Search found 184 matches

by Serious Cacodemon
Sun Aug 23, 2020 4:50 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170491

Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

So I've had a situation that happened twice in Hunted in Plutonia Experiment where an Archvile tried resurrecting a dead marine and failed every time. I have provided a highlight of one of these moments where it happened. Playing on Skill 3, GZDoom version g4.5pre-70-gfcb6e1b18, using Damnums and ...
by Serious Cacodemon
Thu Dec 27, 2018 4:55 pm
Forum: Closed Bugs [GZDoom]
Topic: [3.7.0] +ALLOWPAIN no longer working
Replies: 4
Views: 322

[3.7.0] +ALLOWPAIN no longer working

While I was doing playtesting with a beta of La Tailor Girl and Colourful Hell, and I've noticed that the +ALLOWPAIN flag is no longer working while wearing armor that allows for 100% absorption. I've included a wad file in this post that has a Doomplayer class with +ALLOWPAIN attached and a ...
by Serious Cacodemon
Wed Feb 15, 2017 10:11 pm
Forum: Levels
Topic: The Crystal Maze (GZDoom edition)
Replies: 18
Views: 5465

Re: The Crystal Maze (GZDoom edition)

Playing on Intermediate difficulty, I've noticed some issues I've come across some issues while playing (I'm using version 2.3.2 of GZDoom): The well in the Mystery game at the Medieval Zone where you return the Tome to where it belongs cannot be escaped from once you enter it. I have to noclip out ...
by Serious Cacodemon
Wed Apr 25, 2012 5:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [New version released 04/2

Confirming that the same is happening, at least for the latest SVN version of GZDoom. Strange part is that the separate Serpent: Resurrection RPG system isn't causing this problem. For my talkthrough (mainly complete, barring bonus parts), I used GZDoom 1.5.6 (r1104) to record the talkthrough, so ...
by Serious Cacodemon
Mon Oct 24, 2011 7:08 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [New version released 04/2

Well, i know what puzzle items you mean,because i found them in the upper palace,but i dont know where to use them. There are dragon murals near certain doors in the middle and lower palace floors. Press use on one near a door, wait for the music to play out, then the door should now be unlocked.
by Serious Cacodemon
Sat Oct 22, 2011 11:41 am
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [New version released 04/2

really cool mod.. but im stuck,how do i get the gold idol? in the lower palace,its said:"the door is locked". help? The door in question giving "the door is locked" message is likely one where you need two certain puzzle items found in another floor of the palace. I ran into a bug involving the ...
by Serious Cacodemon
Tue Apr 19, 2011 12:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [Released]

now i am stuck in the caves, because i reached a place wich you open with the ritual mask(i think thats the neme, i forgot it) an d then i found 2 brown potion(i fotgot the name too) and now what?... Sounds like you are at the Chasm of Fire. You can't do anything there right now until you've killed ...
by Serious Cacodemon
Mon Apr 18, 2011 4:17 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [Released]

please help!, i am playing with anvar but i cant find any weapon!, using only the fist is very dificult to kill the fire lich!, i already killed 2 liches by fist but i see mana everywhere with no weapon to use with? maybe i miss those or what? Please help. Perhaps you should have explored the ...
by Serious Cacodemon
Fri Jan 21, 2011 5:37 pm
Forum: Abandoned/Dead Projects
Topic: [Release] Ressurection of doom2 [for Zdoom]
Replies: 21
Views: 2629

Re: [Release] Ressurection of doom2 [for Zdoom]

Okay, this WAD is ridiculous. Besides what everyone else says, the Cyberdemon at the very end is ridiculously overpowered. The BFG weapon PIERCES armor and continues damaging you even when the projectiles are ridiculously far away, plus some of the projectiles have homing properties. Absolutely ...
by Serious Cacodemon
Sat Nov 20, 2010 3:38 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [Released]

AvzinElkein wrote:I forgot where the bronze key was; I know that cabin in the woods needs that key to open. (And it probably has that blue-mana weapon!)
Spoiler:
by Serious Cacodemon
Sat Oct 23, 2010 11:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [Released]

doomhunter_175: You have to make the symbols facing each other be the same. This means a circle must be facing a circle, etc. The problem is matching them all together. You may have to alternate between different blocks until you finally figure out how to solve it. I don't know how it's solved in a ...
by Serious Cacodemon
Thu Oct 21, 2010 2:25 am
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [Released]

I should have reworded what I said about the docker stuff then. I did insert an annotation to correct myself at that part. Also, linked to the playlist with all current parts uploaded. http://www.youtube.com/watch?v=dZA8-2G8B94&feature=&p=669CBF96D71E8165&index=0&playnext=1 EDIT: Made the link ...
by Serious Cacodemon
Mon Oct 18, 2010 8:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection [Released]

I've started a talkthrough on this WAD (or is it MOD). Walkthrough as Braxus on Heroic difficulty setting. Played on the final release version of Serpent: Resurrection.

First part here (Spoiler tags on there because of spoilers):
Spoiler:
by Serious Cacodemon
Fri Aug 20, 2010 9:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114913

Re: [Hexen] Serpent: Resurrection (Final Beta on p1)

I have found a really awkward glitching of the lever at the Sky Sanctuary. I don't know what I did, but I managed to glitch it to the point that it is now at one of the ends instead of returning to the middle, and one of the ways that the lever moves actually glitches off of the floor it originated ...
by Serious Cacodemon
Sat Jan 23, 2010 6:10 pm
Forum: Abandoned/Dead Projects
Topic: HexenHanced (v1.4c / Patch) - Discontinued
Replies: 80
Views: 13140

Re: HexenHanced: Hexen Gameplay Remix (v1.2)

The jumping thing has to do with the jumping height being at "9" instead of "9.75". I think it's also like this when playing Hexen through the latest versions of ZDoom and/or GZDoom. The Wiki definitions for the Hexen classes has the jump height set to "9.75", even though the decorate definitions in ...

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