Search found 92 matches

by Josko
Sun Feb 14, 2021 4:53 pm
Forum: Gameplay Mods
Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
Replies: 89
Views: 55117

Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits

Wow TF2 Crit Visual Indicator! Awesome! just want I wanted! Altough I've gotten used to the small red flash visual lol Any possibility to add some Cvar that makes it random instead and with a slider that controls the percentage chance? Would be super awesome, usually I hit enemies without them ...
by Josko
Wed Feb 10, 2021 12:57 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190795

Re: DUMP Episode 3: BFG Edition [map + weapons released]

Nems wrote:Have you tried the Inventory Keeper mini-mod with this, Josko? Sounds like it should be the thing you're looking for to play with DUMP 3.

viewtopic.php?f=43&t=71364
I just tried it and it worked. Works perfectly with Doom EXP. Didn't think it would!

Thanks!
by Josko
Mon Feb 08, 2021 12:03 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190795

Re: DUMP Episode 3: BFG Edition [map + weapons released]

Atleast not resetting exp, levels and the like does not make the maps trivial.

But I really enjoy being able to keep my inventory ^^
by Josko
Sun Feb 07, 2021 6:48 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190795

Re: DUMP Episode 3: BFG Edition [map + weapons released]

Can you please remove the pistol start? This would have been an epic map set if it wasn't for that. Sorry I just can't enjoy it when my inventory is reset on EVERY map. Also breaks mods like Doom EXP. I just think its really bad to force pistol start on everyone. I Suspect it is the global.o acs ...
by Josko
Sun Jan 24, 2021 8:38 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [1.0] Corruption Cards - Choose cards that alter your ga

Would also be very nice if Cards could be disabled in Options, that way if it is a card you really dislike you can disable it for the next playthrough, or even enable cards that are not included like the Mystery cards!
by Josko
Sun Jan 24, 2021 8:19 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [1.0] Corruption Cards - Choose cards that alter your ga

Tiny issue: it seems that the card "Revealing a secret spawns a monster" works only on the map where you choose it, even if it's supposed to be permanent. I have noticed this too! Works only on the map you choose the card, after that it dosnt work. I always play on Hardcore mode so all cards are ...
by Josko
Thu Jan 21, 2021 2:35 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [1.0] Corruption Cards - Choose cards that alter your ga

New card idea:

One monster is cursed. Killing it will give Invurnability to all monsters in map for a short time. (20/30 seconds)
by Josko
Tue Jan 19, 2021 5:22 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [1.0] Corruption Cards - Choose cards that alter your ga

New card idea:

Mist around the player have a chance to appear.

Covers the view of player with thick white mist around the player, you can only see a few meters infront of you, distand monsters will be impossible to see unless you move closer!
by Josko
Mon Jan 18, 2021 1:36 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60451

Re: Doom Exp

Someonewhoplaysdoom wrote:Question. Doom Exp is compatible with Corruption Cards?
Yes! Corruption Cards it compatible with any mod really.
by Josko
Fri Jan 15, 2021 3:23 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35992

Re: Spawn: Path to Damnation (v1.1b)

I don't like the look of the boomstick, it's ugly and the reload animation for it is weird. Otherwise top notch stuff! The Hud ammo counter and the rest isn't on the edge of the screen on wide screens, maybe you can make a separate version for wide screen users so the HUD is correctly placed on the ...
by Josko
Fri Jan 15, 2021 10:55 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60451

Re: Doom Exp

I agree that the pistol shouldnt have infinate ammo and shotguns can share their ammo pool, that is fine. But if Chaingun and BFG gets their own ammo pool that will kick ass! I just noticed a bug I think, You can drop your fists lol but you cant drop Chainsaw! Should be the otherway around :P Also ...
by Josko
Fri Jan 15, 2021 7:52 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60451

Re: Doom Exp

A few problems I had with Doom Exp: I noticed I ran out of ammo ALL THE TIME and was forced to go back to my trusty chainsaw even though I did buy some random ammo boxes. Pistol and Chaingun shares the same ammo just like in vanilla doom and I think this is very bad. The pistol needs to have its own ...
by Josko
Sat Jan 09, 2021 6:13 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [1.0] Corruption Cards - Choose cards that alter your ga

A new card idea:

Some monsters have a chance to become a CHAMPION

Champion monsters are bigger in size and have 2x health! So you could meet a Shotgunguy that is twice as large and also has double Health. Perhaps also give them a slightly red color.

I think that could be fun!
by Josko
Sat Jan 09, 2021 3:53 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [1.0] Corruption Cards - Choose cards that alter your ga

I thing I thought of, that card where monsters exlode on death, the explosion effect is so ugly, it's the vanilla doom explosion I know, but surely it can be improved? For example, AEons of Death mod has a great explosion effect on barrels, maybe you can use that and Credit the Devs of AEoD for the ...
by Josko
Fri Jan 08, 2021 1:45 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462907

Re: [v25a beta] Corruption Cards - Out of beta soon?

I noticed that it only chooses monster cards that have the actual monster on the map. That is absolutely by design, getting cards for monsters in a level where the monster doesn't exist isn't very exciting (especially if your choice isn't permanent ;) ). Also due to the way the generator works, it ...

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