Search found 410 matches
- Fri Oct 04, 2024 9:45 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 206
- Views: 27730
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
The sanest way to do TRANMAP involves programmable blending, which is poorly supported on desktop GPUs. It can be done on Vulkan but AMD still actively refuses to implement any necessary extensions for that on Windows because of the performance impact involved in it and even on other desktop GPUs ...
- Fri Sep 20, 2024 1:34 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Xinput rumble support (Selaco has it already)
- Replies: 22
- Views: 4307
Re: Xinput rumble support (Selaco has it already)
I don't have any Ko-Fi or Patreon accounts and I don't have any PayPal accounts either due to where I live. Sorry.
- Fri Sep 20, 2024 12:15 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Xinput rumble support (Selaco has it already)
- Replies: 22
- Views: 4307
Re: Xinput rumble support (Selaco has it already)
For everyone else looking to backport Selaco's rumble support to GZDoom, I traced the commit from where its engine fork branched off and uploaded the changes here to the "pancake" branch: https://github.com/Cacodemon345/gzdoom/tree/pancake Diff is here: https://github.com/Cacodemon345/gzdoom/commit ...
- Mon Oct 16, 2023 12:06 pm
- Forum: Developer Blog
- Topic: First results from the 4.11.0 survey
- Replies: 65
- Views: 16780
Re: First results from the 4.11.0 survey
As long as it can do Vulkan it will still go for a while yet. But having Vulkan and running it well are two different things - old iGPU's might be problematic with the transition. With a big however - The Vulkan base that GZDoom is set to transition to currently has a shader split similar to the ...
- Wed Oct 04, 2023 3:39 am
- Forum: Game Engines
- Topic: rottexpr-openal: Fork of rottexpr using OpenAL
- Replies: 1
- Views: 7009
Re: rottexpr-openal: Fork of rottexpr using OpenAL
As of now, the project has switched to using ZMusic for sound and music playback.
- Sun Oct 01, 2023 2:21 pm
- Forum: Game Engines
- Topic: rottexpr-openal: Fork of rottexpr using OpenAL
- Replies: 1
- Views: 7009
rottexpr-openal: Fork of rottexpr using OpenAL
https://github.com/Cacodemon345/rottexpr-openal/ This fork of rottexpr switches to using OpenAL for sound playback. Features: 1. All features of original rottexpr. 2. Now able to use OGG/FLAC sound files as replacement! Read the README.md file in the repository for instructions on how to build ...
- Mon Sep 18, 2023 1:48 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Update LZMA SDK to 23.01
- Replies: 1
- Views: 1216
- Sat Sep 09, 2023 8:40 am
- Forum: Code Submissions
- Topic: Support for animated textures loading
- Replies: 0
- Views: 3732
- Sat Aug 26, 2023 4:27 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: AV1 IVF and AVIF decoding support using dav1d
- Replies: 1
- Views: 1315
Re: AV1 IVF and AVIF decoding support using dav1d
Requesting this thread be moved to Closed Feature Suggestions as the PR was rejected.
- Fri Aug 25, 2023 6:47 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: AV1 IVF and AVIF decoding support using dav1d
- Replies: 1
- Views: 1315
- Thu Aug 24, 2023 1:05 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: AV1-encoded IVF video and AVIF image decoding support
- Replies: 1
- Views: 1431
AV1-encoded IVF video and AVIF image decoding support
PR: https://github.com/ZDoom/gzdoom/pull/2135
Adds support for decoding IVF files using AV1 codec and also AVIF images using libavif.
Adds support for decoding IVF files using AV1 codec and also AVIF images using libavif.
- Wed Aug 23, 2023 11:07 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 888
- Views: 239986
Re: ZDoom Wiki Thread
No, I don't.randi wrote: ↑Wed Aug 23, 2023 6:01 pmDo you have a wiki account already? There's no user named "Cacodemon345" on there.Cacodemon345 wrote: ↑Tue Aug 22, 2023 8:13 am Hey, can I have editing access to the ZDoom Wiki? Thanks.
- Tue Aug 22, 2023 8:13 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 888
- Views: 239986
Re: ZDoom Wiki Thread
Hey, can I have editing access to the ZDoom Wiki? Thanks.
- Thu Dec 22, 2022 12:21 am
- Forum: Off-Topic
- Topic: Epic Games is de-listing and stopping sales of old Unreal titles
- Replies: 64
- Views: 11505
Re: Epic Games is de-listing and stopping sales of old Unreal titles
I am surprised they even bothered to release Jazz Jackrabbit games on GOG considering those met the exact same fate when the Unreal games exploded in popularity. I can see those getting taken off the stores as well in the future. Anyone who saw Jazz Jackrabbit 3's development cancelled and didn't ...
- Sat Dec 03, 2022 11:46 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1525148
Re: The Still New What Did You Last Do Thread
They still fear shipping the compiler runtime and VC++ libraries (the part that typical Win32 programs need) with Windows because they feel that doing so would get them slapped with anti-trust lawsuits/fines again. Now that is utter hogwash. If that was the case they wouldn't have made part of the ...