Search found 18 matches
- Thu Aug 25, 2022 7:53 am
- Forum: Gameplay Mods
- Topic: alekksandar's VR 3D guns
- Replies: 18
- Views: 9955
Re: alekksandar's VR guns
Impressive work. I like the gun models with nice chunky looking textures. Keep it up. not bad, I wish, the controller shape looks better on "weapon" when I look it and compere game with real life hand and Quest controller, if you know what I mean Usually positioning the gun models depend on the mods ...
- Wed Sep 08, 2021 6:01 pm
- Forum: General
- Topic: Play As Monsters (yet again)
- Replies: 4
- Views: 1354
Re: Play As Monsters (yet again)
These mods are pretty decent for what they are.
Impy Vendetta: viewtopic.php?f=42&t=68705
Hearts of Demons - BARON: viewtopic.php?t=53867
Hearts of Demons - REVENANT: viewtopic.php?t=63173
Impy Vendetta: viewtopic.php?f=42&t=68705
Hearts of Demons - BARON: viewtopic.php?t=53867
Hearts of Demons - REVENANT: viewtopic.php?t=63173
- Tue Sep 07, 2021 4:32 pm
- Forum: General
- Topic: Chunky/Thick/Fat Sprite Hack
- Replies: 2
- Views: 528
Re: Chunky/Thick/Fat Sprite Hack
I don't think the developers of GZDoomVR or QuestZDoom visit this forum that often. I'd suggest you to make feature suggestions on their discord/github. GZDoomVR github: https://github.com/hh79/gzdoomvr/issues QuestZDoom github: https://github.com/DrBeef/QuestZDoom/issues QuestZDoom (experimental ...
- Tue Aug 31, 2021 12:11 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 247
- Views: 107678
Re: ZMovement 3.2.1
So I found that ZMovement and Eriguns 1 wouldn't work together, but after following the instructions to create a new patch and then running said patch, I got a Fatal: unknown event handler class DashHandler error with no further explanation. you'll need to add DashHandler as a eventhandler in ...
- Sun Aug 29, 2021 11:49 am
- Forum: General
- Topic: Hexen + Deathking single campaign patch possible?
- Replies: 2
- Views: 413
Hexen + Deathking single campaign patch possible?
Is it possible to make a patch using just mapinfo/zscript etc. to change map orders and map exits in Hexen Deathkings so it continues the journey after defeating Korax in Hexen?
- Sun Aug 29, 2021 8:44 am
- Forum: General
- Topic: Voxel Weapons for Strife?
- Replies: 7
- Views: 1509
Re: Voxel Weapons for Strife?
Hey sorry I realized later that I wasn't logged in, silly me. Anyway I hope to see a vr version of your mod soon. Keep up the good work.
- Fri Aug 27, 2021 5:12 am
- Forum: General
- Topic: Voxel Weapons for Strife?
- Replies: 7
- Views: 1509
Re: Voxel Weapons for Strife?
Hey so I've been thinking of making VR weapons pack for Strife as well but I'm no 3d artist and couldn't make one without existing models. If you can make the strife weapons in voxel (kvx or vox) or 3d format (fbx or obj) I can help you preparing the pk3 file with necessary scripts. Or you can start ...
- Sun Aug 22, 2021 6:37 pm
- Forum: Gameplay Mods
- Topic: KARNAGE v 0.1 download
- Replies: 30
- Views: 11170
Re: [WIP] KARNAGE
I find this mighty impressive. I mean idk how people manages to make sprites and edit codes on just a smartphone, even I get lost sometimes in multiple opened windows and tabs in my pc with a 30" ultrawide monitor. Must require a lot of patience I suppose.
- Sun Aug 22, 2021 7:29 am
- Forum: Gameplay Mods
- Topic: Project Re-Blood
- Replies: 84
- Views: 54859
Re: Project Re-Blood
Love this mod. However excessive bloodspots and gibs are an issue on slaughter maps, especially in low spec pc and in VR. So I made this little patch to deal with them. With this little addon now there should be a Re-Blood performance option, where you can set expiration period of the gibs and ...
- Sat Aug 21, 2021 1:09 am
- Forum: Gameplay Mods
- Topic: ACTUAL smart jumping actors
- Replies: 11
- Views: 3662
Re: ACTUAL smart jumping actors
This is really nice idea. I was looking for something like this to make monsters more aggressive and chasing down through all kinds of stairs.
- Mon Aug 09, 2021 11:09 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 127777
Re: [minimod][v0.5.1] Gearbox - weapon/inventory handling
Yes I know that's not possible in LZDoom. I was asking for something like this
Spoiler:Like copying the icon itself but slightly bigger, with a color fill and placed underneath the actual icon, so it'll look like a highlighted icon when selected
- Sun Aug 08, 2021 3:45 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 127777
Re: [minimod][v0.5.1] Gearbox - weapon/inventory handling
Is it possible to add colored borders for the selected weapon/item icon (so it looks like a highlighted icon) in LZDoom build since the wheel has no selection indicator on the icons themselves?
- Thu May 13, 2021 4:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [DEMO - WIP] World of Strife
- Replies: 55
- Views: 34098
Re: [DEMO - WIP] World of Strife - update: MODELS for STRIFE
Really impressive stuff with a brand new world to explore and with all those 3d and voxel models. I'm a big fan of VR and I'm glad that you are taking VR into consideration. Are you going to release a separate weapon pack (without hand models) for VR or some mod option to switch between VR and non ...
- Tue Mar 02, 2021 1:27 pm
- Forum: Gameplay Mods
- Topic: Strife Coop Patch Project v1.0 (supports Strife and SVE)
- Replies: 42
- Views: 8192
Re: [WIP] Strife Coop Patch Project
This mod looks very exciting. Strife definitely deserves more love from the community. Can't wait for the release. Also about the split screen isn't it possible to run two separate install of GZDoom side by side, once controlled by KBM and another by gamepad, will not that work as splitscreen co-op?
- Tue Mar 02, 2021 11:56 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159130
Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
I love this mod and I'm glad you are still working on updates. May I request adding support for Blasphemer please? I mean it's free-heretic so why not. Copying the Heretic filter as Blasphemer makes the weapons work (without a filter it shows error in GZDoom) but it needs monster spawner code as ...