Search found 49 matches

by TheEternalStruggler
Mon Apr 06, 2020 7:03 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170247

Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

A slash attack would be cool for the chainsaw. As for the pistol, maybe the secondary fire could be a flare-type bullet? That'd be neat. Chainsaw deaths for the Pinkies would be awesome, especially for that one area in E1M9 where you have a line of 'em coming at you and you just chainsaw 'em and it ...
by TheEternalStruggler
Tue Mar 31, 2020 12:25 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 246246

Re: Beautiful Doom pre-7 build 0ff3255 (January 27, 2020)

I don't mean to be a necromancer; But I have just a few suggestions. For the modern shotgun, I was thinking a slam-fire would be a great secondary fire for clearing out a room of enemies. For the chaingun/assault rifle, I was thinking it'd be neat if you could still have the chaingun in the Modern ...
by TheEternalStruggler
Sun Mar 22, 2020 11:39 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom: Angled Doom v0.7 WIP

I love the plasma rifle sprites! Ya gonna add in a powerful pistol?
by TheEternalStruggler
Wed Mar 18, 2020 11:28 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170247

Re: Nobody Told Me About id v0.2.4 - Build Engine-styled mod

Do you know what would be neat? More varied death animations, unique chainsaw deaths for all the demons (including the Pinky! My favorite demon to chainsaw!) and a lot more unique gore (ala Beautiful Doom). It could be randomized as well, like arms and legs flying off with different death animations ...
by TheEternalStruggler
Tue Feb 25, 2020 4:51 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170247

Re: Nobody Told Me About id v0.1.8 - Build Engine-styled mod

I wish you could add alternate death animations for the demons. As well as unique chainsaw death animations, and some varied and unique gibs/gore. (Like arms, eyes, heads, organs, brains, legs, torsos) It’d be awesome and would totally add to the Build vibe; as well as not make the combat feel m ...
by TheEternalStruggler
Thu Feb 20, 2020 12:21 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170247

Re: Nobody Told Me About id v0.1.6 - Build Engine-styled mod

This is a random suggestion, but how about implementing a randomized dismemberment system? Similar to what I did for my one sub-mod I made for Dead Marine. Dead Marine: Even Deader. I implemented a rudimentary gore system featuring two arm deaths, two leg deaths, one headshot death, and one gib ...
by TheEternalStruggler
Mon Jan 27, 2020 1:14 pm
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60339

Re: Doom Exp

Just a humble suggestion, instead of a grapple hook upgrade for the single shotgun, why not have the grenade-launcher attachment ala Doom Eternal?
by TheEternalStruggler
Thu Dec 26, 2019 12:42 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019

I think having a Doom-themed angled pack and a Quake-themed angled pack, would help satisfy both fans of the mod as well as also be cool. Though for the Doom themed one, I honestly think something akin to Doom 2016 blended with Classic Doom would be cool. Like maybe edit the Doom 2016 shotgun pump ...
by TheEternalStruggler
Wed Dec 25, 2019 1:15 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019

It would fit with the aesthetic IMO. Maybe even a basic gore system based on limbs, torsos, heads, and gibs similar to Blood (1997) as well as my sub-mod for Dead Marine but improved. As well as unique chainsaw death animations for all the demons. :D
by TheEternalStruggler
Tue Dec 24, 2019 7:08 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019

The only suggestions I have for the future is... Adding a strong pistol to ADP, something that looks like a beefier Beretta M9. And I also suggest a pulling out keycard animation on the door (ala Duke Nukem) very fast though (not slow or anything). It'd be neat. Like a Build Engine Doom kinda. Also ...
by TheEternalStruggler
Fri Nov 22, 2019 2:00 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom v0.5! Updated 11/15/2019

I'd say a mix of Berserk and Haste would be cool. Like doubled firerate, walking speed and running speed increased by a half, and instant gibs with melee weapons (like your fists and the chainsaw for instance). Call it Rage, or if that sounds generic, perhaps Fury? And as for another powerup, one ...
by TheEternalStruggler
Thu Nov 21, 2019 3:32 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom v0.5! Updated 11/15/2019

The new skin for the shotgun doesn't mesh as well with the new SSG sprite you made. The artstyle kinda clashes a bit. I mean, I guess one way of making it "new" but still being faithful, is maybe like an angled DOOM 64 shotgun or something? I dunno. Everything else looks awesome, it's just the new ...
by TheEternalStruggler
Wed Nov 06, 2019 7:23 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89635

Re: Angled Doom v0.3 available!

My humble critique is for the Super Shotgun to look more two-handed and less one-handed. But that's just me. Maybe some prefer it that way, I dunno. :P EDIT: I forgot to mention, the Shotgun looks a wee bit tilted and it doesn't look as organic as some of the other weapons. All-in-all tho, cool ...
by TheEternalStruggler
Tue Sep 03, 2019 2:49 pm
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 72137

Re: Ultra-Crispy (25/07/19) I update... again!

I think a red chainsaw (ala Evil Dead II) would be cool for a melee option. I'd also suggest playing cards that you can throw, as well as slash with. Because that'd be neat. Addon ideas that I can think of: Revolvers for Berettas, Tommygun to replace the Assault Rifle, with a hand grenade being ...
by TheEternalStruggler
Sun Jul 14, 2019 8:46 pm
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 73692

Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

This is a bit silly to request, but maybe a handheld double-barrel shotgun would be kinda cool? To replace the Super Shotgun, I mean. And as for the Chainsaw, I was going to suggest a Odachi (great katana) as a replacement weapon. Since the Sickle Blade already replaces the fists. The Odachi would ...

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