Search found 206 matches

by jobro
Sat May 17, 2008 4:40 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Give us some chance
Replies: 4
Views: 492

Re: Give us some chance

Well that's ok with me. I thought that maybe the ability to create different groups of objects to spawn. on chance But ok then if it's a closed feature suggestion then so be it. :D
by jobro
Fri May 16, 2008 1:44 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Give us some chance
Replies: 4
Views: 492

Give us some chance

So you are creating a level that everyone will know after playing it 20 times or more. What about if you could add some randomness? Let me explain: You are starting off in a hallway with 2 imps and a shotgun. But as we all know people and even monsters tend to move around. So how about if you ...
by jobro
Thu May 08, 2008 6:29 pm
Forum: Editing (Archive)
Topic: Transfer height problems
Replies: 4
Views: 346

Re: Transfer height problems

Here is the map showing the error:

http://www.speedyshare.com/621304866.html
by jobro
Wed May 07, 2008 11:31 pm
Forum: Editing (Archive)
Topic: Transfer height problems
Replies: 4
Views: 346

Transfer height problems

So I've succesfully sunk the player into the water. It looks like the player wades forward in some slime and that's cool. One problem is that it doesn't work that well when the player gets up out of the slime and onto a staircase. Once the player is up on dry land you don't notice anything until you ...
by jobro
Tue Apr 15, 2008 1:29 pm
Forum: Editing (Archive)
Topic: Swimming through water
Replies: 7
Views: 468

Re: Swimming through water

That's what I found, but I need some more help getting this right.
by jobro
Tue Apr 15, 2008 9:53 am
Forum: Editing (Archive)
Topic: Swimming through water
Replies: 7
Views: 468

Re: Swimming through water

Ok I tried searching the Zwiki, but didn't come up with much information I could use. So how would one use control sectors to do this?
by jobro
Tue Apr 15, 2008 9:31 am
Forum: Editing (Archive)
Topic: Swimming through water
Replies: 7
Views: 468

Swimming through water

No I'm not after the deep water effect. What I'm after is a way that you can simulate that the player swims through water with eyes above the surface. I know I've done this before, but this was a long time ago.
by jobro
Fri Apr 11, 2008 11:58 pm
Forum: General
Topic: [wssd] What should Spidey do?
Replies: 101
Views: 8630

Re: [wssd] What should Spidey do?

Frankly I don't really care that much.
by jobro
Fri Apr 11, 2008 11:56 pm
Forum: General
Topic: Small Question About DoomScript.
Replies: 31
Views: 2136

Re: Small Question About DoomScript.

Definitly worth waiting for!

Can you give us nerds a simple script example? Just so we can estimate the hardness of learning it.
by jobro
Mon Apr 07, 2008 2:34 pm
Forum: Editing (Archive)
Topic: In need of some help with a conveyor belt
Replies: 5
Views: 595

In need of some help with a conveyor belt

So this is the deal: A machine transports barrels to a crusher. I've tried to move them by sector wind line, no luck. Sector that carries an object, no luck. So how should I go about create this conveyor belt that actually moves the barrels to their destiny. Another question: Is there a way to ...
by jobro
Sun Mar 30, 2008 6:32 pm
Forum: Editing (Archive)
Topic: Sound control.
Replies: 3
Views: 264

Re: Sound control.

Well it turned out that the files wasn't properly saved in Doom format. With that done the looping ceased.
by jobro
Fri Mar 28, 2008 10:22 pm
Forum: Editing (Archive)
Topic: Sound control.
Replies: 3
Views: 264

Sound control.

I'm having some serious problems with my sounds. They are ok, but they loop. Take this scenario. A custom monster attacks with a custom sound. If I kill it, then the sound continues to play. If he kills me then the sound continues to play. :) Same goes with a script. You enter a sector and a ...
by jobro
Sat Mar 15, 2008 6:33 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.2.0] HOM effect on dual skies
Replies: 2
Views: 294

[2.2.0] HOM effect on dual skies

Windows XP CoreDuo 3300 2 GB RAM Gforce 8800 graphic card Zdoom 2.2.0 DoomBuilder 1.6.8 Zdoom (doom in hexen) I noticed a slight bug that I don't think is that important, but it gives some weird HOMish effect when you are looking around. This happens when you are having both floor and ceiling flats ...
by jobro
Sun Sep 16, 2007 4:13 pm
Forum: Abandoned/Dead Projects
Topic: Nash's Gore Mod
Replies: 110
Views: 59022

Bloody goddamn hellhole I'm so damn impressed Nash for your talent!
by jobro
Sat Sep 15, 2007 7:01 pm
Forum: Editing (Archive)
Topic: Metrics in Doom?
Replies: 12
Views: 684

I got my boss to calculate all the furniture measurements and converted them into Doom pixels.

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