
Search found 206 matches
- Sat May 17, 2008 4:40 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Give us some chance
- Replies: 4
- Views: 492
Re: Give us some chance
Well that's ok with me. I thought that maybe the ability to create different groups of objects to spawn. on chance But ok then if it's a closed feature suggestion then so be it. 

- Fri May 16, 2008 1:44 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Give us some chance
- Replies: 4
- Views: 492
Give us some chance
So you are creating a level that everyone will know after playing it 20 times or more. What about if you could add some randomness? Let me explain: You are starting off in a hallway with 2 imps and a shotgun. But as we all know people and even monsters tend to move around. So how about if you ...
- Thu May 08, 2008 6:29 pm
- Forum: Editing (Archive)
- Topic: Transfer height problems
- Replies: 4
- Views: 346
- Wed May 07, 2008 11:31 pm
- Forum: Editing (Archive)
- Topic: Transfer height problems
- Replies: 4
- Views: 346
Transfer height problems
So I've succesfully sunk the player into the water. It looks like the player wades forward in some slime and that's cool. One problem is that it doesn't work that well when the player gets up out of the slime and onto a staircase. Once the player is up on dry land you don't notice anything until you ...
- Tue Apr 15, 2008 1:29 pm
- Forum: Editing (Archive)
- Topic: Swimming through water
- Replies: 7
- Views: 468
Re: Swimming through water
That's what I found, but I need some more help getting this right.
- Tue Apr 15, 2008 9:53 am
- Forum: Editing (Archive)
- Topic: Swimming through water
- Replies: 7
- Views: 468
Re: Swimming through water
Ok I tried searching the Zwiki, but didn't come up with much information I could use. So how would one use control sectors to do this?
- Tue Apr 15, 2008 9:31 am
- Forum: Editing (Archive)
- Topic: Swimming through water
- Replies: 7
- Views: 468
Swimming through water
No I'm not after the deep water effect. What I'm after is a way that you can simulate that the player swims through water with eyes above the surface. I know I've done this before, but this was a long time ago.
- Fri Apr 11, 2008 11:58 pm
- Forum: General
- Topic: [wssd] What should Spidey do?
- Replies: 101
- Views: 8630
Re: [wssd] What should Spidey do?
Frankly I don't really care that much.
- Fri Apr 11, 2008 11:56 pm
- Forum: General
- Topic: Small Question About DoomScript.
- Replies: 31
- Views: 2136
Re: Small Question About DoomScript.
Definitly worth waiting for!
Can you give us nerds a simple script example? Just so we can estimate the hardness of learning it.
Can you give us nerds a simple script example? Just so we can estimate the hardness of learning it.
- Mon Apr 07, 2008 2:34 pm
- Forum: Editing (Archive)
- Topic: In need of some help with a conveyor belt
- Replies: 5
- Views: 595
In need of some help with a conveyor belt
So this is the deal: A machine transports barrels to a crusher. I've tried to move them by sector wind line, no luck. Sector that carries an object, no luck. So how should I go about create this conveyor belt that actually moves the barrels to their destiny. Another question: Is there a way to ...
- Sun Mar 30, 2008 6:32 pm
- Forum: Editing (Archive)
- Topic: Sound control.
- Replies: 3
- Views: 264
Re: Sound control.
Well it turned out that the files wasn't properly saved in Doom format. With that done the looping ceased.
- Fri Mar 28, 2008 10:22 pm
- Forum: Editing (Archive)
- Topic: Sound control.
- Replies: 3
- Views: 264
Sound control.
I'm having some serious problems with my sounds. They are ok, but they loop. Take this scenario. A custom monster attacks with a custom sound. If I kill it, then the sound continues to play. If he kills me then the sound continues to play. :) Same goes with a script. You enter a sector and a ...
- Sat Mar 15, 2008 6:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.2.0] HOM effect on dual skies
- Replies: 2
- Views: 294
[2.2.0] HOM effect on dual skies
Windows XP CoreDuo 3300 2 GB RAM Gforce 8800 graphic card Zdoom 2.2.0 DoomBuilder 1.6.8 Zdoom (doom in hexen) I noticed a slight bug that I don't think is that important, but it gives some weird HOMish effect when you are looking around. This happens when you are having both floor and ceiling flats ...
- Sun Sep 16, 2007 4:13 pm
- Forum: Abandoned/Dead Projects
- Topic: Nash's Gore Mod
- Replies: 110
- Views: 59022
- Sat Sep 15, 2007 7:01 pm
- Forum: Editing (Archive)
- Topic: Metrics in Doom?
- Replies: 12
- Views: 684