Search found 77 matches
- Sat Feb 23, 2019 6:26 am
- Forum: Off-Topic
- Topic: WinRAR vulnerability - make sure to patch if you use it!
- Replies: 12
- Views: 1239
Re: WinRAR vulnerability - make sure to patch if you use it!
(reposted this from Discord) (Note that the WinRAR developers decided to drop the ACE library completely to plug this hole - they lost the source code for their ACE library which makes it unfeasible to properly fix the vulnerability) That's really screwed-up with the source code lost and all. Good ...
- Sat Feb 16, 2019 6:23 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68841
Re: BDLite [V1.1 RELEASED - 2019-02-15]
I noticed that the Demon's head/torso multiplies in two when you fire a Super Shotgun at it.
- Tue Dec 25, 2018 9:58 am
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68841
Re: BDLite [V1.0 RELEASED - 2018-12-25]
Oh, I see now. Thanks for the quick reply.DavidN wrote:Check if you have “Gibs fade” set to Yes in the options - if it’s on, they’ll burn up after a random amount of time
- Tue Dec 25, 2018 7:54 am
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68841
Re: BDLite [V1.0 RELEASED - 2018-12-25]
I have a question...
Why are there extra "explosions" after using either the Rocket launcher or grenade to kill enemies?
Why are there extra "explosions" after using either the Rocket launcher or grenade to kill enemies?
- Fri Dec 21, 2018 8:10 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 390
- Views: 144954
Re: Zagemod (v1.2.2 Released, Page 4)
As for grenades, I'm not sure if I want to add them to the player's inventory at start just yet. Gonna do some thinking on it. If anyone else has any opinion on it, please feel free to let me know. If there's enough demand for it, I may just do it. :) I think having some grenades at the start would ...
- Tue Nov 27, 2018 8:43 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413137
Re: [WIP]Colourful Hell 0.95 tweak tweak
White Cybie?
Yes, thank you.
Yes, thank you.
- Sat Nov 24, 2018 8:15 am
- Forum: Levels
- Topic: The Oasis - A single ZDoom map (Released on idgames)
- Replies: 3
- Views: 1653
Re: The Oasis - A single ZDoom map (Released on idgames)
Nice map...the dismembered body parts looked out of place for an Egyptian map, though.
- Mon Nov 19, 2018 3:25 am
- Forum: Gameplay Mods
- Topic: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
- Replies: 33
- Views: 13872
Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
Is there a possibility in the future that the splash damage of the BFG would be increased?
- Tue Nov 13, 2018 6:50 pm
- Forum: Levels
- Topic: Innocence X3 - Released Now on Idgames!
- Replies: 22
- Views: 5682
Re: Innocence X3 - Released Now on Idgames!
Just want to say this mapset really evokes the Doom 64 atmosphere. The final fight against the boss was better than I expected.
- Wed Oct 31, 2018 9:15 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 390
- Views: 144954
Re: Zagemod (v1.2 Released, Page 3)
Lastly, the chainsaw is in dire need of balance. It does MASSIVE amounts of damage and gives so much ammo that I ended up with 50 shells in MAP01 before I even got to kill all the monsters and took no damage using only the chainsaw the whole time. I think the option to lessen item drops should be ...
- Wed Oct 31, 2018 9:11 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 390
- Views: 144954
Re: Zagemod (v1.2 Released, Page 3)
Really like the 64-Guy right now and the Alpha-Guy is cool as well it puts the ST-Guy to shame in my opinion.
- Wed Oct 31, 2018 8:34 am
- Forum: Gameplay Mods
- Topic: Snarkel's Meta Monster Masher V1.3-5-2
- Replies: 13
- Views: 5172
Re: Snarkel's Meta Monster Masher V1.3-5-1
Hi, I found an error (or not?) Actor LostSoulPool : randomspawner replaces LostSoul { dropitem "LostSoul2" dropitem "Phantom" dropitem "Nightmare" dropitem "BetaSoul" dropitem "ForgettonOne" // <-- here } I believe "ForgettonOne" should be changed to "ForgottenOne". Always a typo somewhere ...
- Wed Oct 31, 2018 6:34 am
- Forum: Levels
- Topic: UAC Invasion: The Supply Depot
- Replies: 23
- Views: 7381
Re: UAC Invasion: The Supply Depot
Just finished this today. The red and blue keys were easier to get since the levels were mostly linear which eliminates the frustration of remembering which door to go. I like maps like these.
- Wed Oct 31, 2018 12:08 am
- Forum: Off-Topic
- Topic: Plans for halloween? Ideas?
- Replies: 25
- Views: 1810
Re: Plans for halloween? Ideas?
Today (since it's already Oct. 31st in my country), it's the annual playing of Michael Jackson's "Thriller" in my home. And then play some horror-themed Doom mods later after work.
And speaking of Thriller...
And speaking of Thriller...
- Tue Oct 09, 2018 9:01 am
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68841
Re: BDLite - a slimmed-down effects mod [2018-10-08]
I'm really looking forward to seeing a cleaner version of Brutal Doom's code. The mere fact that the code is quite a mess and someone trying to fix this one is a daunting task.
Good luck on this, we're all counting on you.
Good luck on this, we're all counting on you.