Search found 92 matches
- Sun Feb 14, 2021 4:53 pm
- Forum: Gameplay Mods
- Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
- Replies: 89
- Views: 55117
Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits
Wow TF2 Crit Visual Indicator! Awesome! just want I wanted! Altough I've gotten used to the small red flash visual lol Any possibility to add some Cvar that makes it random instead and with a slider that controls the percentage chance? Would be super awesome, usually I hit enemies without them ...
- Wed Feb 10, 2021 12:57 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190795
Re: DUMP Episode 3: BFG Edition [map + weapons released]
I just tried it and it worked. Works perfectly with Doom EXP. Didn't think it would!Nems wrote:Have you tried the Inventory Keeper mini-mod with this, Josko? Sounds like it should be the thing you're looking for to play with DUMP 3.
viewtopic.php?f=43&t=71364
Thanks!
- Mon Feb 08, 2021 12:03 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190795
Re: DUMP Episode 3: BFG Edition [map + weapons released]
Atleast not resetting exp, levels and the like does not make the maps trivial.
But I really enjoy being able to keep my inventory ^^
But I really enjoy being able to keep my inventory ^^
- Sun Feb 07, 2021 6:48 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190795
Re: DUMP Episode 3: BFG Edition [map + weapons released]
Can you please remove the pistol start? This would have been an epic map set if it wasn't for that. Sorry I just can't enjoy it when my inventory is reset on EVERY map. Also breaks mods like Doom EXP. I just think its really bad to force pistol start on everyone. I Suspect it is the global.o acs ...
- Sun Jan 24, 2021 8:38 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [1.0] Corruption Cards - Choose cards that alter your ga
Would also be very nice if Cards could be disabled in Options, that way if it is a card you really dislike you can disable it for the next playthrough, or even enable cards that are not included like the Mystery cards!
- Sun Jan 24, 2021 8:19 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [1.0] Corruption Cards - Choose cards that alter your ga
Tiny issue: it seems that the card "Revealing a secret spawns a monster" works only on the map where you choose it, even if it's supposed to be permanent. I have noticed this too! Works only on the map you choose the card, after that it dosnt work. I always play on Hardcore mode so all cards are ...
- Thu Jan 21, 2021 2:35 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [1.0] Corruption Cards - Choose cards that alter your ga
New card idea:
One monster is cursed. Killing it will give Invurnability to all monsters in map for a short time. (20/30 seconds)
One monster is cursed. Killing it will give Invurnability to all monsters in map for a short time. (20/30 seconds)
- Tue Jan 19, 2021 5:22 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [1.0] Corruption Cards - Choose cards that alter your ga
New card idea:
Mist around the player have a chance to appear.
Covers the view of player with thick white mist around the player, you can only see a few meters infront of you, distand monsters will be impossible to see unless you move closer!
Mist around the player have a chance to appear.
Covers the view of player with thick white mist around the player, you can only see a few meters infront of you, distand monsters will be impossible to see unless you move closer!
- Mon Jan 18, 2021 1:36 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60451
Re: Doom Exp
Yes! Corruption Cards it compatible with any mod really.Someonewhoplaysdoom wrote:Question. Doom Exp is compatible with Corruption Cards?
- Fri Jan 15, 2021 3:23 pm
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35992
Re: Spawn: Path to Damnation (v1.1b)
I don't like the look of the boomstick, it's ugly and the reload animation for it is weird. Otherwise top notch stuff! The Hud ammo counter and the rest isn't on the edge of the screen on wide screens, maybe you can make a separate version for wide screen users so the HUD is correctly placed on the ...
- Fri Jan 15, 2021 10:55 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60451
Re: Doom Exp
I agree that the pistol shouldnt have infinate ammo and shotguns can share their ammo pool, that is fine. But if Chaingun and BFG gets their own ammo pool that will kick ass! I just noticed a bug I think, You can drop your fists lol but you cant drop Chainsaw! Should be the otherway around :P Also ...
- Fri Jan 15, 2021 7:52 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60451
Re: Doom Exp
A few problems I had with Doom Exp: I noticed I ran out of ammo ALL THE TIME and was forced to go back to my trusty chainsaw even though I did buy some random ammo boxes. Pistol and Chaingun shares the same ammo just like in vanilla doom and I think this is very bad. The pistol needs to have its own ...
- Sat Jan 09, 2021 6:13 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [1.0] Corruption Cards - Choose cards that alter your ga
A new card idea:
Some monsters have a chance to become a CHAMPION
Champion monsters are bigger in size and have 2x health! So you could meet a Shotgunguy that is twice as large and also has double Health. Perhaps also give them a slightly red color.
I think that could be fun!
Some monsters have a chance to become a CHAMPION
Champion monsters are bigger in size and have 2x health! So you could meet a Shotgunguy that is twice as large and also has double Health. Perhaps also give them a slightly red color.
I think that could be fun!
- Sat Jan 09, 2021 3:53 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [1.0] Corruption Cards - Choose cards that alter your ga
I thing I thought of, that card where monsters exlode on death, the explosion effect is so ugly, it's the vanilla doom explosion I know, but surely it can be improved? For example, AEons of Death mod has a great explosion effect on barrels, maybe you can use that and Credit the Devs of AEoD for the ...
- Fri Jan 08, 2021 1:45 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462907
Re: [v25a beta] Corruption Cards - Out of beta soon?
I noticed that it only chooses monster cards that have the actual monster on the map. That is absolutely by design, getting cards for monsters in a level where the monster doesn't exist isn't very exciting (especially if your choice isn't permanent ;) ). Also due to the way the generator works, it ...