Search found 117 matches

by affandede
Sun Mar 13, 2022 2:01 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157839

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Except it already is.
by affandede
Tue Dec 07, 2021 10:59 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157839

Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for

Lack of Zandronum support is the deal breaker, so I wish Zandronum devs would get the thing on the same line as GZD. They're working on it as evident on the SVN, but it's so slow to get a new release. Honestly? There's already enough Brutal Doom versions that are Zandronum centric. Having one to ...
by affandede
Sat Sep 19, 2020 7:58 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84073

Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]

Hey, can I pitch in too?
by affandede
Sat Sep 19, 2020 10:43 am
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35813

Re: Spawn: Path to Damnation (v1.0c hotfix) PISTOL FIXED

Spawn is probably your magnum opus, GAA. So simple yet so intricate and it positively reeks of polish and oomph in a healthy excess. Love it.
by affandede
Sun Mar 01, 2020 3:03 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188352

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Played this for just five minutes and I must say, this is one of the most unique mods I've ever played. With the usual wacky quality from Marrub to boot.
by affandede
Wed Jan 01, 2020 5:04 pm
Forum: Scripting
Topic: Would learning C++ help me understand ZScript better?
Replies: 2
Views: 347

Re: Would learning C++ help me understand ZScript better?

Will it help? Certainly. However, C++ has some issues that make it harder for someone who's a complete beginner to learn it. I recommend learning C# instead. Not only is it far easier, it's also far more similar to ZScript, both in syntax and some concepts. C# Fundamentals for Absolute Beginners ...
by affandede
Wed Jan 01, 2020 3:40 pm
Forum: Scripting
Topic: Would learning C++ help me understand ZScript better?
Replies: 2
Views: 347

Would learning C++ help me understand ZScript better?

Hi everyone. I am a literary translator and a Doom enthusiast, hailing from a part of the world where you don't see that many Doomers, let alone modders. Studying games analytically has been a hobby of mine as long as I can remember and I've been wanting to get into modding my favorite game for a ...
by affandede
Sun Dec 15, 2019 6:20 pm
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 73483

Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)

Here is your first addon! (If you can call something done in ten minutes top an addon, that is) Despite being an amazing gun to use, Type99 felt a bit lacking in the punchiness department and a bit underwhelming as an SSG replacement. So I cooked up this little thing and decided to share if anyone ...
by affandede
Sat Jul 13, 2019 4:03 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884624

Re: The Guncaster - 3.3

You should exclude compen_play from your load order.
by affandede
Tue Jun 25, 2019 11:44 pm
Forum: Gameplay Mods
Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
Replies: 82
Views: 30168

Re: Kriegsland II: Untergrund

A new mod by GAA? This is a good day to be alive.
by affandede
Mon Jun 24, 2019 2:18 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484547

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

I am throwing my hat in the ring to be titled as The Dumbass of ZDoom Forums.
by affandede
Mon Jun 24, 2019 12:35 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484547

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

I am using the hud with mugshot, with scrapometer and all. Even after picking some scrap (seeing its pickup message), the meter stays on zero. However, IDFA'ing gives you scrap and fills your meter.
by affandede
Sun Jun 23, 2019 3:23 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484547

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Scrap are not being picked up in the latest version of GZDoom. Well, you can pick them up but it doesn't count towards your scrap meter and you can't upgrade your weapons. I just checked to see if I'm having this issue and I was able to upgrade the Cradle & Grave handguns with no issues. Check to ...
by affandede
Sun Jun 23, 2019 2:17 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484547

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Scrap are not being picked up in the latest version of GZDoom. Well, you can pick them up but it doesn't count towards your scrap meter and you can't upgrade your weapons.

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