum: Creation, Conversion, and Editing
- Topic: AceToolkit
- Replies: 40
- Views: 12133
Re: AceToolkit
Image cropper does not work for me despite having both grabpng and setpng. send help.
- Mon Dec 28, 2020 8:07 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4642577
Re: [SPRITES] Spriting Carnival!!
Like i said in the post above, when i have time.jdredalert wrote:Gorman Frebmane wrote:Here's a triple barrel shotgun i made.
Lovely! Any chance for an angled version?
- Mon Dec 28, 2020 8:06 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4642577
Re: [SPRITES] Spriting Carnival!!
Here's a triple barrel shotgun i made. https://imgur.com/R2gbniX this looks great! Wondering, do you have a version without the ornate demon on the back? No i don't and as that would entail i would have to rework the gun to accomodate for that. Currently i don't have time to do this so apologies ...
- Fri Dec 18, 2020 11:02 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4642577
- Tue Oct 13, 2020 6:50 am
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 532426
Re: Custom Texture Thread.
in ultimate doom builder use the 3d sectors mode then after adding it click seperate and it will seperate the 3d floors into seperate ones. once that's done pres shift+w and you will enter slope mode which is a very easy way to make slopes.(that includes 3d floors). Just make sure the 3d floor ...
- Tue Sep 22, 2020 4:50 pm
- Forum: Game Engines
- Topic: [Experimental] GZDoom-ZDRay - Compiled works and more
- Replies: 17
- Views: 15874
Re: [Experimental] GZDoom-ZDRay - Compiled works and more
Dosen't the source engine handle this problem by having the pre-baked lightmaps as a seperate texture + having them extremely low resolution. The resolution then gets a filter on top that smooths it out. Pehaps the same idea could be applied to ZDRay. Considering doom's texture's however i think it ...
- Sat Aug 01, 2020 5:46 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 532426
- Sat Jul 11, 2020 8:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
- Replies: 13
- Views: 3463
Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
Thank you!Captain J wrote:Custom weapons sprites? Awesome!! I especially love the brass knuckles. Looks so shiny.
- Sat Jul 11, 2020 7:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
- Replies: 13
- Views: 3463
- Sat May 23, 2020 11:48 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4642577
Re: [SPRITES] Spriting Carnival!!
What did you use to make that explosion?Gifty wrote:Finally got a smooth explosion that looks like the original. Added some billowing black smoke as a bonus. It looks real killer with in-game particle emitters on top of it, can't wait to show you guys.
- Sat May 16, 2020 1:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
- Replies: 13
- Views: 3463
Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
So yeah, i played the TC and it's very impressive. Natural, Nature-friendly and it's immersive. But i've got some feedback: - First of all, some taller props like trees would float if you look up or down. Adding the flag FORCEYBILLBOARD might fix it. - For some reason, you start with very lower ...
- Fri May 08, 2020 12:48 pm
- Forum: Levels
- Topic: [Community Sequel] [FINISHED] 40 Monsters Challenge
- Replies: 348
- Views: 28678
Re: [Community Sequel] 40 Monsters Challenge
I do have a map i was making a while back, i might end up finishing it for this project.
- Tue May 05, 2020 4:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
- Replies: 13
- Views: 3463
Re: [WIP][DEMO][TCTOA]The Chaotic Tides Of Agrazoth.
Download fixed.Captain J wrote:Have you even clicked on the link after i said it doesn't work anymore? Pardon me, but i would like to participate the beta testing too.
But again, the download link at the first post seems not working. It just shows that good ol' 404 error.
- Tue May 05, 2020 3:07 pm
- Forum: Gameplay Mods
- Topic: Deformed Doom - deform any Doom map!
- Replies: 54
- Views: 24721
Re: Deformed Doom - deform any Doom map!
Live deformation? Hmm now that would be a really good effect to do to make pulsating flesh walls.