Search found 18 matches

by Ermac
Thu Aug 25, 2022 7:53 am
Forum: Gameplay Mods
Topic: alekksandar's VR 3D guns
Replies: 18
Views: 9955

Re: alekksandar's VR guns

Impressive work. I like the gun models with nice chunky looking textures. Keep it up. not bad, I wish, the controller shape looks better on "weapon" when I look it and compere game with real life hand and Quest controller, if you know what I mean Usually positioning the gun models depend on the mods ...
by Ermac
Wed Sep 08, 2021 6:01 pm
Forum: General
Topic: Play As Monsters (yet again)
Replies: 4
Views: 1354

Re: Play As Monsters (yet again)

These mods are pretty decent for what they are.

Impy Vendetta: viewtopic.php?f=42&t=68705
Hearts of Demons - BARON: viewtopic.php?t=53867
Hearts of Demons - REVENANT: viewtopic.php?t=63173
by Ermac
Tue Sep 07, 2021 4:32 pm
Forum: General
Topic: Chunky/Thick/Fat Sprite Hack
Replies: 2
Views: 528

Re: Chunky/Thick/Fat Sprite Hack

I don't think the developers of GZDoomVR or QuestZDoom visit this forum that often. I'd suggest you to make feature suggestions on their discord/github. GZDoomVR github: https://github.com/hh79/gzdoomvr/issues QuestZDoom github: https://github.com/DrBeef/QuestZDoom/issues QuestZDoom (experimental ...
by Ermac
Tue Aug 31, 2021 12:11 pm
Forum: Gameplay Mods
Topic: ZMovement 3.2.1
Replies: 247
Views: 107678

Re: ZMovement 3.2.1

So I found that ZMovement and Eriguns 1 wouldn't work together, but after following the instructions to create a new patch and then running said patch, I got a Fatal: unknown event handler class DashHandler error with no further explanation. you'll need to add DashHandler as a eventhandler in ...
by Ermac
Sun Aug 29, 2021 11:49 am
Forum: General
Topic: Hexen + Deathking single campaign patch possible?
Replies: 2
Views: 413

Hexen + Deathking single campaign patch possible?

Is it possible to make a patch using just mapinfo/zscript etc. to change map orders and map exits in Hexen Deathkings so it continues the journey after defeating Korax in Hexen?
by Ermac
Sun Aug 29, 2021 8:44 am
Forum: General
Topic: Voxel Weapons for Strife?
Replies: 7
Views: 1509

Re: Voxel Weapons for Strife?

Hey sorry I realized later that I wasn't logged in, silly me. Anyway I hope to see a vr version of your mod soon. Keep up the good work.
by Ermac
Fri Aug 27, 2021 5:12 am
Forum: General
Topic: Voxel Weapons for Strife?
Replies: 7
Views: 1509

Re: Voxel Weapons for Strife?

Hey so I've been thinking of making VR weapons pack for Strife as well but I'm no 3d artist and couldn't make one without existing models. If you can make the strife weapons in voxel (kvx or vox) or 3d format (fbx or obj) I can help you preparing the pk3 file with necessary scripts. Or you can start ...
by Ermac
Sun Aug 22, 2021 6:37 pm
Forum: Gameplay Mods
Topic: KARNAGE v 0.1 download
Replies: 30
Views: 11170

Re: [WIP] KARNAGE

I find this mighty impressive. I mean idk how people manages to make sprites and edit codes on just a smartphone, even I get lost sometimes in multiple opened windows and tabs in my pc with a 30" ultrawide monitor. Must require a lot of patience I suppose.
by Ermac
Sun Aug 22, 2021 7:29 am
Forum: Gameplay Mods
Topic: Project Re-Blood
Replies: 84
Views: 54859

Re: Project Re-Blood

Love this mod. However excessive bloodspots and gibs are an issue on slaughter maps, especially in low spec pc and in VR. So I made this little patch to deal with them. With this little addon now there should be a Re-Blood performance option, where you can set expiration period of the gibs and ...
by Ermac
Sat Aug 21, 2021 1:09 am
Forum: Gameplay Mods
Topic: ACTUAL smart jumping actors
Replies: 11
Views: 3662

Re: ACTUAL smart jumping actors

This is really nice idea. I was looking for something like this to make monsters more aggressive and chasing down through all kinds of stairs.
by Ermac
Mon Aug 09, 2021 11:09 am
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 127777

Re: [minimod][v0.5.1] Gearbox - weapon/inventory handling

Yes I know that's not possible in LZDoom. I was asking for something like this
Spoiler:
Like copying the icon itself but slightly bigger, with a color fill and placed underneath the actual icon, so it'll look like a highlighted icon when selected
by Ermac
Sun Aug 08, 2021 3:45 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 127777

Re: [minimod][v0.5.1] Gearbox - weapon/inventory handling

Is it possible to add colored borders for the selected weapon/item icon (so it looks like a highlighted icon) in LZDoom build since the wheel has no selection indicator on the icons themselves?
by Ermac
Thu May 13, 2021 4:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: [DEMO - WIP] World of Strife
Replies: 55
Views: 34098

Re: [DEMO - WIP] World of Strife - update: MODELS for STRIFE

Really impressive stuff with a brand new world to explore and with all those 3d and voxel models. I'm a big fan of VR and I'm glad that you are taking VR into consideration. Are you going to release a separate weapon pack (without hand models) for VR or some mod option to switch between VR and non ...
by Ermac
Tue Mar 02, 2021 1:27 pm
Forum: Gameplay Mods
Topic: Strife Coop Patch Project v1.0 (supports Strife and SVE)
Replies: 42
Views: 8192

Re: [WIP] Strife Coop Patch Project

This mod looks very exciting. Strife definitely deserves more love from the community. Can't wait for the release. Also about the split screen isn't it possible to run two separate install of GZDoom side by side, once controlled by KBM and another by gamepad, will not that work as splitscreen co-op?
by Ermac
Tue Mar 02, 2021 11:56 am
Forum: Gameplay Mods
Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
Replies: 412
Views: 159130

Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!

I love this mod and I'm glad you are still working on updates. May I request adding support for Blasphemer please? I mean it's free-heretic so why not. Copying the Heretic filter as Blasphemer makes the weapons work (without a filter it shows error in GZDoom) but it needs monster spawner code as ...

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