Search found 26 matches
- Sat May 29, 2021 1:14 pm
- Forum: Gameplay Mods
- Topic: DAICHBADV vers 1.2 UPDATE6/7/21
- Replies: 9
- Views: 2460
Re: DAICHBADV vers 1.0 UPDATE 5/24/21
i like how much you managed to do with what seems like all assets that are in the base game, the new weapon behaviours are cool, although the grenades sounds were a bit confusing at first. - i like the fast death animations, they for some reason make it look more like claymation which is cool - the ...
- Tue May 25, 2021 2:34 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163122
Re: Hearts of Demons - BARON [0.10.0] 1/10/21
just wanted to say again that I really love this mod, and its amazing how far it's come over time. ive been playing through back to saturn x with this, and then the DRLA monsters mod set to 'technophobia' so it really feels like its the baron vs the spider mastermind's cybered up minions.
- Mon Aug 12, 2019 4:35 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 442812
Re: [2.4] FINAL DOOMER +
Going Down Guy, with guns that start out kinda mundane (to fit the office theme) then get progressively more insane would be very funny.
- Wed Apr 24, 2019 11:56 pm
- Forum: Gameplay Mods
- Topic: Lt. Typhon v6: massive guns
- Replies: 227
- Views: 102654
Re: Lt. Typhon: Veteran doomgirl
These guns all feel kickass (but not too OP) and I think the new character is really cool, great mod!
- Wed Apr 24, 2019 7:51 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195338
Re: Netronian Chaos V.3.1: Project Manhattanova
I really love this mod still, the character design is so charming, the weapons are fun and detailed, the way the balance changes with the new enemies reminds me of the old classic platformer games like commander keen: very cute, but brutally hard. I really like the world you've created. I'm not an ...
- Sat Mar 09, 2019 5:50 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241473
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I really love this mod and i'm sad i didnt get around to it sooner i love all the personality and quality in the new sprites and the animations, and the gameplay is fantastic. it's like golden axe meets demonsteele, but i think i like this a bit better than demonsteele. it's impressive that the two ...
- Fri Mar 08, 2019 4:45 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163122
Re: Hearts of Demons - BARON [0.9.1] 2/13/19 The Final Beta
One compatibility thing i've noticed is that I think the mod replaces a sprite that other stuff that adds fire effects also calls on, so when using some monster replacement mods you can get disproportionately huge glows: https://i.imgur.com/9DqFvJA.png this was an imp's fireball fading out with ...
- Wed Mar 06, 2019 4:52 am
- Forum: Gameplay Mods
- Topic: Romero's Heresy II
- Replies: 26
- Views: 10756
Re: Romero's Heresy II
This mod is cool as hell, I love it
- Sat Mar 02, 2019 5:08 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163122
Re: Hearts of Demons - BARON [0.9.1] 2/13/19 The Final Beta
Thank you friend, i thought it might be me fucking up somewhere
- Sat Mar 02, 2019 3:53 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163122
Re: Hearts of Demons - BARON [0.9.1] 2/13/19 The Final Beta
I figured you knew about that stuff and were probably working on it, but it's really cool to hear that there is a monster mod in the pipeline, regardless of how far away it might be. Another issue I've found is that for some reason if I load the mod with a custom wad (i've tried back to saturn ...
- Fri Mar 01, 2019 3:14 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163122
Re: Hearts of Demons - BARON [0.9.1] 2/13/19 The Final Beta
I've missed a whole bunch of versions of this but i've taken the new version for a spin. First off, great job on everything, I'm really impressed by how far the mod has come in terms of polish and stuff, it's really cool. in terms of feedback I've only got a few things, some of which are just ...
- Thu Feb 21, 2019 1:42 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 40635
Re: Hearts of Demons - REVENANT [Early Alpha Release]
I just came back to playing doom and doom mods, and this really kicks ass. I love the weapons and the combination of the shoulder mounted weapons and the handheld stuff. Very cool
- Wed Oct 04, 2017 12:26 pm
- Forum: Gameplay Mods
- Topic: Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)
- Replies: 398
- Views: 63702
Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
thanks for fixing it, i'm having a great time with the mod now
- Sun Oct 01, 2017 9:31 pm
- Forum: Gameplay Mods
- Topic: Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)
- Replies: 398
- Views: 63702
Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
I know the horror of coding when you accidentally rename something or miss a character and it breaks everything.
- Sun Oct 01, 2017 7:10 pm
- Forum: Gameplay Mods
- Topic: Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)
- Replies: 398
- Views: 63702
Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Now it's throwing up some errors about decorate stuff when I try to launch it: Script error, "Doomvengers.pk3:legions" line 96: Unknown identifier 'user_PossCount' Script error, "Doomvengers.pk3:legions" line 113: Unknown identifier 'user_PossCount' Script error, "Doomvengers.pk3:legions" line 132 ...