Search found 240 matches

by ToxicFrog
Sun Mar 09, 2025 8:31 pm
Forum: Gameplay Mods
Topic: [0.3.1] Archipelago Multiworld Randomizer support for GZDoom!
Replies: 2
Views: 1723

Re: [0.3.1] Archipelago Multiworld Randomizer support for GZDoom!

Out of gzdoom: I tail the logfile. Into gzdoom: I repeatedly reload a file on disk. That still works, it just has a bunch of restrictions -- the file has to be in a directory (not inside a wad, zip, or pk3), you have to pass the directory to -file rather than the file itself, and you cannot make it ...
by ToxicFrog
Sun Mar 09, 2025 6:57 pm
Forum: Gameplay Mods
Topic: [0.3.1] Archipelago Multiworld Randomizer support for GZDoom!
Replies: 2
Views: 1723

[0.3.1] Archipelago Multiworld Randomizer support for GZDoom!

What is it? A way to join Archipelago games using GZDoom! If you're not familiar with Archipelago already: it's a way to play co-op sessions where each player is playing a different game. Each game contains some items needed by other players (that's the "multiworld" part), placed randomly so it's ...
by ToxicFrog
Thu Mar 06, 2025 9:02 pm
Forum: Gameplay Mods
Topic: Red Spiral '93 - Hell is a state of mind
Replies: 46
Views: 18981

Re: Red Spiral '93 - Hell is a state of mind

Saw this in the Cacowards and ended up playing through Chainworm Kommando with this, D64 textures, Project Malice, use-to-pickup, rain, and flashlight, and it was fantastic; does a great job of capturing that late-90s PSX horror vibe. I think this + Malice is going to be my go-to mod combo when I ...
by ToxicFrog
Wed Mar 05, 2025 7:06 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199971

Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Ok, that makes sense. So something that has you briefly dipping into a bunch of different maps before leaving them to return to the hub will see the game level increase fairly rapidly, then? Will it count it as multiple "level exits" if you keep going back and forth between one of those levels and ...
by ToxicFrog
Wed Mar 05, 2025 5:01 pm
Forum: Gameplay Mods
Topic: [0.3.1] Indestructable: second wind/death rage mechanic
Replies: 48
Views: 19787

Re: [0.3.1] Indestructable: second wind/death rage mechanic

There are a few attacks that completely bypass all forms of damage processing or mitigation. They can still be detected by an event handler, but that will only trigger after the target has been killed. So if you get hit by that you're just straight up dead with no chance for it to save you. That's ...
by ToxicFrog
Wed Mar 05, 2025 7:24 am
Forum: Gameplay Mods
Topic: [0.3.1] Indestructable: second wind/death rage mechanic
Replies: 48
Views: 19787

Re: [0.3.1] Indestructable: second wind/death rage mechanic

I dont think the stacking 100% kills and/or secrets works properly. I got both 100% kills and secrets on a level and only got two lives(one from the former and the other upon getting a new level) when I should be getting 3 The 100% kills/secrets requirement replaces the level-clear requirement ...
by ToxicFrog
Wed Mar 05, 2025 5:52 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199971

Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and Insurrection addons!)

Big update 2.6 has been released, featuring a lot of overhauled and new content! Changelog and downloads are included in the original post. Sweet! I look forward to checking it out. Also, I have a question -- what does the progression system consider "progress"? Is it based entirely on kills and ...
by ToxicFrog
Wed Feb 19, 2025 6:25 am
Forum: TCs, Full Games, and Other Projects
Topic: Supplice - Out now on Steam!
Replies: 376
Views: 111177

Re: Supplice - Out now on Steam!

That's probably this -- tl;dr gzd 4.14 fixed some security issues but broke backwards compatibility with some zscript in the process. It seems to be a straightforward fix for affected mods, though.
by ToxicFrog
Tue Feb 18, 2025 8:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9702

Re: SysDooM Shock

As a certified System Shock enjoyer, I think this is pretty neat. :)
by ToxicFrog
Tue Feb 18, 2025 8:35 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 127859

Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling

As far as I can tell it doesn't, but you're right, that would be nice. A basic menu wouldn't be very aesthetic but would completely stop the playsim in a way that FreezePlayer()/FreezeLevel() can't, and a ZForms menu could be quite stylish.
by ToxicFrog
Sat Jan 20, 2024 9:59 am
Forum: Gameplay Mods
Topic: [0.3.1] Indestructable: second wind/death rage mechanic
Replies: 48
Views: 19787

Re: [0.3.1] Indestructable: second wind/death rage mechanic

What settings are you using? It works for me, but note that the bonus lives are awarded when you exit the level, not at soon as you get 100% kills/secrets.
by ToxicFrog
Sat Jan 06, 2024 9:46 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167736

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

That stack trace is weird as hell! What pistol start mod are you using? My best guess here is that you were wielding an SPAS-15 with Rapid Fire on your way out of the level, the pistol start mod deleted it and replaced it with a Five-Seven, and Rapid Fire ended up trying to execute a psprite state ...
by ToxicFrog
Wed Jan 03, 2024 6:09 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167736

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Hope you don't mind me not contacting you about it, but i just suggested your mod as an addon for my newest release =) Not at all, thank you for the shout-out! Also, that mod looks pretty cool; I look forward to trying it out. (I'm also pretty pumped about the Yamaha Overdrive mod you link; I love ...
by ToxicFrog
Wed Jan 03, 2024 5:57 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167736

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Yeah, the sound bug was a side effect of something I did to fix a freeze bug, which ended up breaking sound and not fixing the freeze. Hopefully both should be fixed for real now though! Pedipalps crossed.

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