Search found 55 matches
- Fri Jun 26, 2020 11:44 am
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
- Replies: 392
- Views: 119037
Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Hey, could I have the MegaWAD as well please? I wanna see if a vcdiff would be applicable in this scenario.
- Mon Jun 01, 2020 9:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
Hey guys; I got a bit of an announcement. I've been banging my head off 'n on for the last couple of days with this mod trying to figure what is causing the whole thing to die, and have gotten nowhere. So here's what I'm going to do: I am going to abandon the ACS version in favour of rebuilding the ...
- Thu May 14, 2020 9:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
Thank for support your fork! Do you have any plans for the development of Doom RPG? For example fix various bugs? Such as: - fixing an increase time for game save (relevant for a long game); - fixing script loading errors (relevant for long-term games, it happens that scripts can't load at the ...
- Tue May 12, 2020 10:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
I found that the mod pack is still a valid item, so commented out the line for it in the shop. I don't think it's referenced anywhere else in DRPG. EDIT: For those having trouble with mid-game freezing! An occurrence of that has been fixed in DRLA since 1.1.3 and is recommended that you upgrade and ...
- Mon May 11, 2020 10:20 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
Hmm, I don't see anything that requires updating on DRPG's side in terms of compatibility with the newer DRLA. I'll update the thread and the Git page in the meantime.
- Fri May 08, 2020 10:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
Hey guys, I'm still alive; haven't got COVID or anything, just came out the other side of a heavy semester.
Just need a bit of a break and it's looking like I can look at DRPG this Sunday.
Apologies for the long wait.
Just need a bit of a break and it's looking like I can look at DRPG this Sunday.
Apologies for the long wait.
- Thu Nov 21, 2019 7:39 pm
- Forum: Abandoned/Dead Projects
- Topic: Complex Chaos (Discontinued)
- Replies: 65
- Views: 64909
Re: [WIP]ClusterPlex - Clusterfuck for GZDoom
That's the mod, however that link in particular appears to be someone who is just updating the individual modules that load alongside CF.
AFAIK, the official link is the MEGA one which can be found in Dusted's CF videos descriptions.
AFAIK, the official link is the MEGA one which can be found in Dusted's CF videos descriptions.
- Wed Nov 20, 2019 6:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
- Mon Nov 11, 2019 10:39 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
So with the help of the GZDoom devs, the freeze was found to be an issue with DRLA's RPG compatibility checks and the fix for that will be included in the next DRLA update. :D If you cannot wait for the next update and want to play now, here's how to fix it: I recommend using 7-Zip to browse because ...
- Sun Nov 10, 2019 12:13 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
- Replies: 7
- Views: 654
Re: [4.2.4] AActor::SetState infinite loop, freezing game (D
Thanks for the actor name! It seems HEYSTOPTHAT is the culprit when DRPG is active which would explain why DRLA by itself does not freeze the game. Changing TNT1 A from 0 to 1 avoids the freeze up, and judging from the function's structure it looks like RLDemonicBossSpawner is susceptible also. I'm ...
- Sat Nov 09, 2019 7:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
- Replies: 7
- Views: 654
Re: [4.2.4] AActor::SetState infinite loop, freezing game (D
Thank you for the info, that's certainly interesting. So how does one identify whether an actor is affected by a 0-duration state loop? Would it be in a the form of user error in decorate? DRPG manages its monster compatibility via duplicating actors and basically forcing DRPGs MonsterInit to ...
- Sat Nov 09, 2019 12:23 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
- Replies: 7
- Views: 654
[4.2.4] AActor::SetState infinite loop, freezing game (DRPG)
Hello, I'm back with another obscure bug in relation to DRPG and it appears to be unrelated to HUDMessage this time. So thankfully someone was able to send me a savegame that freezes seconds after loading, something I've been attemping to replicate for far too long. AFAIK, It seems to be stemming ...
- Thu Nov 07, 2019 7:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
Yeah sorry, unfortunately the mod still manages to freeze GZDoom after a while although it seems to be hit 'n miss for people as I was able play through BTSX E1 without any issues. Do you happen you have a save game handy shortly before the freeze? If so, please PM me the file, the GZDoom version ...
- Sat Oct 26, 2019 7:38 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49102
Re: Doom 4 Vanilla 2.3 - NEW version
I've been playing a lot of DOOM 2 lately with Vanilla Essence (Software mode) which serves quite well if you want that doslike experience in GZDoom. Been a while since I've done that. Anyway I just discovered this a few days ago and I was like "wow, what timing since I'm into Vanilla Essence at the ...
- Sat Oct 26, 2019 7:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
Whhhhhaaaaaaaaattttttttsssssss going on guys! Compatibility patches are updated and you can buy the new DRLA modpack in the shop if you have the coin. Scream at me if anything is missing. EDIT: With the effort of WNC12k (aka lucker42) and m8f, the main branch now has Target Spy support! Be sure to ...