Search found 41 matches
- Mon Nov 05, 2018 5:14 am
- Forum: Gameplay Mods
- Topic: Chromatic - Alpha build now available!
- Replies: 30
- Views: 5442
Re: Chromatic - Alpha build now available!
Quite a shame for those who are colorblind, but i'm very impressed from the idea! Ikaruga is one of my most favorite SHMUPs, so great job! I'm color blind and I can make out what's happening just fine. Total color blindness (grayscale vision) is incredibly rare in humans, most color blind folks ...
- Mon Oct 08, 2018 9:19 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68968
Re: BDLite - a slimmed-down effects mod [2018-10-08]
So does this mean we might get an unfucked version of Ketchup along with this rework?
- Tue Aug 14, 2018 4:32 am
- Forum: Gameplay Mods
- Topic: "The Western Patch" v2.0 a Monster cowboy Addon for Doom 2
- Replies: 25
- Views: 12313
Re: "The Western Patch" a Skin cowboy Addon for Doom mods
If it replaces hitscan with projectiles I would argue that is enough to place this thing in the gameplay mod section. Honestly it doesn't deserve the fate of the graphics forum, this area is a bit....neglected.
- Sat Aug 11, 2018 10:54 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 120665
Re: Doom Tournament [Pre-Release]
Is there an option to give the weapons Doom-style sprites? 3D models in Doom always irk me.
- Mon Jul 16, 2018 3:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hellshots Golf v1.1 - puttering around
- Replies: 114
- Views: 30787
Re: [wib] golf
worg in brogress:DDD?TerminusEst13 wrote:[wib]
- Wed Jun 27, 2018 2:46 am
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 89932
Re: [WIP] PyWeaponWheel v0.2 - Universal weapon wheel!
It was inevitable that this type of weapon select mod would show up, and I'm glad for it since this is the menu method I prefer. Now if only it came with a function to stop time when you open the menu....
- Tue Jun 05, 2018 1:22 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 172348
Re: Guncaster Vindicated [Beta]
Wait, I thought Black Mass was the map pack coming with Project Brutality?
- Fri Jun 01, 2018 12:44 am
- Forum: Gameplay Mods
- Topic: The Boltgun [Warhammer 40k]
- Replies: 5
- Views: 2597
Re: The Boltgun [Warhammer 40k]
Gyrojets sound really weak though, literally like loud bottle rockets.
- Fri Jun 01, 2018 12:13 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 214180
Re: [v1.7] Doom Incarnate: A Wolfenstein style mod
i know it sounds silly but you have to understand that with the new colossus a lot of the reason why people ended up hating it or saying things (ignoring reviewers, which seemed to like it a lot more) about the game was, to be honest, alt right scumfucks Alt-right? C'mon guy, don't be that guy who ...
- Thu May 31, 2018 11:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [METAL SKIN] MechWarrior inspired mod prototype (Update p.2)
- Replies: 49
- Views: 8898
Re: [METAL SKIN] MechWarrior inspired mod prototype (Update
Hey man I'm no artist, but I do know that when it comes to sprites that simple designs with simple details tend to work better. So yeah, don't worry about losing some of the finer details, you have a much lower-resolution canvas to work with so there are some things that will have to be left out ...
- Fri May 18, 2018 1:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [METAL SKIN] MechWarrior inspired mod prototype (Update p.2)
- Replies: 49
- Views: 8898
Re: [METAL SKIN] MechWarrior inspired mod prototype
You would be surprised how many people just mash existing assets into franken-sprites, or edit someone else's work into what they need. You could make what you need with enough searching a really basic image editing (look into Aseprite).
- Fri May 04, 2018 1:44 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164652
Re: D4T v2.1 (Final Version Released 07-19-17)
Oh neat, didn't know about that, thanks.
On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
On another note, I STILL haven't been able to figure out what keybind is supposed to switch between weapon mods.
- Thu May 03, 2018 5:20 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164652
Re: D4T v2.1 (Final Version Released 07-19-17)
Been playing this the past few days. Feels nice, but the lack of a proper glory kill indicator is is a bit irritating, just turning an enemy sprite orange barely does anything for visibility. I know some of these limitations are due to D-Touch and the fact that it didn't support brightmaps, but now ...
- Thu May 03, 2018 5:13 am
- Forum: Gameplay Mods
- Topic: [PREALPHA] ▲ (alpha 2)
- Replies: 30
- Views: 8111
Re: [PREALPHA] ▲ (alpha 2)
As I said, the crosshair shows not only the direction of the weapon, but where the eyes look. But your eyes don't twitch upwards, no matter what you do with your hands. Well in real life your eyes are not bound to the direction of your rifle sights and vice versa, so I'm not sure that's a fair ...
- Thu May 03, 2018 5:07 am
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282697
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Wait, I thought you were planning to add a third and then it would be complete?TerminusEst13 wrote:I don't plan on adding more characters to this, sorry!