Search found 23 matches
- Sun Dec 12, 2021 5:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160436
Re: [p21] Reelism 2 - 💧💧
So I opened the topic and got excited about a Reelism 2, opened the download link, decided to read the preserved original post for fun, completely forgot that I had the download open in another tab, got bummed out that it wasn't released yet, then closed the tab to be smacked in the face with the ...
- Mon Nov 29, 2021 9:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78871
Re: Iron Assault Remake (Demo 1.02)
Fuck yeah, new demo! Been shilling this out in a few places across the web as it's the most interesting "Mech Game" content available atm from what I've seen.
- Wed Oct 27, 2021 11:23 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 191257
Re: [1.1.37] SWWM GZ: Cute robutt whomst love to explode dem
Playing this with DoomLess and this song playing is a very different experience, 10/10
https://www.youtube.com/watch?v=l_RtpWGa8LY
https://www.youtube.com/watch?v=l_RtpWGa8LY
- Thu Sep 09, 2021 10:37 am
- Forum: Gameplay Mods
- Topic: Re: MR. ANDERSON - WEAPON MOD [BETA 2.1 + TRAILER]
- Replies: 30
- Views: 18840
Re: MR. ANDERSON - WEAPON MOD [BETA 1]
Couple ideas for what a BFG could be, hope I can at least give ye some inspiration: Shoulder Strapped M2 Browning https://www.youtube.com/watch?v=tEcCPs5YJtk A Flamethrower: Lots of games get em wrong by using a Hollywood "Blowtorch" version but I think something similar to Final Doomer's Whitemare ...
- Thu Sep 09, 2021 9:27 am
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 30197
Re: GUNSLINGER SET - CURSED GUNS (V2)
Your mind is beautifully insane in all the right ways, 10/10 mod
- Tue May 11, 2021 5:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78871
Re: Iron Assault Remake (Demo 1.02)
Found this the other day, decided to give it a shot and DAMN I'm impressed! I've never played a mech game before (Unless you count Titanfall 2) but everything seemed pretty intuitive to learn and was loads of fun to play through! In terms of adding multiplayer support, how difficult would it be to ...
- Fri Dec 04, 2020 8:53 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein Rising
- Replies: 36
- Views: 12364
Re: Wolfenstein Rising
Looks sweet so far, can't wait to try it 
- Wed Jul 08, 2020 1:29 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 61279
Re: Doom Exp
I'm unsure if this is a known bug (likely) but I noticed that the kill counter tends to break on difficulties below Doom Slayer, counting monsters that aren't spawned in due to the difficulty. Enjoying the mod quite a lot otherwise though, keep up the good work 
- Tue Jul 07, 2020 3:11 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 191257
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
Oh I was referring to using the tertiary fire with regular ammunition but I guess that means you can kill it 5 times over with only half a Q press
Love the edits for the classic maps, Boss Bars are something I never knew I needed in Doom 2 until now
Love the edits for the classic maps, Boss Bars are something I never knew I needed in Doom 2 until now
- Mon Jul 06, 2020 8:13 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 191257
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
The Super Shotgun can one shot a spider mastermind.
I think Russian Overkill just got kicked in the nads and had it's car keys mugged
I think Russian Overkill just got kicked in the nads and had it's car keys mugged
- Thu Jun 25, 2020 10:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BRUTAL MINECRAFT DOOM MOD (abbr.BM)
- Replies: 8
- Views: 7838
Re: BRUTAL MINECRAFT DOOM MOD (abbr.BM)
Would it be possible to separate the maps, monsters and weapons? I'd love to try it out with Trailblazer or Hideous Destructor for that power fantasy in minecraft, or do the opposite and play through colorful doom as steve with guns 
- Sun Jun 14, 2020 4:46 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 97151
Re: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Came here from the vid, great mod dude! All the weapons are PUNCHY 
- Wed Apr 08, 2020 7:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Interstellar Enforcer - (Hiatus)
- Replies: 49
- Views: 25156
Re: [WIP] Interstellar Enforcer - (Hiatus)
I just got reminded about this mod right now after getting re-recommended Icarus's video and to find out that there's been a update on a long silence project is really great to hear. Don't worry too much about not working on it for a while, it's your life and we haven't paid shit to earn this mod ...
- Fri Apr 12, 2019 6:28 am
- Forum: Gameplay Mods
- Topic: Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)
- Replies: 190
- Views: 48898
Re: Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)
Also side note, would it be feasible to mash in the extreme weapons mod?
It's for school, purely educational purposes
It's for school, purely educational purposes
- Thu Apr 11, 2019 11:44 am
- Forum: Abandoned/Dead Projects
- Topic: Operation Body Count - Version 1.0 Release!
- Replies: 128
- Views: 80544
Re: Operation Body Count - Version 1.0 Release!
Not sure why but the problem resolved itself without any input, something to do with the stairways and computer witchery