Search found 410 matches

by Cacodemon345
Fri Oct 04, 2024 9:45 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27730

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

The sanest way to do TRANMAP involves programmable blending, which is poorly supported on desktop GPUs. It can be done on Vulkan but AMD still actively refuses to implement any necessary extensions for that on Windows because of the performance impact involved in it and even on other desktop GPUs ...
by Cacodemon345
Fri Sep 20, 2024 1:34 pm
Forum: Feature Suggestions [GZDoom]
Topic: Xinput rumble support (Selaco has it already)
Replies: 22
Views: 4307

Re: Xinput rumble support (Selaco has it already)

I don't have any Ko-Fi or Patreon accounts and I don't have any PayPal accounts either due to where I live. Sorry.
by Cacodemon345
Fri Sep 20, 2024 12:15 pm
Forum: Feature Suggestions [GZDoom]
Topic: Xinput rumble support (Selaco has it already)
Replies: 22
Views: 4307

Re: Xinput rumble support (Selaco has it already)

For everyone else looking to backport Selaco's rumble support to GZDoom, I traced the commit from where its engine fork branched off and uploaded the changes here to the "pancake" branch: https://github.com/Cacodemon345/gzdoom/tree/pancake Diff is here: https://github.com/Cacodemon345/gzdoom/commit ...
by Cacodemon345
Mon Oct 16, 2023 12:06 pm
Forum: Developer Blog
Topic: First results from the 4.11.0 survey
Replies: 65
Views: 16780

Re: First results from the 4.11.0 survey

As long as it can do Vulkan it will still go for a while yet. But having Vulkan and running it well are two different things - old iGPU's might be problematic with the transition. With a big however - The Vulkan base that GZDoom is set to transition to currently has a shader split similar to the ...
by Cacodemon345
Wed Oct 04, 2023 3:39 am
Forum: Game Engines
Topic: rottexpr-openal: Fork of rottexpr using OpenAL
Replies: 1
Views: 7009

Re: rottexpr-openal: Fork of rottexpr using OpenAL

As of now, the project has switched to using ZMusic for sound and music playback.
by Cacodemon345
Sun Oct 01, 2023 2:21 pm
Forum: Game Engines
Topic: rottexpr-openal: Fork of rottexpr using OpenAL
Replies: 1
Views: 7009

rottexpr-openal: Fork of rottexpr using OpenAL

https://github.com/Cacodemon345/rottexpr-openal/ This fork of rottexpr switches to using OpenAL for sound playback. Features: 1. All features of original rottexpr. 2. Now able to use OGG/FLAC sound files as replacement! Read the README.md file in the repository for instructions on how to build ...
by Cacodemon345
Sat Aug 26, 2023 4:27 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: AV1 IVF and AVIF decoding support using dav1d
Replies: 1
Views: 1315

Re: AV1 IVF and AVIF decoding support using dav1d

Requesting this thread be moved to Closed Feature Suggestions as the PR was rejected.
by Cacodemon345
Thu Aug 24, 2023 1:05 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: AV1-encoded IVF video and AVIF image decoding support
Replies: 1
Views: 1431

AV1-encoded IVF video and AVIF image decoding support

PR: https://github.com/ZDoom/gzdoom/pull/2135

Adds support for decoding IVF files using AV1 codec and also AVIF images using libavif.
by Cacodemon345
Wed Aug 23, 2023 11:07 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 888
Views: 239986

Re: ZDoom Wiki Thread

randi wrote: Wed Aug 23, 2023 6:01 pm
Cacodemon345 wrote: Tue Aug 22, 2023 8:13 am Hey, can I have editing access to the ZDoom Wiki? Thanks.
Do you have a wiki account already? There's no user named "Cacodemon345" on there.
No, I don't.
by Cacodemon345
Tue Aug 22, 2023 8:13 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 888
Views: 239986

Re: ZDoom Wiki Thread

Hey, can I have editing access to the ZDoom Wiki? Thanks.
by Cacodemon345
Thu Dec 22, 2022 12:21 am
Forum: Off-Topic
Topic: Epic Games is de-listing and stopping sales of old Unreal titles
Replies: 64
Views: 11505

Re: Epic Games is de-listing and stopping sales of old Unreal titles

I am surprised they even bothered to release Jazz Jackrabbit games on GOG considering those met the exact same fate when the Unreal games exploded in popularity. I can see those getting taken off the stores as well in the future. Anyone who saw Jazz Jackrabbit 3's development cancelled and didn't ...
by Cacodemon345
Sat Dec 03, 2022 11:46 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1525148

Re: The Still New What Did You Last Do Thread

They still fear shipping the compiler runtime and VC++ libraries (the part that typical Win32 programs need) with Windows because they feel that doing so would get them slapped with anti-trust lawsuits/fines again. Now that is utter hogwash. If that was the case they wouldn't have made part of the ...

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