Search found 4 matches

by remus
Tue May 15, 2018 1:21 pm
Forum: Developer Blog
Topic: What's up for GZDoom after running the survey?
Replies: 72
Views: 29168

Re: What's up for GZDoom after running the survey?

On hardware as weak as the one you got there is just no way to do any complex task without a massive performance hit. Whether you draw a pixel by rendering the scene or by doing non-trivial scaling will roughly cost the same. The only chance to get a smaller scene image to the screen fast is to use ...
by remus
Tue May 15, 2018 1:32 am
Forum: Developer Blog
Topic: What's up for GZDoom after running the survey?
Replies: 72
Views: 29168

Re: What's up for GZDoom after running the survey?

I need some more gpu processing. I now only have an Intel HD 2000. I would even need a little more blur. An optional setting for more or less blur. Is that possible?
by remus
Mon May 14, 2018 8:11 pm
Forum: Developer Blog
Topic: What's up for GZDoom after running the survey?
Replies: 72
Views: 29168

Re: What's up for GZDoom after running the survey?

It is possible to use lanczos resampling for resolution scale? That would be great.
by remus
Sun May 06, 2018 10:13 am
Forum: Developer Blog
Topic: What's up for GZDoom after running the survey?
Replies: 72
Views: 29168

Re: What's up for GZDoom after running the survey?

Maybe you could support multiple versions of opengl just like in Yamagi Quake 2. You have it anyway. You offer opengl and software.

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