Search found 55 matches

by Sumwunn
Fri Jun 26, 2020 11:44 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 119037

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hey, could I have the MegaWAD as well please? I wanna see if a vcdiff would be applicable in this scenario.
by Sumwunn
Mon Jun 01, 2020 9:18 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

Hey guys; I got a bit of an announcement. I've been banging my head off 'n on for the last couple of days with this mod trying to figure what is causing the whole thing to die, and have gotten nowhere. So here's what I'm going to do: I am going to abandon the ACS version in favour of rebuilding the ...
by Sumwunn
Thu May 14, 2020 9:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

Thank for support your fork! Do you have any plans for the development of Doom RPG? For example fix various bugs? Such as: - fixing an increase time for game save (relevant for a long game); - fixing script loading errors (relevant for long-term games, it happens that scripts can't load at the ...
by Sumwunn
Tue May 12, 2020 10:00 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

I found that the mod pack is still a valid item, so commented out the line for it in the shop. I don't think it's referenced anywhere else in DRPG. EDIT: For those having trouble with mid-game freezing! An occurrence of that has been fixed in DRLA since 1.1.3 and is recommended that you upgrade and ...
by Sumwunn
Mon May 11, 2020 10:20 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

Hmm, I don't see anything that requires updating on DRPG's side in terms of compatibility with the newer DRLA. I'll update the thread and the Git page in the meantime.
by Sumwunn
Fri May 08, 2020 10:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

Hey guys, I'm still alive; haven't got COVID or anything, just came out the other side of a heavy semester.

Just need a bit of a break and it's looking like I can look at DRPG this Sunday.

Apologies for the long wait.
by Sumwunn
Thu Nov 21, 2019 7:39 pm
Forum: Abandoned/Dead Projects
Topic: Complex Chaos (Discontinued)
Replies: 65
Views: 64909

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

That's the mod, however that link in particular appears to be someone who is just updating the individual modules that load alongside CF.

AFAIK, the official link is the MEGA one which can be found in Dusted's CF videos descriptions.
by Sumwunn
Mon Nov 11, 2019 10:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

So with the help of the GZDoom devs, the freeze was found to be an issue with DRLA's RPG compatibility checks and the fix for that will be included in the next DRLA update. :D If you cannot wait for the next update and want to play now, here's how to fix it: I recommend using 7-Zip to browse because ...
by Sumwunn
Sun Nov 10, 2019 12:13 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
Replies: 7
Views: 654

Re: [4.2.4] AActor::SetState infinite loop, freezing game (D

Thanks for the actor name! It seems HEYSTOPTHAT is the culprit when DRPG is active which would explain why DRLA by itself does not freeze the game. Changing TNT1 A from 0 to 1 avoids the freeze up, and judging from the function's structure it looks like RLDemonicBossSpawner is susceptible also. I'm ...
by Sumwunn
Sat Nov 09, 2019 7:01 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
Replies: 7
Views: 654

Re: [4.2.4] AActor::SetState infinite loop, freezing game (D

Thank you for the info, that's certainly interesting. So how does one identify whether an actor is affected by a 0-duration state loop? Would it be in a the form of user error in decorate? DRPG manages its monster compatibility via duplicating actors and basically forcing DRPGs MonsterInit to ...
by Sumwunn
Sat Nov 09, 2019 12:23 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
Replies: 7
Views: 654

[4.2.4] AActor::SetState infinite loop, freezing game (DRPG)

Hello, I'm back with another obscure bug in relation to DRPG and it appears to be unrelated to HUDMessage this time. So thankfully someone was able to send me a savegame that freezes seconds after loading, something I've been attemping to replicate for far too long. AFAIK, It seems to be stemming ...
by Sumwunn
Thu Nov 07, 2019 7:38 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

Yeah sorry, unfortunately the mod still manages to freeze GZDoom after a while although it seems to be hit 'n miss for people as I was able play through BTSX E1 without any issues. Do you happen you have a save game handy shortly before the freeze? If so, please PM me the file, the GZDoom version ...
by Sumwunn
Sat Oct 26, 2019 7:38 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49102

Re: Doom 4 Vanilla 2.3 - NEW version

I've been playing a lot of DOOM 2 lately with Vanilla Essence (Software mode) which serves quite well if you want that doslike experience in GZDoom. Been a while since I've done that. Anyway I just discovered this a few days ago and I was like "wow, what timing since I'm into Vanilla Essence at the ...
by Sumwunn
Sat Oct 26, 2019 7:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

Whhhhhaaaaaaaaattttttttsssssss going on guys! Compatibility patches are updated and you can buy the new DRLA modpack in the shop if you have the coin. Scream at me if anything is missing. EDIT: With the effort of WNC12k (aka lucker42) and m8f, the main branch now has Target Spy support! Be sure to ...

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